Clapback: Difference between revisions

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* When punched, it reflects opponents' ARMS back at them.
* When punched, it reflects opponents' ARMS back at them.
* When charged, it charges the reflected ARMS as well.
* When charged, it charges the reflected ARMS as well.
* Similarly to the Guardian, the Clapbacks require two punches before retracting. The first punch will send the Clapbacks out and the second will make them move quickly towards their target.
* Unlike the Guardians, the Clapbacks will not move towards their target when thrown out. Instead, they will remain stationary until they either run out of energy, hit an opponent or are punched with again.


==Technical data==
==Technical data==

Revision as of 21:00, 3 December 2017

Clapback
Type Shield
Attribute Null
Weight Heavy
Default Fighter Lola Pop
Brand

This page is a stub and needs more information. Please help ARMS Institute by expanding it.

The Clapback is a Shield-type ARMS weapon in ARMS.

Description

Appearance

The Clapback appears as a red and black shield that expands when deployed to reveal an network of blue energy.

Function

"It's finally here–a shield that repels ARMS! Any attack that hits this puppy ricochets back at an opponent. How'd we ever live without it?"
Official Description


  • When punched, it reflects opponents' ARMS back at them.
  • When charged, it charges the reflected ARMS as well.
  • Similarly to the Guardian, the Clapbacks require two punches before retracting. The first punch will send the Clapbacks out and the second will make them move quickly towards their target.
  • Unlike the Guardians, the Clapbacks will not move towards their target when thrown out. Instead, they will remain stationary until they either run out of energy, hit an opponent or are punched with again.

Technical data

Damage

Uncharged Charged
80 80

Frame data

Clapback
Standard Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) TBD TBD TBD TBD
Max duration (charged) TBD TBD TBD TBD
Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration (uncharged) TBD TBD TBD TBD
Max duration (charged) TBD TBD TBD TBD
Rush Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Max duration TBD TBD TBD TBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Gallery

Names in other languages

Language Name Meaning
 Japanese キックバック
Kikkubakku
Kickback

Version history

Version history
3.0.0 Added to game.
3.1.0 Decreased Rush attack damage.
3.2.0 Fixed multiple online play issues.
4.0.0 Decreased maximum reflection angle.
4.1.0 Decreased speed of direction changes during rush attacks.


Trivia

  • If a Clapback is rotating when in the ring, then it has been charged.