Ice Dragon: Difference between revisions
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{{InfoboxARMS | {{InfoboxARMS | ||
|name=Ice Dragon | |name=Ice Dragon | ||
|image= | |image=arm-icedragon-right.png | ||
|type=Beam | |type=Beam | ||
|attribute=Ice | |attribute=Ice | ||
|weight=Medium | |weight=Medium | ||
|fighter=Helix}} | |fighter=Helix | ||
|brand=brand7}} | |||
The '''Ice Dragon''' is a [[Beam]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Ice]] attribute.<ref>Snorth93. [https://youtu.be/WIXGuXfF6_Q?t=6m47s "ARMS Min Min Gameplay"], {{#dateformat:2017-05-12}}, retrieved {{#dateformat:2017-05-14}}.</ref> | |||
==Description== | ==Description== | ||
===Appearance=== | |||
The Ice Dragon appears as a simplified blue and white coloured Chinese dragon head. | |||
===Function=== | |||
{{FlavorText|These 4,000-year-old cooling machines take a bit to warm up, but they'll freeze opponents in their tracks quicker than snow on a school day.|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|These 4,000-year-old cooling machines take a bit to warm up, but they'll freeze opponents in their tracks quicker than snow on a school day.|[http://arms.nintendo.com/arms/ Official Description]}} | ||
==Damage== | * It will extend a short distance then freezes in midair to shoot a laser beam in the direction of the opponent. The laser can be manually adjusted while it is firing its laser. | ||
{| class="wikitable" | * When used close up, the ARM will deal contact damage and retract without firing the laser, dealing the same damage and charged effect as the laser. | ||
* A [[Rush_Gauge|Rush]] fires a large multi hit laser beam; weight class of the projectiles is increased to [[ARMS (equipment)|Heavy]] for the duration of the attack. | |||
==Technical data== | |||
===Damage=== | |||
{{ARMDamage | |||
|udamage=90 | |||
|cdamage=100 | |||
|rdamage=175 | |||
|rushhits=8 | |||
}} | |||
===Frame data=== | |||
{{FrameData | |||
|status= Ice | |||
|statduration= 150 | |||
|type= Beam | |||
|ugroundextend= 51 | |||
|ugroundbeam= 48 | |||
|ugroundretract= 28 | |||
|uairextend= 51 | |||
|uairbeam= 48 | |||
|uairretract= 28 | |||
|cgroundextend= 51 | |||
|cgroundbeam= 48 | |||
|cgroundretract= 28 | |||
|cairextend= 51 | |||
|cairbeam= 48 | |||
|cairretract= 28 | |||
|uoutgroundextend= 51 | |||
|uoutgroundbeam= 48 | |||
|uoutgroundretract= 28 | |||
|uoutairextend= 51 | |||
|uoutairbeam= 48 | |||
|uoutairretract= 28 | |||
|coutgroundextend= 51 | |||
|coutgroundbeam= 48 | |||
|coutgroundretract= 28 | |||
|coutairextend= 51 | |||
|coutairbeam= 48 | |||
|coutairretract= 28 | |||
|uingroundextend= 51 | |||
|uingroundbeam= 48 | |||
|uingroundretract= 28 | |||
|uinairextend= 51 | |||
|uinairbeam= 48 | |||
|uinairretract= 28 | |||
|cingroundextend= 51 | |||
|cingroundbeam= 48 | |||
|cingroundretract= 28 | |||
|cinairextend= 51 | |||
|cinairbeam= 48 | |||
|cinairretract= 28 | |||
|ugrabgroundextend= 66 | |||
|ugrabgroundretract= 22 | |||
|ugrabairextend= 67 | |||
|ugrabairretract= 22 | |||
|cgrabgroundextend= 66 | |||
|cgrabgroundretract= 22 | |||
|cgrabairextend= 67 | |||
|cgrabairretract= 22 | |||
|rgroundextend= 51 | |||
|rgroundbeam= 48 | |||
|rgroundretract= 28 | |||
|rairextend= 51 | |||
|rairbeam= 48 | |||
|rairretract= 28 | |||
|routgroundextend= 51 | |||
|routgroundbeam= 48 | |||
|routgroundretract= 28 | |||
|routairextend= 51 | |||
|routairbeam= 48 | |||
|routairretract= 28 | |||
|ringroundextend= 51 | |||
|ringroundbeam= 48 | |||
|ringroundretract= 28 | |||
|rinairextend= 51 | |||
|rinairbeam= 48 | |||
|rinairretract= 28 | |||
}} | |||
==Related Badges== | |||
:''Main article: [[Badge Stash]]'' | |||
{|class="wikitable unsortable" | |||
|- | |- | ||
! width=" | ! width="280px" | Description !! Reward !! Design !! Unlock Criteria | ||
| | {{BadgesTableRow|You won a match using [[Dragon]]<br>and [[Ice Dragon]]! You can never<br>have too much dragon.|30|Unknown|Win a match with Dragon and Ice Dragon equipped.}} | ||
| | {{BadgesTableRow|You've punched with a [[Ice Dragon]]<br>1,000 times. Cool!|60|Unknown|Punch 1,000 times with the Ice Dragon.}} | ||
|} | |} | ||
==Gallery== | |||
<gallery> | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
