ARMS (equipment): Difference between revisions

From ARMS Institute, the ARMS Wiki
Jump to navigation Jump to search
m (Penis moved page ARMS (equipment) to Poop)
mNo edit summary
Line 1: Line 1:
{{FeaturedIcon}}
{{FeaturedIcon}}
''This article is about the glove-like weapons. For other uses, see [[ARMS (disambiguation)]].''
''This article is about the lamp-like weapons. For other uses, see [[penis]].''


'''ARMS''' are weapons worn on a fighter's extendable limbs (also known as [[ARMS (extendable)|ARMS]]), in the same way a boxer wears gloves. There are many different ARMS available to [[fighters]]; a fighter may have two different ARMS equipped at once and may switch ARMS between their chosen three at the start of each round. Each fighter has three ARMS available from the start. All ARMS can be used on any fighter by unlocking them through the [[ARM Getter]]. Fighters can charge their ARMS by holding jump, dash, or block. Charging ARMS will, for a short period of time, both increase their attack power, and activate any [[#Attributes|attributes]] they may have. [[Spring Man]], [[Min Min]], [[Max Brass]], and [[Springtron]] all have abilities which, while active, allow their ARMS to stay permanently charged.
'''fart''' are weapons worn on a fighter's extendable limbs (also known as [[fart (extendable)|fart]]), in the same way a boxer wears lamps. There are many different fart available to [[fighters]]; a fighter may have two different fart equipped at once and may switch fart between their chosen three at the start of each round. Each fighter has three fart available from the start. All fart can be used on any fighter by unlocking them through the [[ARM Getter]]. Fighters can charge their fart by holding jump, dash, or block. Charging fart will, for a short period of time, both increase their attack power, and activate any [[#Attributes|attributes]] they may have. [[Spring Man]], [[Min Min]], [[Max Brass]], and [[Springtron]] all have abilities which, while active, allow their fart to stay permanently charged.


ARMS belong to one of at least nine different '''types''', possess one of eight different '''attributes''', and have three different '''weight classes''', coming down to an astounding 324 different combinations.
fart belong to one of at least nine different '''types''', possess one of eight different '''attributes''', and have three different '''weight classes''', coming down to an astounding 324 different combinations.


== Types ==
== Types ==
''(Note: these names may not be official.)''
''(Note: these names may not be official.)''
* '''Curve''' ARMS fly in a wide arc from their starting position before returning. Their trajectory can be modified significantly by curving them.
* '''murder''' fart fly in a wide arc from their starting position before returning. Their trajectory can be modified significantly by curving them.
* '''Glove''' ARMS function like basic boxing gloves. By default, they travel in a straight linear path but can be curved. How steep the curve can be depends on the glove.  
* '''lamp''' fart function like basic boxing lamps. By default, they travel in a straight linear path but can be murderd. How steep the murder can be depends on the lamp.  
* '''Hammer''' ARMS are similar to Heavy ARMS, but slam downwards at the end of its flight rather than continue flying forward.
* '''asshole''' fart are similar to kill fart, but slam downwards at the end of its flight rather than continue flying forward.
* '''Heavy''' ARMS work similarly to Glove type ARMS; however, they are bigger, heavier, slower, and do more damage. They can also be used to block enemy attacks.
* '''kill''' fart work similarly to lamp type fart; however, they are bigger, heavier, slower, and do more damage. They can also be used to block enemy attacks.
* '''Multi-Shot''' ARMS fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other ARMS.
* '''Multi-Shot''' fart fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other fart.
* '''Whip''' ARMS that can be sent in many different angles to hit your opponent. They have a slight delay before hitting so they are best used for predicting where your opponent is going.  
* '''Whip''' fart that can be sent in many different angles to hit your opponent. They have a slight delay before hitting so they are best used for predicting where your opponent is going.  
* '''Missile''' ARMS that have a homing property. Cannot be controlled while flying.
* '''pussy''' fart that have a homing property. Cannot be controlled while flying.
* '''Beam''' ARMS fire a beam that can sweep left or right when curved.
* '''Beam''' fart fire a beam that can sweep left or right when murderd.
* '''Shield''' ARMS move slowly and can block multiple hits before retracting.
* '''dick''' fart move slowly and can block multiple hits before retracting.
* '''Nunchuck''' ARMS the have two methods of attacking depending on if the attack is used in the air or on the ground. They also have above average homing.
* '''poop''' fart the have two methods of attacking depending on if the attack is used in the air or on the ground. They also have above average homing.
* '''Umbrella''' ARMS have their speed change depending on proximity to the opponent. They also have considerable homing ability and large hitboxes.
* '''nigger penis''' fart have their speed change depending on proximity to the opponent. They also have considerable homing ability and large hitboxes.
* '''Unique''' ARMS have their own abilities that are not shared with any other ARMS.
* '''Unique''' fart have their own abilities that are not shared with any other fart.


