ARMS (equipment): Difference between revisions
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! Name !! class="unsortable" | Image !! Type !! Attribute !! Weight !! Default Fighter | ! Name !! class="unsortable" | Image !! Type !! Attribute !! Weight !! Default Fighter | ||
{{ARMSTableRow|Blorb||Blind|Heavy|Helix}} | {{ARMSTableRow|Blorb|Unique|Blind|Heavy|Helix}} | ||
{{ARMSTableRow|Boomerang|Curve|Wind|Medium|Spring Man}} | {{ARMSTableRow|Boomerang|Curve|Wind|Medium|Spring Man}} | ||
{{ARMSTableRow|Bubb|Glove|None|Medium|Byte & Barq}} | {{ARMSTableRow|Bubb|Glove|None|Medium|Byte & Barq}} | ||
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{{ARMSTableRow|Cracker||Fire|Light|Byte & Barq}} | {{ARMSTableRow|Cracker||Fire|Light|Byte & Barq}} | ||
{{ARMSTableRow|Dragon||Fire|Medium|Min Min}} | {{ARMSTableRow|Dragon||Fire|Medium|Min Min}} | ||
{{ARMSTableRow|Guardian||Electric||Helix}} | {{ARMSTableRow|Guardian|Unique|Electric||Helix}} | ||
{{ARMSTableRow|Homie||Explosion|Medium|Mechanica}} | {{ARMSTableRow|Homie||Explosion|Medium|Mechanica}} | ||
{{ARMSTableRow|Hydra|Multi-Shot|Fire|Light|Kid Cobra}} | {{ARMSTableRow|Hydra|Multi-Shot|Fire|Light|Kid Cobra}} | ||
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{{ARMSTableRow|Megaton|Heavy|None|Heavy|Master Mummy}} | {{ARMSTableRow|Megaton|Heavy|None|Heavy|Master Mummy}} | ||
{{ARMSTableRow|Megawatt|Heavy|Electric|Heavy|Min Min}} | {{ARMSTableRow|Megawatt|Heavy|Electric|Heavy|Min Min}} | ||
{{ARMSTableRow|Parasol||Wind|Medium|Twintelle}} | {{ARMSTableRow|Parasol|Unique|Wind|Medium|Twintelle}} | ||
{{ARMSTableRow|Phoenix||Fire|Medium|Master Mummy}} | {{ARMSTableRow|Phoenix||Fire|Medium|Master Mummy}} | ||
{{ARMSTableRow|Popper||Wind|Light|Ribbon Girl}} | {{ARMSTableRow|Popper||Wind|Light|Ribbon Girl}} | ||
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{{ARMSTableRow|Triblast|Multi-Shot|Explosion|Light|Ninjara}} | {{ARMSTableRow|Triblast|Multi-Shot|Explosion|Light|Ninjara}} | ||
{{ARMSTableRow|Tribolt|Multi-Shot|Stun|Light|Spring Man}} | {{ARMSTableRow|Tribolt|Multi-Shot|Stun|Light|Spring Man}} | ||
{{ARMSTableRow|Whammer||Stun|Heavy|Mechanica}} | {{ARMSTableRow|Whammer|Unique|Stun|Heavy|Mechanica}} | ||
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Revision as of 00:10, 5 June 2017
This article is about the glove-like weapons. For other uses, see ARMS (disambiguation).
ARMS are weapons worn on a fighter's extendable limbs (also known as ARMS), in the same way a boxer wears gloves. There are many different ARMS available to fighters; a fighter may have two different ARMS equipped at once and may switch ARMS between rounds of a match. Fighters can charge their ARMS by holding jump, dash, or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any attributes they may have. Spring Man and Min Min both have abilities which, while active, allow their ARMS to stay permanently charged.
ARMS belong to one of at least five different types and possess one of seven different attributes.
Types
(Note: these names may not be official.)
- Curve type ARMS fly in a wide arc from their starting position before returning, much like a real-life boomerang.
- Glove type ARMS function like basic boxing gloves.
- Heavy type ARMS work similarly to Glove type ARMS, however they are bigger, heavier, and do more damage. They can also be used to block enemy attacks.
- Multi-Shot type ARMS fire many small projectiles at once, and are therefore harder to evade than other types.
- Whip type ARMS expand in midair and do lots of knockback damage.
Attributes
There are seven attributes in ARMS. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except Blind, they will be surrounded by an effect of a color corresponding to that attribute.
Fire |
Electric |
Ice |
Explosion |
Stun |
Blind |
Wind |
Examples
Acquiring ARMS
ARMS Getter is a single-player training stage that allows the player to aquire new ARMS. Players earn ARMS by hitting a number of reward boxes within a certain time limit. Players may pay ₳30 for a short timer, ₳100 for a medium timer, or ₳200 for a long timer.