ARMS (equipment): Difference between revisions
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(Undo revision 1604 by PleasePleasePepper (talk)) |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name !! class="unsortable" | Image !! Type !! Attribute !! Default Fighter | ! Name !! class="unsortable" | Image !! Type !! Attribute !! Weight !! Default Fighter | ||
{{ARMSTableRow|Blorb||Blind|Helix}} | {{ARMSTableRow|Blorb||Blind|Heavy|Helix}} | ||
{{ARMSTableRow|Boomerang|Curve|Wind|Spring Man}} | {{ARMSTableRow|Boomerang|Curve|Wind|Medium|Spring Man}} | ||
{{ARMSTableRow|Bubb|Glove|Mystery|Byte & Barq}} | {{ARMSTableRow|Bubb|Glove|Mystery|Medium|Byte & Barq}} | ||
{{ARMSTableRow|Buff|Glove|Mystery|Ninjara}} | {{ARMSTableRow|Buff|Glove|Mystery|Medium|Ninjara}} | ||
{{ARMSTableRow|Chakram|Curve|Stun|Ninjara}} | {{ARMSTableRow|Chakram|Curve|Stun|Medium|Ninjara}} | ||
{{ARMSTableRow|Chilla|Glove|Ice|Twintelle}} | {{ARMSTableRow|Chilla|Glove|Ice|Medium|Twintelle}} | ||
{{ARMSTableRow|Coolerang|Curve|Ice|Kid Cobra}} | {{ARMSTableRow|Coolerang|Curve|Ice|Medium|Kid Cobra}} | ||
{{ARMSTableRow|Cracker||Fire|Byte & Barq}} | {{ARMSTableRow|Cracker||Fire|Light|Byte & Barq}} | ||
{{ARMSTableRow|Dragon||Fire|Min Min}} | {{ARMSTableRow|Dragon||Fire|Medium|Min Min}} | ||
{{ARMSTableRow|Guardian||Electric|Helix}} | {{ARMSTableRow|Guardian||Electric||Helix}} | ||
{{ARMSTableRow|Homie||Explosion|Mechanica}} | {{ARMSTableRow|Homie||Explosion|Medium|Mechanica}} | ||
{{ARMSTableRow|Hydra|Multi-Shot|Fire|Kid Cobra}} | {{ARMSTableRow|Hydra|Multi-Shot|Fire|Light|Kid Cobra}} | ||
{{ARMSTableRow|Ice Dragon||Ice|Helix}} | {{ARMSTableRow|Ice Dragon||Ice|Medium|Helix}} | ||
{{ARMSTableRow|Megaton|Heavy|Mystery|Master Mummy}} | {{ARMSTableRow|Megaton|Heavy|Mystery|Heavy|Master Mummy}} | ||
{{ARMSTableRow|Megawatt|Heavy|Electric|Min Min}} | {{ARMSTableRow|Megawatt|Heavy|Electric|Heavy|Min Min}} | ||
{{ARMSTableRow|Parasol||Wind|Twintelle}} | {{ARMSTableRow|Parasol||Wind|Medium|Twintelle}} | ||
{{ARMSTableRow|Phoenix||Fire|Master Mummy}} | {{ARMSTableRow|Phoenix||Fire|Medium|Master Mummy}} | ||
{{ARMSTableRow|Popper||Wind|Ribbon Girl}} | {{ARMSTableRow|Popper||Wind|Light|Ribbon Girl}} | ||
{{ARMSTableRow|Ramram|Curve|Fire|Min Min}} | {{ARMSTableRow|Ramram|Curve|Fire|Medium|Min Min}} | ||
{{ARMSTableRow|Retorcher|Multi-Shot|Fire|Master Mummy}} | {{ARMSTableRow|Retorcher|Multi-Shot|Fire|Light|Master Mummy}} | ||
{{ARMSTableRow|Revolver|Multi-Shot|Electric|Mechanica}} | {{ARMSTableRow|Revolver|Multi-Shot|Electric|Light|Mechanica}} | ||
{{ARMSTableRow|Seekie||Electric|Byte & Barq}} | {{ARMSTableRow|Seekie||Electric|Medium|Byte & Barq}} | ||
{{ARMSTableRow|Slamamander|Whip|Wind|Kid Cobra}} | {{ARMSTableRow|Slamamander|Whip|Wind|Medium|Kid Cobra}} | ||
{{ARMSTableRow|Slapamander|Whip|Fire|Ribbon Girl}} | {{ARMSTableRow|Slapamander|Whip|Fire|Medium|Ribbon Girl}} | ||
{{ARMSTableRow|Sparky|Glove|Electric|Ribbon Girl}} | {{ARMSTableRow|Sparky|Glove|Electric|Medium|Ribbon Girl}} | ||
{{ARMSTableRow|Thunderbird||Electric|Twintelle}} | {{ARMSTableRow|Thunderbird||Electric|Medium|Twintelle}} | ||
{{ARMSTableRow|Toaster|Glove|Fire|Spring Man}} | {{ARMSTableRow|Toaster|Glove|Fire|Medium|Spring Man}} | ||
{{ARMSTableRow|Triblast|Multi-Shot|Explosion|Ninjara}} | {{ARMSTableRow|Triblast|Multi-Shot|Explosion|Light|Ninjara}} | ||
{{ARMSTableRow|Tribolt|Multi-Shot|Stun|Spring Man}} | {{ARMSTableRow|Tribolt|Multi-Shot|Stun|Light|Spring Man}} | ||
{{ARMSTableRow|Whammer||Stun|Mechanica}} | {{ARMSTableRow|Whammer||Stun|Heavy|Mechanica}} | ||
|} | |} | ||
Revision as of 15:55, 24 May 2017
This article is about the glove-like weapons. For other users, see ARMS (disambiguation).
ARMS are weapons worn on a fighter's extendable limbs (also known as ARMS), in the same way a boxer wears gloves. There are many different ARMS available to fighters; a fighter may have two different ARMS equipped at once and may switch ARMS between rounds of a match.
ARMS belong to one of at least five different types and possess one of at least seven different attributes.
Types
Attributes
Fire |
Electric |
Ice |
Explosion |
Stun |
Blind |
Wind |
File:Mystery-icon.png Mystery |
Examples
Acquiring ARMS
ARMS Getter is a single-player training stage that allows the player to aquire new ARMS. Players earn ARMS by hitting a number of reward boxes within a certain time limit. Players may pay ₳30 for a short timer, ₳100 for a medium timer, or ₳200 for a long timer.