Clapback: Difference between revisions
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* When punched, it reflects opponents' ARMS back at them. | * When punched, it reflects opponents' ARMS back at them. | ||
* When charged, it charges the reflected ARMS as well. | * When charged, it charges the reflected ARMS as well. | ||
* Similarly to the Guardian, the Clapbacks require two punches before retracting. The first punch will send the Clapbacks out and the second will make them move quickly towards their target. | |||
* Unlike the Guardians, the Clapbacks will not move towards their target when thrown out. Instead, they will remain stationary until they either run out of energy, hit an opponent or are punched with again. | |||
==Technical data== | ==Technical data== |
Revision as of 21:00, 3 December 2017
Clapback | |
---|---|
Type | Shield |
Attribute | Null |
Weight | Heavy |
Default Fighter | Lola Pop |
Brand |
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
The Clapback is a Shield-type ARMS weapon in ARMS.
Description
Appearance
The Clapback appears as a red and black shield that expands when deployed to reveal an network of blue energy.
Function
"It's finally here–a shield that repels ARMS! Any attack that hits this puppy ricochets back at an opponent. How'd we ever live without it?" —Official Description
- When punched, it reflects opponents' ARMS back at them.
- When charged, it charges the reflected ARMS as well.
- Similarly to the Guardian, the Clapbacks require two punches before retracting. The first punch will send the Clapbacks out and the second will make them move quickly towards their target.
- Unlike the Guardians, the Clapbacks will not move towards their target when thrown out. Instead, they will remain stationary until they either run out of energy, hit an opponent or are punched with again.
Technical data
Damage
Uncharged | Charged |
---|---|
80 | 80 |
Frame data
Clapback | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
-
The Clapback in use.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | キックバック Kikkubakku |
Kickback |
Version history
Version history | ||
---|---|---|
3.0.0 | Added to game. | |
3.1.0 | ▼ Decreased Rush attack damage. | |
3.2.0 | Fixed multiple online play issues. | |
4.0.0 | ▼ Decreased maximum reflection angle. | |
4.1.0 | ▼ Decreased speed of direction changes during rush attacks. |
Trivia
- If a Clapback is rotating when in the ring, then it has been charged.