Hydra: Difference between revisions
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(Updating charged damage.) |
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|change2={{Nerf}} Increased the amount of time necessary for Hydra to return after being knocked down.<br>{{Nerf}} Rush first hit damage (second usage) decreased to 15 from 30. | |change2={{Nerf}} Increased the amount of time necessary for Hydra to return after being knocked down.<br>{{Nerf}} Rush first hit damage (second usage) decreased to 15 from 30. | ||
|name3=2.1.0 | |name3=2.1.0 | ||
|change3={{Nerf}} Decreased retraction speed.}} | |change3={{Nerf}} Decreased retraction speed. | ||
|name4=3.0.0 | |||
|change4={{Buff}} Increased retraction speed. | |||
}} | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 12:12, 29 September 2017
Hydra | |
---|---|
Type | Multi-Shot |
Attribute | Fire |
Weight | Light |
Default Fighter | Kid Cobra |
Brand | Unknown |
Hydra is a Multi-Shot-type ARMS weapon with the Fire attribute. It shoots three projectiles in a vertical line.
Description
"These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents." —Official Description
Damage
Uncharged | Charged | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70 | 35 | 20 | 100 | ||||||||
Rush attack | |||||||||||
First hit | 60 | 50 | 40 | ||||||||
Second hit | 15 | 5x2 | |||||||||
Third hit | 5x3 |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to the game. | |
2.0.0 | ▼ Increased the amount of time necessary for Hydra to return after being knocked down. ▼ Rush first hit damage (second usage) decreased to 15 from 30. | |
2.1.0 | ▼ Decreased retraction speed. | |
3.0.0 | ▲ Increased retraction speed. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | バーチカル Bāchikaru |
Vertical |
Dutch | Hydra | Hydra |
French | Hydre | Hydra |
German | Flammenhydra | Fire Hydra |
Italian | Tripletta | Hat trick |
Russian | Гидра Gidra |
Hydra |
Spanish | Hidra vertical | Vertical hydra |