Ramram: Difference between revisions
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Line 86: | Line 86: | ||
|JapR=hottoringu | |JapR=hottoringu | ||
|JapM=Hot-Ring | |JapM=Hot-Ring | ||
|ChiT= | |ChiT=火熱之環 | ||
|ChiTR= | |ChiTR=Fóyiht jī Wàahn | ||
|ChiTM= | |ChiTM=Ring of Fire | ||
|ChiS=火热之环 | |ChiS=火热之环 | ||
|ChiSR=Huǒrè zhī Huán | |ChiSR=Huǒrè zhī Huán | ||
|ChiSM=Ring of | |ChiSM=Ring of Fire | ||
|Dut=Ramram | |Dut=Ramram | ||
|DutM=Ramram | |DutM=Ramram |
Revision as of 11:34, 1 October 2019
Ramram | |
---|---|
Type | Curve |
Attribute | Fire |
Weight | Medium |
Default Fighter | Min Min |
Brand |
The Ramram is a Curve-type ARMS weapon with the Fire attribute.
Description
Appearance
The Ramram appears as an orange ring bordered by protrusions capped with green fins. The ring ignites when charged.
Function
"That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!" —Official Description
Technical data
Damage
Ramram | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 110 | 120 | |||||||
Rush | 220 (13 total hits) | 220 (13 total hits) |
Frame data
Ramram | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 63 frames (1.05 sec. approx) | 45 frames (0.75 sec. approx) | 63 frames (1.05 sec. approx) | 45 frames (0.75 sec. approx) | |
Max duration (uncharged) [Outer Curve] | 81 frames (1.35 sec. approx) | 50 frames (0.83 sec. approx) | 81 frames (1.35 sec. approx) | 50 frames (0.83 sec. approx) | |
Max duration (uncharged) [Inner Curve] | 80 frames (1.33 sec. approx) | 50 frames (0.83 sec. approx) | 80 frames (1.33 sec. approx) | 51 frames (0.85 sec. approx) | |
Max duration (charged) | 65 frames (1.08 sec. approx) | 44 frames (0.73 sec. approx) | 65 frames (1.08 sec. approx) | 44 frames (0.73 sec. approx) | |
Max duration (charged) [Outer Curve] | 82 frames (1.37 sec. approx) | 50 frames (0.83 sec. approx) | 82 frames (1.37 sec. approx) | 49 frames (0.82 sec. approx) | |
Max duration (charged) [Inner Curve] | 82 frames (1.37 sec. approx) | 50 frames (0.83 sec. approx) | 83 frames (1.38 sec. approx) | 49 frames (0.82 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 72 frames (1.2 sec. approx) | 45 frames (0.75 sec. approx) | 72 frames (1.2 sec. approx) | 46 frames (0.77 sec. approx) | |
Max duration (charged) | 76 frames (1.27 sec. approx) | 45 frames (0.75 sec. approx) | 76 frames (1.27 sec. approx) | 45 frames (0.75 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD | |
Max duration [Outer Curve] | TBD | TBD | TBD | TBD | |
Max duration [Inner Curve] | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ホットリング hottoringu |
Hot-Ring |
Chinese (Traditional) | 火熱之環 Fóyiht jī Wàahn |
Ring of Fire |
Chinese (Simplified) | 火热之环 Huǒrè zhī Huán |
Ring of Fire |
Dutch | Ramram | Ramram |
French | Ramram | Ramram |
German | Feueram | Fire ram |
Italian | Ramram | Ramram |
Russian | Жаррам Zharram |
From жар zhar, fire |
Spanish | Igniokram | From ignio, latin for fire |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
5.4.0 | Increased flotation for jump attacks. ▼ Decreased homing. |