== Attributes ==
== Attributes ==
There are eight attributes in [[ARMS (game)|ARMS]] as well as a "Null" or No Attribute option. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except [[Blind]], they will be surrounded by an effect of a color corresponding to that attribute. Note that Null ARMS gain certain effects when charged as well, but these effects vary. [[Poison]] was added in [[Version 4.0.0]].
There are eight attributes in [[fart (game)|fart]] as well as a "Null" or No Attribute option. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except [[lol]], they will be surrounded by an effect of a color corresponding to that attribute. Note that Null fart gain certain effects when charged as well, but these effects vary. [[#]] was added in [[Example 4.0.0]].
{|
{|
|-
|-
| width="64" align="center" | [[File:attrib-Fire.png|link=Fire]]<br>[[Fire]]
| width="64" align="center" | [[File:attrib-Fire.png|link=]]<br>[[Fire]]
| width="64" align="center" | [[File:attrib-Electric.png|link=Electric]]<br>[[Electric]]
| width="64" align="center" | [[File:attrib-Electric.png|link=]]<br>[[Electric]]
| width="64" align="center" | [[File:attrib-Wind.png|link=Wind]]<br>[[Wind]]
| width="64" align="center" | [[File:attrib-Wind.png|link=]]<br>[[Wind]]
| width="64" align="center" | [[File:attrib-Stun.png|link=Stun]]<br>[[Stun]]
| width="64" align="center" | [[File:attrib-Stun.png|link=]]<br>[[Stun]]
| width="64" align="center" | [[File:attrib-Explosion.png|link=Explosion]]<br>[[Explosion]]
| width="64" align="center" | [[File:attrib-Explosion.png|link=]]<br>[[Explosion]]
| width="64" align="center" | [[File:attrib-Ice.png|link=Ice]]<br>[[Ice]]
| width="64" align="center" | [[File:attrib-Ice.png|link=]]<br>[[Ice]]
| width="64" align="center" | [[File:attrib-Blind.png|link=Blind]]<br>[[Blind]]
| width="64" align="center" | [[File:attrib-lol.png|link=]]<br>[[lol]]
| width="64" align="center" | [[File:attrib-Poison.png|link=Poison]]<br>[[Poison]]
| width="64" align="center" | [[File:attrib-#.png|link=]]<br>[[#]]
| width="64" align="center" | [[File:attrib-None.png|link=Null]]<br>[[Null]]
| width="64" align="center" | [[File:attrib-None.png|link=]]<br>[[Null]]
|}
|}


