Brrchuk: Difference between revisions
No edit summary |
|||
Line 69: | Line 69: | ||
|JapR=Hyunchaku | |JapR=Hyunchaku | ||
|JapM=''Hyun'' is the sound that a wind blows cold. | |JapM=''Hyun'' is the sound that a wind blows cold. | ||
|ChiT= | |||
|ChiTR= | |||
|ChiTM= | |||
|ChiS=冰冻双节棍 | |||
|ChiSR=Bīngdòng Shuāngjié Gùn | |||
|ChiSM=Freezing Nunchaku | |||
|Dut= | |Dut= | ||
|DutM= | |DutM= |
Revision as of 05:03, 1 October 2019
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
Brrchuk | |
---|---|
Type | Nunchuck |
Attribute | Ice |
Weight | Medium |
Default Fighter | Dr. Coyle |
Brand |
The Brrchuk is an Ice-attribute Nunchuck-type ARM.
Description
Appearance
The Brrchuk's design is highly based around the Funchuk, with an ice theme. The hand becomes a mitten, the nunchucks gain spikes, and the handles take on a padding-like appearance.
Function
"It's a nunchuk that freezes its surroundings with a cyclone of chilly wind! Use it during a jump attack to see something really cool... Aren't you curious?" —Official Description
Despite its similar appearance to the Funchuk, the Brrchuk has a radically different function - its movement types are switched. When used on the ground, the Brrchuk moves straight forward, spinning to create a large circular hitbox. However, when used in midair, it behaves similarly to a Whip type ARM, with a tall but thin hitbox.
Technical Data
Damage
Brrchuk | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 90 | 100 | |||||||
Rush | 180 (19 total hits) | 180 (19 total hits) |
Frame Data
Brrchuk | |||||
---|---|---|---|---|---|
Status Duration (Ice) | 150 frames (2.5 sec. approx) | ||||
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 87 frames (1.45 sec. approx) | 31 frames (0.52 sec. approx) | 73 frames (1.22 sec. approx) | 30 frames (0.5 sec. approx) | |
Max duration (charged) | 80 frames (1.33 sec. approx) | 31 frames (0.52 sec. approx) | 68 frames (1.13 sec. approx) | 30 frames (0.5 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 70 frames (1.17 sec. approx) | 31 frames (0.52 sec. approx) | 69 frames (1.15 sec. approx) | 30 frames (0.5 sec. approx) | |
Max duration (charged) | 63 frames (1.05 sec. approx) | 31 frames (0.52 sec. approx) | 64 frames (1.07 sec. approx) | 30 frames (0.5 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Version History
Version history | ||
---|---|---|
5.0.0 | Added to the game. | |
5.0.1 | ▼ Decreased homing for jump attacks. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヒュンチャク Hyunchaku |
Hyun is the sound that a wind blows cold. |
Chinese (Simplified) | 冰冻双节棍 Bīngdòng Shuāngjié Gùn |
Freezing Nunchaku |
German | Wirbelchuck | Whirlchuk |