Ice Dragon: Difference between revisions
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===Frame data=== | ===Frame data=== | ||
{{ | {{FrameData | ||
|type= Beam | |||
|ugroundextend= 51 | |ugroundextend= 51 | ||
|ugroundbeam= 48 | |ugroundbeam= 48 | ||
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|cairbeam= 48 | |cairbeam= 48 | ||
|cairretract= 28 | |cairretract= 28 | ||
|uoutgroundextend= 51 | |uoutgroundextend= 51 | ||
|uoutgroundbeam= 48 | |uoutgroundbeam= 48 | ||
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|coutairbeam= 48 | |coutairbeam= 48 | ||
|coutairretract= 28 | |coutairretract= 28 | ||
|uingroundextend= 51 | |uingroundextend= 51 | ||
|uingroundbeam= 48 | |uingroundbeam= 48 | ||
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|cinairbeam= 48 | |cinairbeam= 48 | ||
|cinairretract= 28 | |cinairretract= 28 | ||
|ugrabgroundextend= 66 | |||
|ugrabgroundretract= 22 | |||
|ugrabairextend= 67 | |||
|ugrabairretract= 22 | |||
|cgrabgroundextend= 66 | |||
|cgrabgroundretract= 22 | |||
|cgrabairextend= 67 | |||
|cgrabairretract= 22 | |||
|rgroundextend= 51 | |||
|rgroundbeam= 48 | |||
|rgroundretract= 28 | |||
|rairextend= 51 | |||
|rairbeam= 48 | |||
|rairretract= 28 | |||
|routgroundextend= 51 | |||
|routgroundbeam= 48 | |||
|routgroundretract= 28 | |||
|routairextend= 51 | |||
|routairbeam= 48 | |||
|routairretract= 28 | |||
|ringroundextend= 51 | |ringroundextend= 51 | ||
|ringroundbeam= 48 | |ringroundbeam= 48 | ||
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|rinairbeam= 48 | |rinairbeam= 48 | ||
|rinairretract= 28 | |rinairretract= 28 | ||
}} | }} | ||
Revision as of 22:32, 18 April 2018
Ice Dragon | |
---|---|
Type | Beam |
Attribute | Ice |
Weight | Medium |
Default Fighter | Helix |
Brand |
The Ice Dragon is a Beam-type ARMS weapon with the Ice attribute.[1]
Description
Appearance
The Ice Dragon appears as a simplified blue and white coloured Chinese dragon head.
Function
"These 4,000-year-old cooling machines take a bit to warm up, but they'll freeze opponents in their tracks quicker than snow on a school day." —Official Description
- It functions similarly to the Dragon.
- A Rush will increase the weight class of the ARM to Heavy for the duration of the attack.
Technical data
Damage
Uncharged | Charged |
---|---|
90 | 100 |
Frame data
Ice Dragon | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Grounded | Aerial | |||||||||||||||
Extension speed | Beam duration | Retraction speed | Extension speed | Beam duration | Retraction speed | ||||||||||||
Max duration (uncharged) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (uncharged) [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (uncharged) [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (charged) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (charged) [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration (charged) [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Grab | Grounded | Aerial | |||||||||||||||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
Max duration (uncharged) | 66 frames (1.1 sec. approx) | 22 frames (0.37 sec. approx) | 67 frames (1.12 sec. approx) | 22 frames (0.37 sec. approx) | |||||||||||||
Max duration (charged) | 66 frames (1.1 sec. approx) | 22 frames (0.37 sec. approx) | 67 frames (1.12 sec. approx) | 22 frames (0.37 sec. approx) | |||||||||||||
Rush | Grounded | Aerial | |||||||||||||||
Extension speed | Beam duration | Retraction speed | Extension speed | Beam duration | Retraction speed | ||||||||||||
Max duration | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Max duration [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | レイドラ reidora |
Portmanteau of 零度 (reido, meaning zero/freezing) and ドラ (dora, short for the loan-word "Dragon") |
Dutch | Winterdraak | Winter dragon |
French | Blizzard | Blizzard |
German | Cryolindwurm | Cryo lindworm |
Italian | Tormenta | Blizzard |
Russian | Буран Buran |
Blizzard |
Spanish | Ventisca | Storm |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. |
References
- ↑ Snorth93. "ARMS Min Min Gameplay", 2017-05-12, retrieved 2017-05-14.