Seekie: Difference between revisions
mNo edit summary |
|||
Line 39: | Line 39: | ||
===Frame data=== | ===Frame data=== | ||
{{FrameData | {{FrameData | ||
| | |ugroundextend= 75 | ||
| | |ugroundretract= 32 | ||
| | |uairextend= 76 | ||
| | |uairretract= 32 | ||
|cgroundextend= 72 | |||
|cgroundretract= 32 | |||
|cairextend= 73 | |||
|cairretract= 32 | |||
|rgroundextend= 110 | |||
|rgroundretract= 32 | |||
|rairextend= 111 | |||
|rairretract= 32 | |||
}} | }} | ||
Revision as of 17:53, 18 December 2017
Seekie | |
---|---|
Type | Missile |
Attribute | Electric |
Weight | Medium |
Default Fighter | Byte & Barq |
Brand |
The Seekie is a Missile-type ARMS weapon with the Electric attribute.
Description
Appearance
The Seekie is shaped like a curved cartoonish rocket, with a yellow base, a black underbelly, and four fins. It has beady yellow eyes on its front that are half-closed; when it is charged, its eyes turn red and the eyelids shift to appear angry.
Function
"Designed to hunt down and shock bad guys, these were originally developed as crime stoppers! The farther away an opponent, the better they do." —Official Description
- Unlike other ARMS, which the player can curve manually, the Seekie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
- When it is charged and it collides with a fighter or other surface, it will explode a moment later as if it were an Explosion ARM, dealing additional damage. Both the initial contact with the Seekie and its explosion have the Electric attribute.
- A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.
Technical data
Damage
Uncharged | Charged | ||
---|---|---|---|
70 | 70 | 40 | |
Rush attack | |||
20 | 180 | ||
Status Duration (Electric) | |||
1.75 seconds |
Frame data
Seekie | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 75 frames (1.25 sec. approx) | 32 frames (0.53 sec. approx) | 76 frames (1.27 sec. approx) | 32 frames (0.53 sec. approx) | |
Max duration (charged) | 72 frames (1.2 sec. approx) | 32 frames (0.53 sec. approx) | 73 frames (1.22 sec. approx) | 32 frames (0.53 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 110 frames (1.83 sec. approx) | 32 frames (0.53 sec. approx) | 111 frames (1.85 sec. approx) | 32 frames (0.53 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | チェイサー Cheisā |
Chaser |
Dutch | Bliksemraket | Lightning rocket |
French | Fulgurant | Flashing |
German | Schocker | Shocker |
Italian | Torpedine | Stingray |
Russian | Гончая Gonchaya |
Hound |
Spanish | Perseguidor | Pursuer |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | ▼ Decreased retraction speed. ▼ Made it so the electric shock when a charge attack connects doesn’t last as long. |