ARMS (equipment)

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This article is about the glove-like weapons. For other uses, see ARMS (disambiguation).

ARMS are weapons worn on a fighter's extendable limbs (also known as ARMS), in the same way a boxer wears gloves. There are many different ARMS available to fighters; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the ARM Getter, however each ARM can only be default on one fighter. Fighters can charge their ARMS by holding jump, dash, or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any attributes they may have. Spring Man and Min Min both have abilities which, while active, allow their ARMS to stay permanently charged.

ARMS belong to one of at least five different types and possess one of seven different attributes.

Types

(Note: these names may not be official.)

  • Curve type ARMS fly in a wide arc from their starting position before returning, much like a real-life boomerang.
  • Glove type ARMS function like basic boxing gloves.
  • Heavy type ARMS work similarly to Glove type ARMS, however they are bigger, heavier, and do more damage. They can also be used to block enemy attacks.
  • Multi-Shot type ARMS fire many small projectiles at once, and are therefore harder to evade than other types.
  • Whip type ARMS expand in midair and do lots of knockback damage.

Attributes

There are seven attributes in ARMS. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except Blind, they will be surrounded by an effect of a color corresponding to that attribute.

Attrib-Fire.png
Fire
Attrib-Electric.png
Electric
Attrib-Ice.png
Ice
Attrib-Explosion.png
Explosion
Attrib-Stun.png
Stun
Attrib-Blind.png
Blind
Attrib-Wind.png
Wind

Examples

Name Image Type Attribute Weight Default Fighter
Blorb Arm-Blorb-Right.png Unique Attrib-Blind.png Heavy
Helix
Helix
Unknown
Boomerang Arm-Boomerang-Right.png Curve Attrib-Wind.png Medium
Spring Man
Springtron
Spring Man / Springtron
Unknown
Bubb Arm-Bubb-Right.png Glove Attrib-None.png Medium
Byte & Barq
Byte & Barq
Unknown
Buff Arm-Buff-Right.png Glove Attrib-None.png Medium
Ninjara
Ninjara
Unknown
Chakram Arm-Chakram-Right.png Curve Attrib-Stun.png Medium
Ninjara
Ninjara
Unknown
Chilla Arm-Chilla-Right.png Glove Attrib-Ice.png Medium
Twintelle
Twintelle
Unknown
Coolerang Arm-Coolerang-Right.png Curve Attrib-Ice.png Medium
Kid Cobra
Kid Cobra
Unknown
Cracker Arm-Cracker-Right.png Multi-Shot Attrib-Fire.png Light
Byte & Barq
Byte & Barq
Unknown
Dragon Arm-Dragon-Right.png Unknown Attrib-Fire.png Medium
Min Min
Min Min
Unknown
Guardian Arm-Guardian-Right.png Unique Attrib-Electric.png Unknown
Helix
Helix
Unknown
Homie Arm-Homie-Right.png Curve Attrib-Explosion.png Medium
Mechanica
Mechanica
Unknown
Hydra Arm-Hydra-Right.png Multi-Shot Attrib-Fire.png Light
Kid Cobra
Kid Cobra
Unknown
Ice Dragon Arm-Ice Dragon-Right.png Unknown Attrib-Ice.png Medium
Helix
Helix
Unknown
Megaton Arm-Megaton-Right.png Heavy Attrib-None.png Heavy
Master Mummy
Master Mummy
Unknown
Megawatt Arm-Megawatt-Right.png Heavy Attrib-Electric.png Heavy
Min Min
Min Min
Unknown
Parasol Arm-Parasol-Right.png Unique Attrib-Wind.png Medium
Twintelle
Twintelle
Unknown
Phoenix Arm-Phoenix-Right.png Unknown Attrib-Fire.png Medium
Master Mummy
Master Mummy
Unknown
Popper Arm-Popper-Right.png Multi-Shot Attrib-Wind.png Light
Ribbon Girl
Ribbon Girl
Unknown
Ramram Arm-Ramram-Right.png Curve Attrib-Fire.png Medium
Min Min
Min Min
Unknown
Retorcher Arm-Retorcher-Right.png Multi-Shot Attrib-Fire.png Light
Master Mummy
Master Mummy
Unknown
Revolver Arm-Revolver-Right.png Multi-Shot Attrib-Electric.png Light
Mechanica
Mechanica
Unknown
Seekie Arm-Seekie-Right.png Curve Attrib-Electric.png Medium
Byte & Barq
Byte & Barq
Unknown
Slamamander Arm-Slamamander-Right.png Whip Attrib-Wind.png Medium
Kid Cobra
Kid Cobra
Unknown
Slapamander Arm-Slapamander-Right.png Whip Attrib-Fire.png Medium
Ribbon Girl
Ribbon Girl
Unknown
Sparky Arm-Sparky-Right.png Glove Attrib-Electric.png Medium
Ribbon Girl
Ribbon Girl
Unknown
Thunderbird Arm-Thunderbird-Right.png Unknown Attrib-Electric.png Medium
Twintelle
Twintelle
Unknown
Toaster Arm-Toaster-Right.png Glove Attrib-Fire.png Medium
Spring Man
Springtron
Spring Man / Springtron
Unknown
Triblast Arm-Triblast-Right.png Multi-Shot Attrib-Explosion.png Light
Ninjara
Ninjara
Unknown
Tribolt Arm-Tribolt-Right.png Multi-Shot Attrib-Stun.png Light
Spring Man
Springtron
Spring Man / Springtron
Unknown
Whammer Arm-Whammer-Right.png Unique Attrib-Stun.png Heavy
Mechanica
Mechanica
Unknown

Max Brass uses by default the Nade, Roaster, and a brown and orange Whammer-like hammer. All three will be the first DLC ARMS.

Acquiring ARMS

Main article: ARM Getter

The ARMS Getter training stage.

ARM Getter is a single-player training stage that allows the player to acquire new ARMS. Players earn ARMS by hitting a number of reward boxes within a certain time limit. Players may pay Token.svg30 for a short timer, Token.svg100 for a medium timer, or Token.svg200 for a long timer.