Dragon
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Dragon | |
---|---|
Type | Beam |
Attribute | Fire |
Weight | Medium |
Default Fighter | Min Min |
Brand |
The Dragon is a Beam-type ARMS weapon with the Fire attribute.
Description
Appearance
Function
"These 4,000-year-old grilling machines spread heat over a wide area. So when you fire 'em up, take your time and cook your foes thoroughly." —Official Description
- It homes in on opponents, then freezes in midair to shoot a laser beam.
- A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.
Technical data
Damage
Dragon | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 90 | 100 | |||||||
Charged | 120 | 130 | |||||||
Rush | 190 (8 total hits) | 190 (8 total hits) |
Frame data
Dragon | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Beam duration | Retraction speed | Extension speed | Beam duration | Retraction speed | ||||||||||||
Max duration (uncharged) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (uncharged) [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (uncharged) [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (charged) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (charged) [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (charged) [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 65 frames (1.08 sec. approx) | 22 frames (0.37 sec. approx) | 65 frames (1.08 sec. approx) | 22 frames (0.37 sec. approx) | |||||||||||||
Max duration (charged) | 64 frames (1.07 sec. approx) | 22 frames (0.37 sec. approx) | 65 frames (1.08 sec. approx) | 22 frames (0.37 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Beam duration | Retraction speed | Extension speed | Beam duration | Retraction speed | ||||||||||||
Max duration | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a match using Dragon and Ice Dragon! You can never have too much dragon. |
30 | File:Badge-RandomPurple.png | Win a match with Dragon and Ice Dragon equipped. |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ドラゴン Doragon |
Dragon |
Dutch | Laserdraak | Laser dragon |
French | Dragon | Dragon |
German | Laserlindwurm | Laser lindworm |
Italian | Drago | Dragon |
Russian | Дракон Drakon |
Dragon |
Spanish | Dragón | Dragon |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. |