Biffler: Difference between revisions
m (added grab data) |
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===Frame data=== | ===Frame data=== | ||
{{ | {{FrameData | ||
| | |type= Multi | ||
|ugroundextend= 53 | |||
|ugroundextend2= 59 | |ugroundextend2= 59 | ||
|ugroundextend3= 69 | |ugroundextend3= 69 | ||
|ugroundretract= 15 | |ugroundretract= 15 | ||
| | |uairextend= 53 | ||
|uairextend2= 60 | |uairextend2= 60 | ||
|uairextend3= 70 | |uairextend3= 70 | ||
|uairretract= 15 | |uairretract= 15 | ||
| | |cgroundextend= 58 | ||
|cgroundextend2= 58 | |cgroundextend2= 58 | ||
|cgroundextend3= 58 | |cgroundextend3= 58 | ||
|cgroundretract= 16 | |cgroundretract= 16 | ||
| | |cairextend= 60 | ||
|cairextend2= 60 | |cairextend2= 60 | ||
|cairextend3= 60 | |cairextend3= 60 | ||
|cairretract= 17 | |cairretract= 17 | ||
| | |ugrabgroundextend= 63 | ||
|ugrabgroundretract= 15 | |||
|ugrabairextend= 63 | |||
|ugrabairretract= 15 | |||
|cgrabgroundextend= 61 | |||
|cgrabgroundretract= 15 | |||
|cgrabairextend= 62 | |||
|cgrabairretract= 15 | |||
|rgroundextend= 50 | |||
|rgroundextend2= 50 | |rgroundextend2= 50 | ||
|rgroundextend3= 50 | |rgroundextend3= 50 | ||
|rgroundretract= 18 | |rgroundretract= 18 | ||
| | |rairextend= 52 | ||
|rairextend2= 52 | |rairextend2= 52 | ||
|rairextend3= 52 | |rairextend3= 52 | ||
|rairretract= 18 | |rairretract= 18 | ||
}} | }} | ||
== Gallery == | == Gallery == |
Revision as of 23:41, 18 April 2018
Biffler | |
---|---|
Type | Multi-Shot |
Attribute | Blind |
Weight | Light |
Default Fighter | Lola Pop |
Brand |
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
The Biffler is an Multi-Shot-type ARMS weapon with the Blind attribute.
Description
Appearance
The Biffler appears as a tall yellow box housing 3 blue stamp heads arranged vertically.
Function
"Stamps a certain beloved commentator's image onto your opponent's face and marks particularly jumpy foes. Not a valid passport stamp." —Official Description
- When its charged attack hits an opponent, three circular stamps depicting Biff will appear on the opponent's screen.
- A Rush will increase the weight class of the projectiles to medium for the duration of the attack.
- The Biffler has a vertical spread pattern, apt at catching opponents in the air.
Technical data
Damage
Uncharged | Charged | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70 | 35 | 20 | 90 | ||||||||
Rush attack | |||||||||||
First hit | 50 | 40 | 30 | ||||||||
Second hit | 20 | 5x2 | |||||||||
Third hit onwards | 5x3 |
Frame data
Biffler | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 53 frames (0.88 sec. approx) | 59 frames (0.98 sec. approx) | 69 frames (1.15 sec. approx) | 15 frames (0.25 sec. approx) | 53 frames (0.88 sec. approx) | 60 frames (1 sec. approx) | 70 frames (1.17 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||
Max duration (charged) | 58 frames (0.97 sec. approx) | 58 frames (0.97 sec. approx) | 58 frames (0.97 sec. approx) | 16 frames (0.27 sec. approx) | 60 frames (1 sec. approx) | 60 frames (1 sec. approx) | 60 frames (1 sec. approx) | 17 frames (0.28 sec. approx) | |||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 63 frames (1.05 sec. approx) | 15 frames (0.25 sec. approx) | 63 frames (1.05 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||||||
Max duration (charged) | 61 frames (1.02 sec. approx) | 15 frames (0.25 sec. approx) | 62 frames (1.03 sec. approx) | 15 frames (0.25 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration | 50 frames (0.83 sec. approx) | 50 frames (0.83 sec. approx) | 50 frames (0.83 sec. approx) | 18 frames (0.3 sec. approx) | 52 frames (0.87 sec. approx) | 52 frames (0.87 sec. approx) | 52 frames (0.87 sec. approx) | 18 frames (0.3 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: Retraction time for multi-shot ARMS start only when the last projectile starts retracting
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ジョーカー Jōkā |
Joker |
German | Trimadeus | From Tri (Greek for Three) and Armadeus, german for Biff |
Version history
Version history | ||
---|---|---|
3.0.0 | Added to game. | |
3.1.0 | ▲ Increased retraction speed. | |
3.2.0 | ▲ Increased retraction speed. ▶ Increased floatiness of jump attacks. |