Line 25: | Line 118: | ||
|JapR=reidora | |JapR=reidora | ||
|JapM=Portmanteau of 零度 (''reido'', meaning zero/freezing) and ドラ (''dora'', short for the loan-word "Dragon") | |JapM=Portmanteau of 零度 (''reido'', meaning zero/freezing) and ドラ (''dora'', short for the loan-word "Dragon") | ||
|ChiT=冰龍砲 | |||
|ChiTR=Bīnglùhng Paau | |||
|ChiTM=Ice Dragon Gun | |||
|ChiS=冰龙炮 | |||
|ChiSR=Bīnglóng Páo | |||
|ChiSM=Ice Dragon Gun | |||
|Dut=Winterdraak | |Dut=Winterdraak | ||
|DutM=Winter dragon | |DutM=Winter dragon | ||
Line 38: | Line 137: | ||
|Spa=Ventisca | |Spa=Ventisca | ||
|SpaM=Storm | |SpaM=Storm | ||
}} | |||
==Version history== | |||
{{VersionHistory | |||
|name1=1.0.0 | |||
|change1=Added to game. | |||
|name2=5.4.0 | |||
|change2={{Nerf}} Changing the angle when firing the laser is now slower.<br>{{Buff}} Increased rush damage. | |||
}} | }} | ||
Latest revision as of 20:43, 12 February 2021
Ice Dragon | |
---|---|
Type | Beam |
Attribute | Ice |
Weight | Medium |
Default Fighter | Helix |
Brand |
The Ice Dragon is a Beam-type ARMS weapon with the Ice attribute.[1]
Description
Appearance
The Ice Dragon appears as a simplified blue and white coloured Chinese dragon head.
Function
"These 4,000-year-old cooling machines take a bit to warm up, but they'll freeze opponents in their tracks quicker than snow on a school day." —Official Description
- It will extend a short distance then freezes in midair to shoot a laser beam in the direction of the opponent. The laser can be manually adjusted while it is firing its laser.
- When used close up, the ARM will deal contact damage and retract without firing the laser, dealing the same damage and charged effect as the laser.
- A Rush fires a large multi hit laser beam; weight class of the projectiles is increased to Heavy for the duration of the attack.
Technical data
Damage
Ice Dragon | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 90 | 100 | |||||||
Charged | 100 | 110 | |||||||
Rush | 175 (8 total hits) | 175 (8 total hits) |
Frame data
Ice Dragon | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Status Duration (Ice) | 150 frames (2.5 sec. approx) | ||||||||||||||||
Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Beam duration | Retraction speed | Extension speed | Beam duration | Retraction speed | ||||||||||||
Max duration (uncharged) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (uncharged) [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (uncharged) [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (charged) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (charged) [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (charged) [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 66 frames (1.1 sec. approx) | 22 frames (0.37 sec. approx) | 67 frames (1.12 sec. approx) | 22 frames (0.37 sec. approx) | |||||||||||||
Max duration (charged) | 66 frames (1.1 sec. approx) | 22 frames (0.37 sec. approx) | 67 frames (1.12 sec. approx) | 22 frames (0.37 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Beam duration | Retraction speed | Extension speed | Beam duration | Retraction speed | ||||||||||||
Max duration | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a match using Dragon and Ice Dragon! You can never have too much dragon. |
30 | Win a match with Dragon and Ice Dragon equipped. | |
You've punched with a Ice Dragon 1,000 times. Cool! |
60 | Punch 1,000 times with the Ice Dragon. |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | レイドラ reidora |
Portmanteau of 零度 (reido, meaning zero/freezing) and ドラ (dora, short for the loan-word "Dragon") |
Chinese (Traditional) | 冰龍砲 Bīnglùhng Paau |
Ice Dragon Gun |
Chinese (Simplified) | 冰龙炮 Bīnglóng Páo |
Ice Dragon Gun |
Dutch | Winterdraak | Winter dragon |
French | Blizzard | Blizzard |
German | Cryolindwurm | Cryo lindworm |
Italian | Tormenta | Blizzard |
Russian | Буран Buran |
Blizzard |
Spanish | Ventisca | Storm |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
5.4.0 | ▼ Changing the angle when firing the laser is now slower. ▲ Increased rush damage. |
References
- ↑ Snorth93. "ARMS Min Min Gameplay", 2017-05-12, retrieved 2017-05-14.