Thunderbird: Difference between revisions

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==Technical data==
==Technical data==
===Damage===
===Damage===
{| class="wikitable"
{{ARMDamage
|-
|udamage=80
! width="50%" | Uncharged !! Charged
|cdamage=80
|-
}}
| align="center" | 80 || align="center" | 80
|}


===Frame data===
===Frame data===

Revision as of 03:14, 19 April 2018

Thunderbird
Thunderbird.png
Type Curve
Attribute Attrib-Electric.png Electric
Weight Medium
Default Fighter Icon-Twintelle.png Twintelle
Brand Brand7.svg


The Thunderbird is a Curve-type ARMS weapon with the Electric attribute.

Description

Appearance

The Thunderbird appears as a blue bird atop a nest. Yellow thunderbolts are painted on parts of the bird body. When launched, 3 hatching chicks can be seen rotating in the nest.

Function

"A bird in the hand is worth two in an opponent's face, especially if they're electrically charged and ready to attack from any direction!"
Official Description


  • When a fighter punches with the Thunderbird, the bird flies away from its nest in the direction of the punch, then returns to it.
  • Unlike other Curve-type ARMS, the Thunderbird can arc its trajectory both up and down, as well as left to right.
  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data

Damage

Thunderbird
Normal Plus
Uncharged 80 90
Charged 80 90
Rush TBD TBD

Frame data

Thunderbird
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 60 frames (1 sec. approx) 44 frames (0.73 sec. approx) 60 frames (1 sec. approx) 45 frames (0.75 sec. approx)
Max duration (uncharged) [Outer Curve] 66 frames (1.1 sec. approx) 57 frames (0.95 sec. approx) 66 frames (1.1 sec. approx) 58 frames (0.97 sec. approx)
Max duration (uncharged) [Inner Curve] 65 frames (1.08 sec. approx) 58 frames (0.97 sec. approx) 65 frames (1.08 sec. approx) 59 frames (0.98 sec. approx)
Max duration (uncharged) [Arc] 62 frames (1.03 sec. approx) 41 frames (0.68 sec. approx) 64 frames (1.07 sec. approx) 40 frames (0.67 sec. approx)
Max duration (charged) 58 frames (0.97 sec. approx) 41 frames (0.68 sec. approx) 58 frames (0.97 sec. approx) 42 frames (0.7 sec. approx)
Max duration (charged) [Outer Curve] 63 frames (1.05 sec. approx) 54 frames (0.9 sec. approx) 63 frames (1.05 sec. approx) 54 frames (0.9 sec. approx)
Max duration (charged) [Inner Curve] 63 frames (1.05 sec. approx) 53 frames (0.88 sec. approx) 63 frames (1.05 sec. approx) 54 frames (0.9 sec. approx)
Max duration (charged) [Arc] 60 frames (1 sec. approx) 37 frames (0.62 sec. approx) 62 frames (1.03 sec. approx) 36 frames (0.6 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 66 frames (1.1 sec. approx) 27 frames (0.45 sec. approx) 65 frames (1.08 sec. approx) 27 frames (0.45 sec. approx)
Max duration (charged) 61 frames (1.02 sec. approx) 27 frames (0.45 sec. approx) 62 frames (1.03 sec. approx) 27 frames (0.45 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration 54 frames (0.9 sec. approx) 37 frames (0.62 sec. approx) 54 frames (0.9 sec. approx) 39 frames (0.65 sec. approx)
Max duration [Outer Curve] 58 frames (0.97 sec. approx) 50 frames (0.83 sec. approx) 59 frames (0.98 sec. approx) 50 frames (0.83 sec. approx)
Max duration [Inner Curve] 58 frames (0.97 sec. approx) 50 frames (0.83 sec. approx) 59 frames (0.98 sec. approx) 50 frames (0.83 sec. approx)
Max duration [Arc] 56 frames (0.93 sec. approx) 31 frames (0.52 sec. approx) 59 frames (0.98 sec. approx) 28 frames (0.47 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery

Names in other languages

Language Name Meaning
 Japanese サンダーバード
Sandābādo
Thunderbird
 Dutch Dondervogel Thunderbird
 French Hirondelle Swallow
 German Donnerschwinge Thunder Wing
 Italian Albatros Albatross
 Russian Громобой
Gromoboy
Thunderfight
 Spanish Roc Rock

Version history

Version history
1.0.0 Added to game.
3.1.0 Decreased homing.
4.0.0 Max retraction time of charged punch in frames: 39 (straight)/52 (curved) → 41/53

Max extension time of curved charged punch increased from 62 to 64 frames.
Decreased homing.


Trivia

  • On the return journey from an attack, the mother bird will appear to be watching the nest.