Ramram: Difference between revisions
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(Updating charged damage.) |
(Brought layout in-line with Toaster page. Rearranged some of the layout design for ease of reading, added additional values.) |
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|fighter=Min Min}} | |fighter=Min Min}} | ||
'''Ramram''' is a [[Curve]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute. | The '''Ramram''' is a [[Curve]]-type [[ARMS (equipment)|ARMS]] weapon with the [[Fire]] attribute. | ||
== Description == | ==Description== | ||
===Appearance=== | |||
The Ramram appears as an orange ring bordered by protrusions capped with green fins. The ring ignites when charged. | |||
===Function=== | |||
{{FlavorText|That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!|[http://arms.nintendo.com/arms/ Official Description]}} | {{FlavorText|That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!|[http://arms.nintendo.com/arms/ Official Description]}} | ||
==Damage== | * A [[Rush_Gauge|Rush]] will increase the weight class of the projectiles to [[ARMS (equipment)|Heavy]] for the duration of the attack. | ||
==Technical data== | |||
===Damage=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 18: | Line 25: | ||
| align="center" | 80 || align="center" | 110 | | align="center" | 80 || align="center" | 110 | ||
|} | |} | ||
===Frame data=== | |||
{{FrameData | |||
|uframestartup= 0 | |||
|uframetotal= 0 | |||
|cframestartup= 0 | |||
|cframetotal= 0 | |||
}} | |||
==Gallery== | |||
<gallery> | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
Line 38: | Line 58: | ||
|SpaM=From ''ignio'', latin for fire | |SpaM=From ''ignio'', latin for fire | ||
}} | }} | ||
==Version history== | |||
{{VersionHistory | |||
|name1=1.0.0 | |||
|change1=Added to game. | |||
}} | |||
== Trivia == | |||
* Similar to the [[Chakram]], the Ramram's angle can be altered during a [[Rush_Gauge|Rush]] attack. | |||
{{NavboxARMS}} | {{NavboxARMS}} |
Revision as of 06:33, 23 October 2017
Ramram | |
---|---|
Type | Curve |
Attribute | Fire |
Weight | Medium |
Default Fighter | Min Min |
Brand | Unknown |
The Ramram is a Curve-type ARMS weapon with the Fire attribute.
Description
Appearance
The Ramram appears as an orange ring bordered by protrusions capped with green fins. The ring ignites when charged.
Function
"That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!" —Official Description
Technical data
Damage
Uncharged | Charged |
---|---|
80 | 110 |
Frame data
Ramram | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ホットリング hottoringu |
Hot-Ring |
Dutch | Ramram | Ramram |
French | Ramram | Ramram |
German | Feueram | Fire ram |
Italian | Ramram | Ramram |
Russian | Жаррам Zharram |
From жар zhar, fire |
Spanish | Igniokram | From ignio, latin for fire |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. |