ARMS (equipment)

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Revision as of 17:26, 22 June 2017 by 70.208.65.135 (talk) (→‎Examples: Added some basic movements for the unknown arms)

This article is about the glove-like weapons. For other uses, see ARMS (disambiguation).

ARMS are weapons worn on a fighter's extendable limbs (also known as ARMS), in the same way a boxer wears gloves. There are many different ARMS available to fighters; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the ARM Getter, however each ARM can only be default on one fighter. Fighters can charge their ARMS by holding jump, dash, or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any attributes they may have. Spring Man and Min Min both have abilities which, while active, allow their ARMS to stay permanently charged.

ARMS belong to one of at least five different types and possess one of seven different attributes.

Types

(Note: these names may not be official.)

  • Curve type ARMS fly in a wide arc from their starting position before returning, much like a real-life boomerang.
  • Glove type ARMS function like basic boxing gloves.
  • Heavy type ARMS work similarly to Glove type ARMS, however they are bigger, heavier, and do more damage. They can also be used to block enemy attacks.
  • Multi-Shot type ARMS fire many small projectiles at once, and are therefore harder to evade than other types.
  • Whip type ARMS expand in midair and do lots of knockback damage.

Attributes

There are seven attributes in ARMS. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except Blind, they will be surrounded by an effect of a color corresponding to that attribute.

 
Fire
 
Electric
 
Ice
 
Explosion
 
Stun
 
Blind
 
Wind

Examples

Name Image Type Attribute Weight Default Fighter
Blorb   Unique     Helix Unknown
Boomerang   Curve     Spring Man / Springtron Unknown
Bubb   Glove     Byte & Barq Unknown
Buff   Glove     Ninjara Unknown
Chakram   Curve     Ninjara Unknown
Chilla   Glove     Twintelle Unknown
Coolerang   Curve     Kid Cobra Unknown
Cracker   Multi-Shot     Byte & Barq Unknown
Dragon   Laser     Min Min Unknown
Guardian   Unique     Helix Unknown
Homie   Curve     Mechanica Unknown
Hydra   Multi-Shot     Kid Cobra Unknown
Ice Dragon   Laser     Helix Unknown
Megaton   Heavy     Master Mummy Unknown
Megawatt   Heavy     Min Min Unknown
Parasol   Unique     Twintelle Unknown
Phoenix   Arc     Master Mummy Unknown
Popper   Multi-Shot     Ribbon Girl Unknown
Ramram   Curve     Min Min Unknown
Retorcher   Multi-Shot     Master Mummy Unknown
Revolver   Multi-Shot     Mechanica Unknown
Seekie   Curve     Byte & Barq Unknown
Slamamander   Whip     Kid Cobra Unknown
Slapamander   Whip     Ribbon Girl Unknown
Sparky   Glove     Ribbon Girl Unknown
Thunderbird   Arc     Twintelle Unknown
Toaster   Glove     Spring Man / Springtron Unknown
Triblast   Multi-Shot     Ninjara Unknown
Tribolt   Multi-Shot     Spring Man / Springtron Unknown
Whammer   Unique     Mechanica Unknown

Max Brass uses by default the Nade, Roaster, and a brown and orange Whammer-like hammer. All three will be the first DLC ARMS.

Acquiring ARMS

Main article: ARM Getter

 
The ARMS Getter training stage.

ARM Getter is a single-player training stage that allows the player to acquire new ARMS. Players earn ARMS by hitting a number of reward boxes within a certain time limit. Players may pay  30 for a short timer,  100 for a medium timer, or  200 for a long timer.