Guardian
Guardian | |
---|---|
Type | Shield |
Attribute | Electric |
Weight | Heavy |
Default Fighter | Helix |
Brand |
The Guardian is a Shield-type ARMS weapon with the Electric attribute.[1][2]
Description
Appearance
Function
"These shield ARMS are steadily advancing stalwarts that can support a wide range of both offensive and defensive fighting styles!" —Official Description
- The Guardian is slow but can block any ARMS no matter the weight.
- The ARM requires two punches before it returns to the user. The first punch sends out the Guardian, dealing moderate damage on contact. The second punch causes it to move forward slightly faster, turning its lights purple from the standard blue appearance.
Technical data
Damage
Guardian | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 100 | 110 | |||||||
Rush | TBD | TBD |
Frame data
Guardian | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 363 frames (6.05 sec. approx) | 21 frames (0.35 sec. approx) | 372 frames (6.2 sec. approx) | 21 frames (0.35 sec. approx) | |
Max duration (uncharged) [Thrust] | 48 frames (0.8 sec. approx) | 11 frames (0.18 sec. approx) | 48 frames (0.8 sec. approx) | 11 frames (0.18 sec. approx) | |
Max duration (charged) | 360 frames (6 sec. approx) | 21 frames (0.35 sec. approx) | 369 frames (6.15 sec. approx) | 21 frames (0.35 sec. approx) | |
Max duration (charged) [Thrust] | 47 frames (0.78 sec. approx) | 11 frames (0.18 sec. approx) | 47 frames (0.78 sec. approx) | 11 frames (0.18 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 64 frames (1.07 sec. approx) | 21 frames (0.35 sec. approx) | 65 frames (1.08 sec. approx) | 21 frames (0.35 sec. approx) | |
Max duration (charged) | 60 frames (1 sec. approx) | 21 frames (0.35 sec. approx) | 62 frames (1.03 sec. approx) | 21 frames (0.35 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 131 frames (2.18 sec. approx) | 20 frames (0.33 sec. approx) | 133 frames (2.22 sec. approx) | 20 frames (0.33 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: The retraction speeds for the thrusts are the minimum amount. Note: Cancelling the Guardian takes 21 frames (0.35 sec. approx) .
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ファランクス farankusu |
Phalanx |
Dutch | Falanx | Phalanx |
French | Égide | Aegis |
German | Phalanx | Phalanx |
Italian | Guardiano | Guardian |
Russian | Страж Strazh |
Guardian |
Spanish | Escudo guardián | Guardian shield |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.0.0 | ▲Increased movement speed. | |
2.1.0 | ▲ Made it so the electric shock when a charge attack connects lasts longer. Corrected odd behavior that occurred when a rush attack connected with a wall or platform. | |
3.0.0 | ▲ Increased shield bash range. Fixed issue where movement became impossible when both hands were disabled. Fixed issue where it was possible to pass through parts of the stage to attack. |
Trivia
References
- ↑ Snorth93. "ARMS Min Min Gameplay", 2017-05-12, retrieved 2017-05-13.
- ↑ Nintendo of America. "ARMS – Nintendo Direct 4.12.2017", retrieved on 2017-05-13.