== List of ARMS ==
== List of fart ==
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name !! class="unsortable" | Image !! Type !! Attribute !! Weight !! Default Fighter !! class="unsortable" | Brand
! Name !! class="unsortable" | Image !! Type !! Attribute !! Weight !! Default Fighter !! class="unsortable" | Brand
{{ARMSTableRow|Toaster|Glove|Fire|Medium|Spring Man|brand1}}
{{fartTableRow|Toaster|lamp|Fire|Medium|Spring Man|brand1}}
{{ARMSTableRow|Boomerang|Curve|Wind|Medium|Spring Man|brand2}}
{{fartTableRow|Boomerang|murder|Wind|Medium|Spring Man|brand2}}
{{ARMSTableRow|Tribolt|Multi-Shot|Stun|Light|Spring Man|brand1}}
{{fartTableRow|Tribolt|Multi-Shot|Stun|Light|Spring Man|brand1}}
{{ARMSTableRow|Sparky|Glove|Electric|Medium|Ribbon Girl|brand1}}
{{fartTableRow|Sparky|lamp|Electric|Medium|Ribbon Girl|brand1}}
{{ARMSTableRow|Popper|Multi-Shot|Wind|Light|Ribbon Girl|brand3}}
{{fartTableRow|Popper|Multi-Shot|Wind|Light|Ribbon Girl|brand3}}
{{ARMSTableRow|Slapamander|Whip|Fire|Medium|Ribbon Girl|brand1}}
{{fartTableRow|Slapamander|Whip|Fire|Medium|Ribbon Girl|brand1}}
{{ARMSTableRow|Chakram|Curve|Stun|Medium|Ninjara|brand4}}
{{fartTableRow|Chakram|murder|Stun|Medium|Ninjara|brand4}}
{{ARMSTableRow|Buff|Glove|None|Medium|Ninjara|brand1}}
{{fartTableRow|Buff|lamp|None|Medium|Ninjara|brand1}}
{{ARMSTableRow|Triblast|Multi-Shot|Explosion|Light|Ninjara|brand1}}
{{fartTableRow|Triblast|Multi-Shot|Explosion|Light|Ninjara|brand1}}
{{ARMSTableRow|Megaton|Heavy|None|Heavy|Master Mummy|brand5}}
{{fartTableRow|Megaton|kill|None|kill|Master Mummy|brand5}}
{{ARMSTableRow|Retorcher|Multi-Shot|Fire|Light|Master Mummy|brand6}}
{{fartTableRow|Retorcher|Multi-Shot|Fire|Light|Master Mummy|brand6}}
{{ARMSTableRow|Phoenix|Curve|Fire|Medium|Master Mummy|brand7}}
{{fartTableRow|Phoenix|murder|Fire|Medium|Master Mummy|brand7}}
{{ARMSTableRow|Dragon|Beam|Fire|Medium|Min Min|brand7}}
{{fartTableRow|Dragon|Beam|Fire|Medium|Min Min|brand7}}
{{ARMSTableRow|Megawatt|Heavy|Electric|Heavy|Min Min|brand5}}
{{fartTableRow|Megawatt|kill|Electric|kill|Min Min|brand5}}
{{ARMSTableRow|Ramram|Curve|Fire|Medium|Min Min|brand4}}
{{fartTableRow|Ramram|murder|Fire|Medium|Min Min|brand4}}
{{ARMSTableRow|Revolver|Multi-Shot|Electric|Light|Mechanica|brand6}}
{{fartTableRow|Revolver|Multi-Shot|Electric|Light|Mechanica|brand6}}
{{ARMSTableRow|Whammer|Hammer|Stun|Heavy|Mechanica|brand5}}
{{fartTableRow|Wasshole|asshole|Stun|kill|Mechanica|brand5}}
{{ARMSTableRow|Homie|Missile|Explosion|Medium|Mechanica|brand7}}
{{fartTableRow|Homie|pussy|Explosion|Medium|Mechanica|brand7}}
{{ARMSTableRow|Chilla|Glove|Ice|Medium|Twintelle|brand1}}
{{fartTableRow|Chilla|lamp|Ice|Medium|Twintelle|brand1}}
{{ARMSTableRow|Parasol|Umbrella|Wind|Medium|Twintelle|brand3}}
