Homie: Difference between revisions
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=== Function === | === Function === | ||
{{FlavorText|Not big on aiming? These auto-targeting ARMS are for you! They fly and explode all on their own. Why mess around with controls? Delegate!|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|Not big on aiming? These auto-targeting ARMS are for you! They fly and explode all on their own. Why mess around with controls? Delegate!|[http://arms.nintendo.com/arms/ Official Description]}} | ||
* Unlike other ARMS, which the player can curve manually, the Homie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used. | |||
* When it is charged and it collides with a fighter or other surface, it will explode a moment later, dealing additional damage. | |||
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack. | * A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack. | ||
Revision as of 07:41, 23 October 2017
Homie | |
---|---|
Type | Curve |
Attribute | Explosion |
Weight | Medium |
Default Fighter | Mechanica |
Brand | Unknown |
The Homie is a Curve-type ARMS weapon with the Explosion attribute.
Description
Appearance
The Homie is shaped like a curved cartoonish rocket, with a navy-blue base, a silver underbelly, and four bright red fins. It has beady yellow eyes on its front that are half-closed. When it is charged, its eyes turn red and the eyelids shift to appear angry.
Function
"Not big on aiming? These auto-targeting ARMS are for you! They fly and explode all on their own. Why mess around with controls? Delegate!" —Official Description
- Unlike other ARMS, which the player can curve manually, the Homie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
- When it is charged and it collides with a fighter or other surface, it will explode a moment later, dealing additional damage.
- A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.
Technical data
Damage
Uncharged | Charged | |
---|---|---|
70 | 70 | 50 |
Rush attack | ||
20 | 215 |
Frame data
Homie | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ロックオン Rokku On |
Lock On |
Dutch | Kernraket | Core rocket |
French | Traqueur | Tracker |
German | Sucher | Seeker |
Italian | Squalo | Shark |
Russian | Охотник Okhotnik |
Hunter |
Spanish | Rastreador | Tracker |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | ▲ Damage of rush attack explosion increased to 215 from 200. | |
3.0.0 | ▲ Increased retraction speed. ▲ Improved homing ability. |