Retorcher

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Revision as of 07:49, 23 October 2017 by Red.Jar (talk | contribs) (Brought layout in-line with Toaster page. Rearranged some of the layout design for ease of reading, added additional values.)
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Retorcher
Retorcher.png
Type Multi-Shot
Attribute Attrib-Fire.png Fire
Weight Light
Default Fighter Icon-Master Mummy.png Master Mummy
Brand Unknown


Retorcher is a Multi-Shot-type ARMS weapon with the Fire attribute.

Description

Appearance

Function

"Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents—until they set your pants on fire!"
Official Description


  • A Rush will increase the weight class of the projectiles to Medium for the duration of the attack.

Technical data

Damage

Uncharged Charged
70 35 20 100 20
Rush attack
Initial 50 40 25 20 5x8
Followup 5x12

Frame data

Retorcher
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) TBD TBD TBD TBD
Max duration (charged) TBD TBD TBD TBD
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) TBD TBD TBD TBD
Max duration (charged) TBD TBD TBD TBD
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery

Names in other languages

Language Name Meaning
 Japanese オートカノン
Ōto Kanon
Automatic Cannon
 Dutch Cerberus Cerberus
 French Cerbère Cerberus
 German Feuermatik Firematic
 Italian Converger Converger
 Russian Цербер
Tserber
From Cerberus
 Spanish Univólver From uni, one, and revólver, revolver

Version history

Version history
1.0.0 Added to game.
2.0.0 Shortened the amount of time necessary to return after being extended.
2.1.0 Improved curving performance.
Increased retraction speed.
Increased expansion rate when extending.
3.0.0 Increased speed of charge attack.
Shortened firing interval.


Trivia