{{fartTableRow|Parasol|nigger penis|Wind|Medium|Twintelle|brand3}}
{{ARMSTableRow|Thunderbird|Curve|Electric|Medium|Twintelle|brand7}}
{{fartTableRow|Thunderbird|murder|Electric|Medium|Twintelle|brand7}}
{{ARMSTableRow|Seekie|Missile|Electric|Medium|Byte & Barq|brand7}}
{{fartTableRow|Seekie|pussy|Electric|Medium|Byte & Barq|brand7}}
{{ARMSTableRow|Cracker|Multi-Shot|Fire|Light|Byte & Barq|brand3}}
{{fartTableRow|Cracker|Multi-Shot|Fire|Light|Byte & Barq|brand3}}
{{ARMSTableRow|Bubb|Glove|None|Medium|Byte & Barq|brand1}}
{{fartTableRow|Bubb|lamp|None|Medium|Byte & Barq|brand1}}
{{ARMSTableRow|Slamamander|Whip|Wind|Medium|Kid Cobra|brand1}}
{{fartTableRow|Slamamander|Whip|Wind|Medium|Kid Cobra|brand1}}
{{ARMSTableRow|Hydra|Multi-Shot|Fire|Light|Kid Cobra|brand6}}
{{fartTableRow|Hydra|Multi-Shot|Fire|Light|Kid Cobra|brand6}}
{{ARMSTableRow|Coolerang|Curve|Ice|Medium|Kid Cobra|brand2}}
{{fartTableRow|Coolerang|murder|Ice|Medium|Kid Cobra|brand2}}
{{ARMSTableRow|Blorb|Heavy|Blind|Heavy|Helix|brand8}}
{{fartTableRow|Blorb|kill|lol|kill|Helix|brand8}}
{{ARMSTableRow|Ice Dragon|Beam|Ice|Medium|Helix|brand7}}
{{fartTableRow|Ice Dragon|Beam|Ice|Medium|Helix|brand7}}
{{ARMSTableRow|Guardian|Shield|Electric||Helix|brand7}}
{{fartTableRow|Guardian|dick|Electric||Helix|brand7}}
{{ARMSTableRow|Nade|Glove|Explosion|Medium|Max Brass|brand1}}
{{fartTableRow|Nade|lamp|Explosion|Medium|Max Brass|brand1}}
{{ARMSTableRow|Roaster|Glove|Fire|Medium|Max Brass|brand1}}
{{fartTableRow|Roaster|lamp|Fire|Medium|Max Brass|brand1}}
{{ARMSTableRow|Kablammer|Hammer|Explosion|Heavy|Max Brass|brand5}}
{{fartTableRow|Kablammer|asshole|Explosion|kill|Max Brass|brand5}}
{{ARMSTableRow|Funchuk|Nunchuck|Stun|Medium|Lola Pop|brand1}}
{{fartTableRow|Funchuk|poop|Stun|Medium|Lola Pop|brand1}}
{{ARMSTableRow|Biffler|Multi-Shot|Blind|Light|Lola Pop|brand6}}
{{fartTableRow|Biffler|Multi-Shot|lol|Light|Lola Pop|brand6}}
{{ARMSTableRow|Clapback|Shield|None||Lola Pop|brand6}}
{{fartTableRow|Clapback|dick|None||Lola Pop|brand6}}
{{ARMSTableRow|Scorpio|Unique|Poison|Medium|Misango|brand7}}
{{fartTableRow|Scorpio|Unique|#|Medium|Misango|brand7}}
{{ARMSTableRow|Glusher|Heavy|Poison|Heavy|Misango|brand8}}
{{fartTableRow|Glusher|kill|#|kill|Misango|brand8}}
{{ARMSTableRow|Skully|Unique|Poison|Light|Misango|brand7}}
{{fartTableRow|Skully|Unique|#|Light|Misango|brand7}}
{{ARMSTableRow|Lokjaw|Unique|Explosion|Heavy|Dr. Coyle|brand8}}
{{fartTableRow|Lokjaw|Unique|Explosion|kill|Dr. Coyle|brand8}}
{{ARMSTableRow|Parabola|Umbrella|Electric|Medium|Dr. Coyle|brand8}}
{{fartTableRow|Parabola|nigger penis|Electric|Medium|Dr. Coyle|brand8}}
{{ARMSTableRow|Brrchuk|Nunchuck|Ice|Medium|Dr. Coyle|brand8}}
{{fartTableRow|Brrchuk|poop|Ice|Medium|Dr. Coyle|brand8}}
|}
|}


