Phoenix: Difference between revisions
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* When a fighter punches with the Phoenix, the bird flies away from its nest in the direction of the punch, then returns to it. | * When a fighter punches with the Phoenix, the bird flies away from its nest in the direction of the punch, then returns to it. | ||
* Unlike other Curve-type ARMS, the Phoenix can arc its trajectory both up and down, as well as left to right. | * Unlike other Curve-type ARMS, the Phoenix can arc its trajectory both up and down, as well as left to right. | ||
* A [[Rush_Gauge|Rush]] will | * A [[Rush_Gauge|Rush]] fires off the bird, if it misses it'll loop and return, if it lands it will cycle around hitting the target multiple times; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | ||
==Technical data== | ==Technical data== |
Revision as of 05:26, 17 April 2020
Phoenix | |
---|---|
Type | Curve |
Attribute | Fire |
Weight | Medium |
Default Fighter | Master Mummy |
Brand |
The Phoenix is a Curve-type ARMS weapon with the Fire attribute.
Description
Appearance
The Phoenix appears as a black bird atop a nest. Orange and yellow coloration is painted on parts of the bird body. When launched, 3 hatching chicks can be seen rotating in the nest.
Function
"These wild birds dart up, down, left, and right as they please. And when they catch fire, they look about as cool as anything ever." —Official Description
- When a fighter punches with the Phoenix, the bird flies away from its nest in the direction of the punch, then returns to it.
- Unlike other Curve-type ARMS, the Phoenix can arc its trajectory both up and down, as well as left to right.
- A Rush fires off the bird, if it misses it'll loop and return, if it lands it will cycle around hitting the target multiple times; weight class of the projectiles is increased to Heavy for the duration of the attack.
Technical data
Damage
Phoenix | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 110 | 120 | |||||||
Rush | 175 (6 total hits) | 175 (6 total hits) |
Frame data
Phoenix | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 59 frames (0.98 sec. approx) | 44 frames (0.73 sec. approx) | 59 frames (0.98 sec. approx) | 45 frames (0.75 sec. approx) | |
Max duration (uncharged) [Outer Curve] | 65 frames (1.08 sec. approx) | 57 frames (0.95 sec. approx) | 65 frames (1.08 sec. approx) | 58 frames (0.97 sec. approx) | |
Max duration (uncharged) [Inner Curve] | 64 frames (1.07 sec. approx) | 58 frames (0.97 sec. approx) | 64 frames (1.07 sec. approx) | 59 frames (0.98 sec. approx) | |
Max duration (uncharged) [Arc] | 61 frames (1.02 sec. approx) | 40 frames (0.67 sec. approx) | 63 frames (1.05 sec. approx) | 39 frames (0.65 sec. approx) | |
Max duration (charged) | 58 frames (0.97 sec. approx) | 41 frames (0.68 sec. approx) | 58 frames (0.97 sec. approx) | 43 frames (0.72 sec. approx) | |
Max duration (charged) [Outer Curve] | 62 frames (1.03 sec. approx) | 56 frames (0.93 sec. approx) | 64 frames (1.07 sec. approx) | 55 frames (0.92 sec. approx) | |
Max duration (charged) [Inner Curve] | 62 frames (1.03 sec. approx) | 56 frames (0.93 sec. approx) | 62 frames (1.03 sec. approx) | 56 frames (0.93 sec. approx) | |
Max duration (charged) [Arc] | 60 frames (1 sec. approx) | 37 frames (0.62 sec. approx) | 62 frames (1.03 sec. approx) | 37 frames (0.62 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 68 frames (1.13 sec. approx) | 31 frames (0.52 sec. approx) | 69 frames (1.15 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) | 64 frames (1.07 sec. approx) | 31 frames (0.52 sec. approx) | 65 frames (1.08 sec. approx) | 31 frames (0.52 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 53 frames (0.88 sec. approx) | 34 frames (0.57 sec. approx) | 54 frames (0.9 sec. approx) | 35 frames (0.58 sec. approx) | |
Max duration [Outer Curve] | 57 frames (0.95 sec. approx) | 46 frames (0.77 sec. approx) | 58 frames (0.97 sec. approx) | 47 frames (0.78 sec. approx) | |
Max duration [Inner Curve] | 57 frames (0.95 sec. approx) | 47 frames (0.78 sec. approx) | 58 frames (0.97 sec. approx) | 47 frames (0.78 sec. approx) | |
Max duration [Arc] | 54 frames (0.9 sec. approx) | 29 frames (0.48 sec. approx) | 58 frames (0.97 sec. approx) | 26 frames (0.43 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You've punched with a Phoenix 1,000 times. ??? |
60 | Punch 1,000 times with the Phoenix. |
Gallery
-
The nest contains three hatchlings.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | フェニックス Fenikkusu |
Phoenix |
Chinese (Traditional) | 鳳凰 Fuhngwòhng |
Phoenix |
Chinese (Simplified) | 凤凰 Fènghuáng |
Phoenix |
Dutch | Feniks | Phoenix |
French | Corneille | Cornelius |
German | Feuersegler | Fire Sailer |
Italian | Corvo | Raven |
Russian | Феникс Feniks |
Phoenix |
Spanish | Fénix | Phoenix |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
3.1.0 | ▼ Decreased homing. |
Trivia
- The Phoenix is one of the fastest Curve-type ARMS available, but suffers from considerable retraction time if they are countered.