Boomerang
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Boomerang | |
---|---|
Type | Curve |
Attribute | Wind |
Weight | Medium |
Default Fighter | Spring Man |
Brand | Unknown |
Boomerang is a Curve-type ARMS weapon with the Wind attribute.
Description
Appearance
The Boomerang appears as a yellow boomerang with a red and white pattern on the top side.
Function
"Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying!" —Official Description
Technical data
Damage
Uncharged | Charged | ||
---|---|---|---|
80 | 90 | ||
Rush | |||
60 | 50 | 30 | 20 |
5x4 |
Frame data
Boomerang | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
-
Spring Man with two charged Boomerangs
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ブーメラン Būmeran |
Boomerang |
Dutch | Boemerang | Boomerang |
French | Boomerang | Boomerang |
German | Bumerang | Boomerang |
Italian | Boomerang | Boomerang |
Russian | Бумеранг Bumerang |
Boomerang |
Spanish | Bumerán | Boomerang |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | ▲Shortened the amount of time necessary to return after being extended. | |
2.1.0 | ▲Increased speed when throwing in a wide curve. ▲ Increased extension speed. ▲ Increased homing. | |
3.0.0 | ▲ Increased speed when thrown with an outside curve. ▲ Improved homing ability. |