Lokjaw: Difference between revisions

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(Just added how it is the only unique arm not to have the poison attribute)
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==Description==
==Description==
"cobbled together using spare parts from other ARMS Labs creation, this baby breathes fire. Its developers think it's adorable. It's really not."<ref> https://arms.nintendo.com/arms/</ref>


===Appearance===
===Appearance===

Revision as of 03:57, 25 December 2017

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Lokjaw
Lokjaw.png
Type Unique
Attribute Attrib-Explosion.png Explosion
Weight Heavy
Default Fighter Icon-Dr. Coyle.png Dr. Coyle
Brand Brand8.svg


Description

"cobbled together using spare parts from other ARMS Labs creation, this baby breathes fire. Its developers think it's adorable. It's really not."[1]

Appearance

Function

Technical Data

Frame Data

Grab Grounded Aerial
Extension speed Retraction speed Extension speed Retraction speed
Maximum duration (uncharged) 80 frames (1.33 sec. approx) 27 frames (0.45 sec. approx) 81 frames (1.35 sec. approx) 28 frames (0.47 sec. approx)
Maximum duration (charged) 79 frames (1.32 sec. approx) 27 frames (0.45 sec. approx) 80 frames (1.33 sec. approx) 28 frames (0.47 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Trivia

  • The Lokjaw is the only unique arm not to have the poison attribute. Instead it uses the Explosion Attribute

Names in other languages

Language Name Meaning
 Japanese ハンドロック
Handorokku
Hand-Lok