Dragon: Difference between revisions
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===Frame data=== | ===Frame data=== | ||
{{FrameDataBeam | {{FrameDataBeam | ||
| | |ugroundextend= 51 | ||
| | |ugroundbeam= 48 | ||
| | |ugroundretract= 28 | ||
| | |uairextend= 51 | ||
|uairbeam= 48 | |||
|uairretract= 28 | |||
|cgroundextend= 51 | |||
|cgroundbeam= 48 | |||
|cgroundretract= 28 | |||
|cairextend= 51 | |||
|cairbeam= 48 | |||
|cairretract= 28 | |||
|rgroundextend= 51 | |||
|rgroundbeam= 48 | |||
|rgroundretract= 28 | |||
|rairextend= 51 | |||
|rairbeam= 48 | |||
|rairretract= 28 | |||
|uoutgroundextend= 51 | |||
|uoutgroundbeam= 48 | |||
|uoutgroundretract= 28 | |||
|uoutairextend= 51 | |||
|uoutairbeam= 48 | |||
|uoutairretract= 28 | |||
|coutgroundextend= 51 | |||
|coutgroundbeam= 48 | |||
|coutgroundretract= 28 | |||
|coutairextend= 51 | |||
|coutairbeam= 48 | |||
|coutairretract= 28 | |||
|routgroundextend= 51 | |||
|routgroundbeam= 48 | |||
|routgroundretract= 28 | |||
|routairextend= 51 | |||
|routairbeam= 48 | |||
|routairretract= 28 | |||
|uingroundextend= 51 | |||
|uingroundbeam= 48 | |||
|uingroundretract= 28 | |||
|uinairextend= 51 | |||
|uinairbeam= 48 | |||
|uinairretract= 28 | |||
|cingroundextend= 51 | |||
|cingroundbeam= 48 | |||
|cingroundretract= 28 | |||
|cinairextend= 51 | |||
|cinairbeam= 48 | |||
|cinairretract= 28 | |||
|ringroundextend= 51 | |||
|ringroundbeam= 48 | |||
|ringroundretract= 28 | |||
|rinairextend= 51 | |||
|rinairbeam= 48 | |||
|rinairretract= 28 | |||
}} | }} | ||
Revision as of 04:41, 17 December 2017
Dragon | |
---|---|
Type | Beam |
Attribute | Fire |
Weight | Medium |
Default Fighter | Min Min |
Brand |
The Dragon is a Beam-type ARMS weapon with the Fire attribute.
Description
Appearance
Function
"These 4,000-year-old grilling machines spread heat over a wide area. So when you fire 'em up, take your time and cook your foes thoroughly." —Official Description
- It homes in on opponents, then freezes in midair to shoot a laser beam.
- A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.
Technical data
Damage
Uncharged | Charged |
---|---|
90 | 120 |
Frame data
Charge state | Grounded | Aerial | ||||
---|---|---|---|---|---|---|
Extension speed | Beam duration | Retraction speed | Extension speed | Beam duration | Retraction speed | |
Maximum duration (uncharged) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Maximum duration (uncharged) [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Maximum duration (uncharged) [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Maximum duration (charged) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Maximum duration (charged) [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Maximum duration (charged) [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Maximum duration (Rush) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Maximum duration (Rush) [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Maximum duration (Rush) [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ドラゴン Doragon |
Dragon |
Dutch | Laserdraak | Laser dragon |
French | Dragon | Dragon |
German | Laserlindwurm | Laser lindworm |
Italian | Drago | Dragon |
Russian | Дракон Drakon |
Dragon |
Spanish | Dragón | Dragon |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. |