ARMS (equipment): Difference between revisions

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(Added descriptions for ARM types.)
(expanded introduction, added description for attributes.)
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''This article is about the glove-like weapons. For other users, see [[ARMS (disambiguation)]].''
''This article is about the glove-like weapons. For other uses, see [[ARMS (disambiguation)]].''


'''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between rounds of a match.
'''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between rounds of a match. Fighters can charge their ARMS by holding jump, dash, or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any [[#Attributes|attributes]] they may have. [[Spring Man]] and [[Min Min]] both have abilities which, while active, allow their ARMS to stay permanently charged.


ARMS belong to one of at least five different '''types''' and possess one of at least seven different '''attributes'''.
ARMS belong to one of at least five different '''types''' and possess one of seven different '''attributes'''.


== Types ==
== Types ==
''(Note: these names are not official.)''
''(Note: these names may not be official.)''
* '''Curve''' type ARMS fly in an arc from their starting position before returning, much like a real-life [[Wikipedia:Boomerang|boomerang]].
* '''Curve''' type ARMS fly in a wide arc from their starting position before returning, much like a real-life [[Wikipedia:Boomerang|boomerang]].
* '''Glove''' type ARMS function like basic boxing gloves.
* '''Glove''' type ARMS function like basic boxing gloves.
* '''Heavy''' type ARMS work similarly to Glove type ARMS, however they are bigger, heavier, and do more damage. They can also be used to block enemy attacks.
* '''Heavy''' type ARMS work similarly to Glove type ARMS, however they are bigger, heavier, and do more damage. They can also be used to block enemy attacks.
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== Attributes ==
== Attributes ==
 
There are seven attributes in [[ARMS (game)|ARMS]]. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except [[Blind]], they will be surrounded by an effect of a color corresponding to that attribute.
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Revision as of 21:17, 29 May 2017

This article is about the glove-like weapons. For other uses, see ARMS (disambiguation).

ARMS are weapons worn on a fighter's extendable limbs (also known as ARMS), in the same way a boxer wears gloves. There are many different ARMS available to fighters; a fighter may have two different ARMS equipped at once and may switch ARMS between rounds of a match. Fighters can charge their ARMS by holding jump, dash, or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any attributes they may have. Spring Man and Min Min both have abilities which, while active, allow their ARMS to stay permanently charged.

ARMS belong to one of at least five different types and possess one of seven different attributes.

Types

(Note: these names may not be official.)

  • Curve type ARMS fly in a wide arc from their starting position before returning, much like a real-life boomerang.
  • Glove type ARMS function like basic boxing gloves.
  • Heavy type ARMS work similarly to Glove type ARMS, however they are bigger, heavier, and do more damage. They can also be used to block enemy attacks.
  • Multi-Shot type ARMS fire many small projectiles at once, and are therefore harder to evade than other types.
  • Whip type ARMS expand in midair and do lots of knockback damage.

Attributes

There are seven attributes in ARMS. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except Blind, they will be surrounded by an effect of a color corresponding to that attribute.


Fire

Electric

Ice

Explosion

Stun

Blind

Wind

Examples

Name Image Type Attribute Weight Default Fighter
Blorb Unknown Heavy
Helix
Helix
Unknown
Boomerang Curve Medium
Spring Man
Springtron
Spring Man / Springtron
Unknown
Bubb Glove Medium
Byte & Barq
Byte & Barq
Unknown
Buff Glove Medium
Ninjara
Ninjara
Unknown
Chakram Curve Medium
Ninjara
Ninjara
Unknown
Chilla Glove Medium
Twintelle
Twintelle
Unknown
Coolerang Curve Medium
Kid Cobra
Kid Cobra
Unknown
Cracker Unknown Light
Byte & Barq
Byte & Barq
Unknown
Dragon Unknown Medium
Min Min
Min Min
Unknown
Guardian Unknown Unknown
Helix
Helix
Unknown
Homie Unknown Medium
Mechanica
Mechanica
Unknown
Hydra Multi-Shot Light
Kid Cobra
Kid Cobra
Unknown
Ice Dragon Unknown Medium
Helix
Helix
Unknown
Megaton Heavy Heavy
Master Mummy
Master Mummy
Unknown
Megawatt Heavy Heavy
Min Min
Min Min
Unknown
Parasol Unknown Medium
Twintelle
Twintelle
Unknown
Phoenix Unknown Medium
Master Mummy
Master Mummy
Unknown
Popper Unknown Light
Ribbon Girl
Ribbon Girl
Unknown
Ramram Curve Medium
Min Min
Min Min
Unknown
Retorcher Multi-Shot Light
Master Mummy
Master Mummy
Unknown
Revolver Multi-Shot Light
Mechanica
Mechanica
Unknown
Seekie Unknown Medium
Byte & Barq
Byte & Barq
Unknown
Slamamander Whip Medium
Kid Cobra
Kid Cobra
Unknown
Slapamander Whip Medium
Ribbon Girl
Ribbon Girl
Unknown
Sparky Glove Medium
Ribbon Girl
Ribbon Girl
Unknown
Thunderbird Unknown Medium
Twintelle
Twintelle
Unknown
Toaster Glove Medium
Spring Man
Springtron
Spring Man / Springtron
Unknown
Triblast Multi-Shot Light
Ninjara
Ninjara
Unknown
Tribolt Multi-Shot Light
Spring Man
Springtron
Spring Man / Springtron
Unknown
Whammer Unknown Heavy
Mechanica
Mechanica
Unknown

Acquiring ARMS

The ARMS Getter training stage.

ARMS Getter is a single-player training stage that allows the player to aquire new ARMS. Players earn ARMS by hitting a number of reward boxes within a certain time limit. Players may pay ₳30 for a short timer, ₳100 for a medium timer, or ₳200 for a long timer.