Lokjaw: Difference between revisions
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(Just added how it is the only unique arm not to have the poison attribute) |
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==Description== | ==Description== | ||
"cobbled together using spare parts from other ARMS Labs creation, this baby breathes fire. Its developers think it's adorable. It's really not."<ref> https://arms.nintendo.com/arms/</ref> | |||
===Appearance=== | ===Appearance=== |
Revision as of 03:57, 25 December 2017
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
Lokjaw | |
---|---|
Type | Unique |
Attribute | Explosion |
Weight | Heavy |
Default Fighter | Dr. Coyle |
Brand |
Description
"cobbled together using spare parts from other ARMS Labs creation, this baby breathes fire. Its developers think it's adorable. It's really not."[1]
Appearance
Function
Technical Data
Frame Data
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 80 frames (1.33 sec. approx) | 27 frames (0.45 sec. approx) | 81 frames (1.35 sec. approx) | 28 frames (0.47 sec. approx) |
Maximum duration (charged) | 79 frames (1.32 sec. approx) | 27 frames (0.45 sec. approx) | 80 frames (1.33 sec. approx) | 28 frames (0.47 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Trivia
- The Lokjaw is the only unique arm not to have the poison attribute. Instead it uses the Explosion Attribute
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ハンドロック Handorokku |
Hand-Lok |