Coolerang: Difference between revisions
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Revision as of 03:46, 24 December 2017
Coolerang | |
---|---|
Type | Curve |
Attribute | Ice |
Weight | Medium |
Default Fighter | Kid Cobra |
Brand |
The Coolerang is a Curve-type ARMS weapon with the Ice attribute.
Description
Appearance
Function
"Perfect for capturing prey and flash-freezing it to seal in that ultimate freshness. They also work great as fans in the summertime." —Official Description
Technical data
Damage
Uncharged | Charged | ||
---|---|---|---|
80 | 90 | ||
Rush | |||
65 | 50 | 30 | 20 |
5x4 |
Frame data
Charge state | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 75 frames (1.25 sec. approx) | 39 frames (0.65 sec. approx) | 75 frames (1.25 sec. approx) | 40 frames (0.67 sec. approx) |
Maximum duration (uncharged) [Outer Curve] | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) | 76 frames (1.27 sec. approx) | 40 frames (0.67 sec. approx) |
Maximum duration (uncharged) [Inner Curve] | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) |
Maximum duration (charged) | 75 frames (1.25 sec. approx) | 39 frames (0.65 sec. approx) | 75 frames (1.25 sec. approx) | 40 frames (0.67 sec. approx) |
Maximum duration (charged) [Outer Curve] | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) |
Maximum duration (charged) [Inner Curve] | 75 frames (1.25 sec. approx) | 40 frames (0.67 sec. approx) | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) |
Maximum duration (Rush) | 74 frames (1.23 sec. approx) | 39 frames (0.65 sec. approx) | 75 frames (1.25 sec. approx) | 40 frames (0.67 sec. approx) |
Maximum duration (Rush) [Outer Curve] | 75 frames (1.25 sec. approx) | 39 frames (0.65 sec. approx) | 76 frames (1.27 sec. approx) | 40 frames (0.67 sec. approx) |
Maximum duration (Rush) [Inner Curve] | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) | 75 frames (1.25 sec. approx) | 41 frames (0.68 sec. approx) |
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 84 frames (1.4 sec. approx) | 36 frames (0.6 sec. approx) | 84 frames (1.4 sec. approx) | 36 frames (0.6 sec. approx) |
Maximum duration (charged) | 84 frames (1.4 sec. approx) | 36 frames (0.6 sec. approx) | 84 frames (1.4 sec. approx) | 36 frames (0.6 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | アイスエッジ Aisu Ejji |
Ice Edge |
Dutch | Coolerang | Coolerang |
French | Coolerang | Coolerang |
German | Frosterang | From Frost, frost, and Bumerang, boomerang |
Italian | Surgelang | From surgelare, to deep freeze, and boomerang |
Russian | Криоранг Kriorang |
Cryorang |
Spanish | Friorán | From frio, cold, and bumerán, boomerang |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | ▲ Increased extension speed. ▲ Increased homing. | |
3.0.0 | ▲ Increased expansion rate when extending. ▲ Increased speed when thrown with an outside curve. | |
3.2.0 | ▲ Increased expansion rate of charge attacks. |