Biffler: Difference between revisions
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==Technical data== | ==Technical data== | ||
===Damage=== | ===Damage=== | ||
{ | {{ARMDamage | ||
|udamage=70 | |||
|cdamage=90 | |||
| | |rdamage=120 | ||
| | }} | ||
===Frame data=== | ===Frame data=== |
Revision as of 00:54, 20 April 2018
Biffler | |
---|---|
Type | Multi-Shot |
Attribute | Blind |
Weight | Light |
Default Fighter | Lola Pop |
Brand |
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
The Biffler is an Multi-Shot-type ARMS weapon with the Blind attribute.
Description
Appearance
The Biffler appears as a tall yellow box housing 3 blue stamp heads arranged vertically.
Function
"Stamps a certain beloved commentator's image onto your opponent's face and marks particularly jumpy foes. Not a valid passport stamp." —Official Description
- When its charged attack hits an opponent, three circular stamps depicting Biff will appear on the opponent's screen.
- A Rush will increase the weight class of the projectiles to medium for the duration of the attack.
- The Biffler has a vertical spread pattern, apt at catching opponents in the air.
Technical data
Damage
Biffler | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 70 | 80 | |||||||
Charged | 90 | 100 | |||||||
Rush | 120 | 120 |
Frame data
Biffler | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 53 frames (0.88 sec. approx) | 59 frames (0.98 sec. approx) | 69 frames (1.15 sec. approx) | 15 frames (0.25 sec. approx) | 53 frames (0.88 sec. approx) | 60 frames (1 sec. approx) | 70 frames (1.17 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||
Max duration (charged) | 58 frames (0.97 sec. approx) | 58 frames (0.97 sec. approx) | 58 frames (0.97 sec. approx) | 16 frames (0.27 sec. approx) | 60 frames (1 sec. approx) | 60 frames (1 sec. approx) | 60 frames (1 sec. approx) | 17 frames (0.28 sec. approx) | |||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 63 frames (1.05 sec. approx) | 15 frames (0.25 sec. approx) | 63 frames (1.05 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||||||
Max duration (charged) | 61 frames (1.02 sec. approx) | 15 frames (0.25 sec. approx) | 62 frames (1.03 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration | 50 frames (0.83 sec. approx) | 50 frames (0.83 sec. approx) | 50 frames (0.83 sec. approx) | 18 frames (0.3 sec. approx) | 52 frames (0.87 sec. approx) | 52 frames (0.87 sec. approx) | 52 frames (0.87 sec. approx) | 18 frames (0.3 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ジョーカー Jōkā |
Joker |
German | Trimadeus | From Tri (Greek for Three) and Armadeus, german for Biff |
Version history
Version history | ||
---|---|---|
3.0.0 | Added to game. | |
3.1.0 | ▲ Increased retraction speed. | |
3.2.0 | ▲ Increased retraction speed. ▶ Increased floatiness of jump attacks. |