Lokjaw: Difference between revisions
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(Added Japanese name) |
m (added grab data and extra sections) |
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|fighter=Dr. Coyle | |fighter=Dr. Coyle | ||
|brand=brand8}} | |brand=brand8}} | ||
==Description== | |||
===Appearance=== | |||
===Function=== | |||
==Technical Data== | |||
===Frame Data=== | |||
{{Grab | |||
|ugroundextend= 80 | |||
|ugroundretract= 27 | |||
|uairextend= 81 | |||
|uairretract= 28 | |||
|cgroundextend= 79 | |||
|cgroundretract= 27 | |||
|cairextend= 80 | |||
|cairretract= 28 | |||
}} | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 04:15, 24 December 2017
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
Lokjaw | |
---|---|
Type | Unique |
Attribute | Explosion |
Weight | Heavy |
Default Fighter | Dr. Coyle |
Brand |
Description
Appearance
Function
Technical Data
Frame Data
Grab | Grounded | Aerial | ||
---|---|---|---|---|
Extension speed | Retraction speed | Extension speed | Retraction speed | |
Maximum duration (uncharged) | 80 frames (1.33 sec. approx) | 27 frames (0.45 sec. approx) | 81 frames (1.35 sec. approx) | 28 frames (0.47 sec. approx) |
Maximum duration (charged) | 79 frames (1.32 sec. approx) | 27 frames (0.45 sec. approx) | 80 frames (1.33 sec. approx) | 28 frames (0.47 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ハンドロック Handorokku |
Hand-Lok |