Funchuk: Difference between revisions
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(Rush damage and 3.1 changes) |
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==Damage== | ==Damage== | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! width="50%" | Uncharged !! Charged | ! width="50%" colspan="9" | Uncharged !! colspan="9" width="50%" | Charged | ||
|- | |- | ||
| align="center" | 80 || align="center" | 100 | | colspan="9" align="center" | 80 || colspan="9" align="center" | 100 | ||
|- | |||
! colspan="18" | Rush damage | |||
|- | |||
| width="5.56%" | 35 || width="5.56%" | 30 || width="5.56%" | 20 || width="5.56%" | 10 || colspan="12" width="66.67%" | 5x12 || colspan="2" width="11.11%" | 15x2 | |||
|} | |} | ||
==Version history== | |||
{{VersionHistory | |||
|name1=3.0.0 | |||
|change1=Added to game. | |||
|name2=3.1.0 | |||
|change2= {{Nerf}} Increased the time span from exceeding a target until retraction. | |||
{{Change}} Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged. | |||
<br>Fixed issue during online play when Rush damage would increase under certain conditions. | |||
<br>Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack. | |||
}} | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 22:48, 17 October 2017
Funchuk | |
---|---|
Type | Whip |
Attribute | Stun |
Weight | Medium |
Default Fighter | Lola Pop |
Brand | Unknown |
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
The Funchuk is an ARMS weapon in ARMS. The movement and function of the Funchuk changes depending on the state of the fighter: While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks. While grounded, it spins vertically and tracks enemies in a similar fashion to the Homie.
Description
"Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped." —Official Description
Damage
Uncharged | Charged | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
80 | 100 | ||||||||||||||||
Rush damage | |||||||||||||||||
35 | 30 | 20 | 10 | 5x12 | 15x2 |
Version history
Version history | ||
---|---|---|
3.0.0 | Added to game. | |
3.1.0 | ▼ Increased the time span from exceeding a target until retraction.
▶ Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
|
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヌンチャク Nunchaku |
Nunchaku |