Homie: Difference between revisions

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=== Function ===
=== Function ===
{{FlavorText|Not big on aiming? These auto-targeting ARMS are for you! They fly and explode all on their own. Why mess around with controls? Delegate!|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|Not big on aiming? These auto-targeting ARMS are for you! They fly and explode all on their own. Why mess around with controls? Delegate!|[http://arms.nintendo.com/arms/ Official Description]}}
Unlike other ARMS, which the player can curve manually, the Homie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.  When it is charged and it collides with a fighter or other surface, it will explode a moment later, dealing additional damage.


* Unlike other ARMS, which the player can curve manually, the Homie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
* When it is charged and it collides with a fighter or other surface, it will explode a moment later, dealing additional damage.
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack.
* A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack.



Revision as of 07:41, 23 October 2017

Homie
Homie.png
Type Curve
Attribute Attrib-Explosion.png Explosion
Weight Medium
Default Fighter Icon-Mechanica.png Mechanica
Brand Unknown


The Homie is a Curve-type ARMS weapon with the Explosion attribute.

Description

Appearance

The Homie is shaped like a curved cartoonish rocket, with a navy-blue base, a silver underbelly, and four bright red fins. It has beady yellow eyes on its front that are half-closed. When it is charged, its eyes turn red and the eyelids shift to appear angry.

Function

"Not big on aiming? These auto-targeting ARMS are for you! They fly and explode all on their own. Why mess around with controls? Delegate!"
Official Description


  • Unlike other ARMS, which the player can curve manually, the Homie will fly forward a short distance before automatically curving towards the targeted opponent's current location when used.
  • When it is charged and it collides with a fighter or other surface, it will explode a moment later, dealing additional damage.
  • A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.

Technical data

Damage

Uncharged Charged
70 70 Attrib-Explosion.png 50
Rush attack
20 215

Frame data

Homie
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) TBD TBD TBD TBD
Max duration (charged) TBD TBD TBD TBD
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) TBD TBD TBD TBD
Max duration (charged) TBD TBD TBD TBD
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery

Names in other languages

Language Name Meaning
 Japanese ロックオン
Rokku On
Lock On
 Dutch Kernraket Core rocket
 French Traqueur Tracker
 German Sucher Seeker
 Italian Squalo Shark
 Russian Охотник
Okhotnik
Hunter
 Spanish Rastreador Tracker

Version history

Version history
1.0.0 Added to game.
2.1.0 Damage of rush attack explosion increased to 215 from 200.
3.0.0 Increased retraction speed.
Improved homing ability.


Trivia