Clapback: Difference between revisions
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==Description== | ==Description== | ||
The Clapback is a shield type ARM with the unique ability of reflecting an opponent's punches back at them. As of yet there are no other ARMS in the game that can do this. When punched, the Clapback will stay in one spot until it either runs out of energy or is punched with again. This varies from the only other shield type ARM,the Guardian, which will slowly move towards its target. The Clapbacks may not seem great as they hardly travel, have a low damage output and no special attribute, but their ability to deflect punches makes them formidable weapons with enough practice. | |||
===Appearance=== | ===Appearance=== | ||
The Clapback appears as a red and black shield that expands when deployed to reveal an network of blue energy. | The Clapback appears as a red and black shield that expands when deployed to reveal an network of blue energy. |
Revision as of 20:51, 3 December 2017
Clapback | |
---|---|
Type | Shield |
Attribute | Null |
Weight | Heavy |
Default Fighter | Lola Pop |
Brand |
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
The Clapback is a Shield-type ARMS weapon in ARMS.
Description
The Clapback is a shield type ARM with the unique ability of reflecting an opponent's punches back at them. As of yet there are no other ARMS in the game that can do this. When punched, the Clapback will stay in one spot until it either runs out of energy or is punched with again. This varies from the only other shield type ARM,the Guardian, which will slowly move towards its target. The Clapbacks may not seem great as they hardly travel, have a low damage output and no special attribute, but their ability to deflect punches makes them formidable weapons with enough practice.
Appearance
The Clapback appears as a red and black shield that expands when deployed to reveal an network of blue energy.
Function
"It's finally here–a shield that repels ARMS! Any attack that hits this puppy ricochets back at an opponent. How'd we ever live without it?" —Official Description
- When punched, it reflects opponents' ARMS back at them.
- When charged, it charges the reflected ARMS as well.
Technical data
Damage
Uncharged | Charged |
---|---|
80 | 80 |
Frame data
Clapback | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
-
The Clapback in use.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | キックバック Kikkubakku |
Kickback |
Version history
Version history | ||
---|---|---|
3.0.0 | Added to game. | |
3.1.0 | ▼ Decreased Rush attack damage. | |
3.2.0 | Fixed multiple online play issues. | |
4.0.0 | ▼ Decreased maximum reflection angle. | |
4.1.0 | ▼ Decreased speed of direction changes during rush attacks. |
Trivia
- If a Clapback is rotating when in the ring, then it has been charged.