Tribolt: Difference between revisions
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===Frame data=== | ===Frame data=== | ||
{{ | {{FrameData | ||
| | |type= Multi | ||
|ugroundextend= 68 | |||
|ugroundextend2= 68 | |ugroundextend2= 68 | ||
|ugroundextend3= 68 | |ugroundextend3= 68 | ||
|ugroundretract= 12 | |ugroundretract= 12 | ||
| | |uairextend= 69 | ||
|uairextend2= 69 | |uairextend2= 69 | ||
|uairextend3= 69 | |uairextend3= 69 | ||
|uairretract= 12 | |uairretract= 12 | ||
| | |cgroundextend= 67 | ||
|cgroundextend2= 67 | |cgroundextend2= 67 | ||
|cgroundextend3= 67 | |cgroundextend3= 67 | ||
|cgroundretract= 12 | |cgroundretract= 12 | ||
| | |cairextend= 69 | ||
|cairextend2= 69 | |cairextend2= 69 | ||
|cairextend3= 69 | |cairextend3= 69 | ||
|cairretract= 12 | |cairretract= 12 | ||
| | |ugrabgroundextend= 67 | ||
|ugrabgroundretract= 12 | |||
|ugrabairextend= 68 | |||
|ugrabairretract= 12 | |||
|cgrabgroundextend= 67 | |||
|cgrabgroundretract= 12 | |||
|cgrabairextend= 68 | |||
|cgrabairretract= 12 | |||
|rgroundextend | |||
|rgroundextend2 | |rgroundextend2 | ||
|rgroundextend3 | |rgroundextend3 | ||
|rgroundretract | |rgroundretract | ||
| | |rairextend | ||
|rairextend2 | |rairextend2 | ||
|rairextend3 | |rairextend3 |
Revision as of 23:35, 18 April 2018
Tribolt | |
---|---|
Type | Multi-Shot |
Attribute | Stun |
Weight | Light |
Default Fighter | Spring Man |
Brand |
The Tribolt is a Multi-Shot-type ARMS weapon with the Stun attribute.
Description
Appearance
Function
"Featuring a wide attack range, these are good for quick strikes and slowing opponents down. Highly recommended if you have bad aim." —Official Description
Technical data
Damage
Uncharged | Charged | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
70 | 35 | 20 | 110 | ||||||||||
Rush attack | |||||||||||||
15x4 | 10x9 | 20 | |||||||||||
Status Duration (Stun) | |||||||||||||
0.95 seconds |
Frame data
Tribolt | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 68 frames (1.13 sec. approx) | 68 frames (1.13 sec. approx) | 68 frames (1.13 sec. approx) | 12 frames (0.2 sec. approx) | 69 frames (1.15 sec. approx) | 69 frames (1.15 sec. approx) | 69 frames (1.15 sec. approx) | 12 frames (0.2 sec. approx) | |||||||||
Max duration (charged) | 67 frames (1.12 sec. approx) | 67 frames (1.12 sec. approx) | 67 frames (1.12 sec. approx) | 12 frames (0.2 sec. approx) | 69 frames (1.15 sec. approx) | 69 frames (1.15 sec. approx) | 69 frames (1.15 sec. approx) | 12 frames (0.2 sec. approx) | |||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 67 frames (1.12 sec. approx) | 12 frames (0.2 sec. approx) | 68 frames (1.13 sec. approx) | 12 frames (0.2 sec. approx) | |||||||||||||
Max duration (charged) | 67 frames (1.12 sec. approx) | 12 frames (0.2 sec. approx) | 68 frames (1.13 sec. approx) | 12 frames (0.2 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 67 frames (1.12 sec. approx) | 12 frames (0.2 sec. approx) | 68 frames (1.13 sec. approx) | 12 frames (0.2 sec. approx) |
Maximum duration (charged) | 67 frames (1.12 sec. approx) | 12 frames (0.2 sec. approx) | 68 frames (1.13 sec. approx) | 12 frames (0.2 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Gallery
-
Spring Man with two charged Tribolts
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | トライデント toraidento |
Trident |
Dutch | Drietander | From drietand, trident |
French | Trident | From tri, a prefix indicating three, and dent, tooth |
German | Trident | From tri, a prefix indicating three, and dent, French for tooth |
Italian | Tridente | From tri, a prefix indicating three, and dente, tooth |
Russian | Триболт Tribolt |
From the prefix три tri, indicating three, and bolt |
Spanish | Tridente | From tri, a prefix indicating three, and dente, tooth |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | ▲ Increased extension speed. ▼ Damage of first two rush hits decreased from 20 each to 15 each. | |
3.0.0 | ▲ Increased extension speed. | |
3.1.0 | ▼ Decreased speed of charge attacks. |
Trivia
- In the demo build, the Tribolt retained it's Japanese name, Trident.