Hydra: Difference between revisions

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(Rush damage and 2.1.0 change)
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==Damage==
==Damage==
{| class="wikitable"
{| class="wikitable" style="text-align:center" width="30%"
! colspan="2" | Uncharged !! rowspan="2" width="33.3%" | Charged
! colspan="6" width="50%"| Uncharged !! colspan="6" width="50%"| Charged
|-
|-
! width="33.3%" | Individual !! Total
| colspan="2" width="16.67%" | 70 || colspan="2" width="16.67%" | 35 || colspan="2" width="16.67%" | 20 || colspan="6" align="center" | 110
|-
|-
| align="center" | 35 || align="center" | 105 || align="center" | 110
! colspan="12" | Rush attack
|-
! colspan="3" width="25%" | First hit
| colspan="3" width="25%" | 60 || colspan="3" width="25%" | 50 || colspan="3" width="25%" | 40
|-
! colspan="3" width="25%" | Second hit
| colspan="3" width="25%" | 15 || colspan="6" | 5x2
|-
! colspan="3" width="25%" | Third hit
| colspan="9" | 5x3
|}
|}


==Version history==
==Version history==
{{VersionHistory|name1=1.0.0|change1=Added to the game.|name2=2.0.0|change2={{Nerf}} Increased the amount of time necessary for Hydra to return after being knocked down.<br>{{Nerf}} Rush first hit damage (second usage) decreased to 15 from 30.}}
{{VersionHistory
|name1=1.0.0
|change1=Added to the game.
|name2=2.0.0
|change2={{Nerf}} Increased the amount of time necessary for Hydra to return after being knocked down.<br>{{Nerf}} Rush first hit damage (second usage) decreased to 15 from 30.
|name3=2.1.0
|change3={{Nerf}} Decreased retraction speed.}}


==Names in other languages==
==Names in other languages==

Revision as of 20:39, 20 August 2017

Hydra
Hydra.png
Type Multi-Shot
Attribute Attrib-Fire.png Fire
Weight Light
Default Fighter Icon-Kid Cobra.png Kid Cobra
Brand Unknown


Hydra is a Multi-Shot-type ARMS weapon with the Fire attribute. It shoots three projectiles in a vertical line.

Description

"These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents."
Official Description


Damage

Uncharged Charged
70 35 20 110
Rush attack
First hit 60 50 40
Second hit 15 5x2
Third hit 5x3

Version history

Version history
1.0.0 Added to the game.
2.0.0 Increased the amount of time necessary for Hydra to return after being knocked down.
Rush first hit damage (second usage) decreased to 15 from 30.
2.1.0 Decreased retraction speed.


Names in other languages

Language Name Meaning
 Japanese バーチカル
Bāchikaru
Vertical
 Dutch Hydra Hydra
 French Hydre Hydra
 German Flammenhydra Fire Hydra
 Italian Tripletta Hat trick
 Russian Гидра
Gidra
Hydra
 Spanish Hidra vertical Vertical hydra