Ramram: Difference between revisions

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m (added grab data)
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===Frame data===
===Frame data===
{{FrameDataCurved
{{FrameData
|type= Curve
|ugroundextend= 63
|ugroundextend= 63
|ugroundretract= 45
|ugroundretract= 45
Line 37: Line 38:
|cairextend= 65
|cairextend= 65
|cairretract= 44
|cairretract= 44
|rgroundextend
|rgroundretract
|rairextend
|rairretract
|uoutgroundextend= 81
|uoutgroundextend= 81
|uoutgroundretract= 50
|uoutgroundretract= 50
Line 49: Line 46:
|coutairextend= 82
|coutairextend= 82
|coutairretract= 49
|coutairretract= 49
|routgroundextend
|routgroundretract
|routairextend
|routairretract
|uingroundextend= 80
|uingroundextend= 80
|uingroundretract= 50
|uingroundretract= 50
Line 61: Line 54:
|cinairextend= 83
|cinairextend= 83
|cinairretract= 49
|cinairretract= 49
|ugrabgroundextend= 72
|ugrabgroundretract= 45
|ugrabairextend= 72
|ugrabairretract= 46
|cgrabgroundextend= 76
|cgrabgroundretract= 45
|cgrabairextend= 76
|cgrabairretract= 45
|rgroundextend
|rgroundretract
|rairextend
|rairretract
|routgroundextend
|routgroundretract
|routairextend
|routairretract
|ringroundextend
|ringroundextend
|ringroundretract
|ringroundretract
|rinairextend
|rinairextend
|rinairretract
|rinairretract
}}
{{Grab
|ugroundextend= 72
|ugroundretract= 45
|uairextend= 72
|uairretract= 46
|cgroundextend= 76
|cgroundretract= 45
|cairextend= 76
|cairretract= 45
}}
}}



Revision as of 20:36, 18 April 2018

Ramram
Ramram.png
Type Curve
Attribute Attrib-Fire.png Fire
Weight Medium
Default Fighter Icon-Min Min.png Min Min
Brand Brand4.svg


The Ramram is a Curve-type ARMS weapon with the Fire attribute.

Description

Appearance

The Ramram appears as an orange ring bordered by protrusions capped with green fins. The ring ignites when charged.

Function

"That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!"
Official Description


  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data

Damage

Uncharged Charged
80 110

Frame data

Ramram
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 63 frames (1.05 sec. approx) 45 frames (0.75 sec. approx) 63 frames (1.05 sec. approx) 45 frames (0.75 sec. approx)
Max duration (uncharged) [Outer Curve] 81 frames (1.35 sec. approx) 50 frames (0.83 sec. approx) 81 frames (1.35 sec. approx) 50 frames (0.83 sec. approx)
Max duration (uncharged) [Inner Curve] 80 frames (1.33 sec. approx) 50 frames (0.83 sec. approx) 80 frames (1.33 sec. approx) 51 frames (0.85 sec. approx)
Max duration (charged) 65 frames (1.08 sec. approx) 44 frames (0.73 sec. approx) 65 frames (1.08 sec. approx) 44 frames (0.73 sec. approx)
Max duration (charged) [Outer Curve] 82 frames (1.37 sec. approx) 50 frames (0.83 sec. approx) 82 frames (1.37 sec. approx) 49 frames (0.82 sec. approx)
Max duration (charged) [Inner Curve] 82 frames (1.37 sec. approx) 50 frames (0.83 sec. approx) 83 frames (1.38 sec. approx) 49 frames (0.82 sec. approx)
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) 72 frames (1.2 sec. approx) 45 frames (0.75 sec. approx) 72 frames (1.2 sec. approx) 46 frames (0.77 sec. approx)
Max duration (charged) 76 frames (1.27 sec. approx) 45 frames (0.75 sec. approx) 76 frames (1.27 sec. approx) 45 frames (0.75 sec. approx)
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration TBD TBD TBD TBD
Max duration [Outer Curve] TBD TBD TBD TBD
Max duration [Inner Curve] TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery

Names in other languages

Language Name Meaning
 Japanese ホットリング
hottoringu
Hot-Ring
 Dutch Ramram Ramram
 French Ramram Ramram
 German Feueram Fire ram
 Italian Ramram Ramram
 Russian Жаррам
Zharram
From жар zhar, fire
 Spanish Igniokram From ignio, latin for fire

Version history

Version history
1.0.0 Added to game.


Trivia

  • Similar to the Chakram, the Ramram's angle can be altered during a Rush attack.