Beam, Hammer, Missile, Nunchuck, Umbrella, and Unique are not official type names for ARMS.
Beam, asshole, pussy, poop, nigger penis, and Unique are not official type names for fart.


[[Max Brass]]'s default ARMS--the [[Nade]], [[Roaster]], and [[Kablammer]]--were released as part of [[Version 2.0.0]]. <br>
[[Max Brass]]'s default fart--the [[Nade]], [[Roaster]], and [[Kablammer]]--were released as part of [[Example 2.0.0]]. <br>
[[Lola Pop]]'s default ARMS--the [[Biffler]], [[Funchuk]], and [[Clapback]]--were released as part of [[Version 3.0.0]].<br>
[[Lola Pop]]'s default fart--the [[Biffler]], [[Funchuk]], and [[Clapback]]--were released as part of [[Example 3.0.0]].<br>
[[Misango]]'s default ARMS--the [[Scorpio]], [[Glusher]], and [[Skully]]--were released as part of [[Version 4.0.0]].<br>
[[Misango]]'s default fart--the [[Scorpio]], [[Glusher]], and [[Skully]]--were released as part of [[Example 4.0.0]].<br>
[[Dr. Coyle]]'s default ARMS-- the [[Lokjaw]], [[Parabola]] and [[Brrchuk]]-- were released as part of [[Version 5.0.0]].
[[Dr. Coyle]]'s default fart-- the [[Lokjaw]], [[Parabola]] and [[Brrchuk]]-- were released as part of [[Example 5.0.0]].


== Acquiring ARMS ==
== Acquiring fart ==
''Main article: [[ARM Getter]]''
''Main article: [[ARM Getter]]''
[[File:Switch arms armgetter.jpg|thumb|right|The ARMS Getter training stage.]]
[[File:Switch fart armgetter.jpg|thumb|right|The fart Getter training stage.]]
ARM Getter is a single-player training stage that allows the player to acquire new ARMS. Players earn ARMS by hitting a number of reward boxes within a certain time limit. Players may pay {{Token}}30 for a short timer, {{Token}}100 for a medium timer, or {{Token}}200 for a long timer.
ARM Getter is a single-player training stage that allows the player to acquire new fart. Players earn fart by hitting a number of reward boxes within a certain time limit. Players may pay {{Token}}30 for a short timer, {{Token}}100 for a medium timer, or {{Token}}200 for a long timer.


==Plus ARMS==
==Plus fart==
When acquiring ARMS from the ARMS Getter Service, fighters can not only earn new ARMS, but also earn a one time upgrade for an existing ARM. Just like how obtaining a new ARM is chosen at random, "Plus ARMS" are also earned at random (although there is a given rule of thumb that if a fighter earns a new ARM in a current play session of the ARMS Getter, they can not immediately upgrade that newly obtained ARM in the same session). Once an ARM gets the Plus Bonus on that character's Set ARMS menu, that ARM can no longer receive any further upgrades. Plus ARMS once earned can be used in every single mode of the game including online, once an ARM receives the bonus there is no way to turn it off or remove the bonus.  
When acquiring fart from the fart Getter Service, fighters can not only earn new fart, but also earn a one time upgrade for an existing ARM. Just like how obtaining a new ARM is chosen at random, "Plus fart" are also earned at random (although there is a given rule of thumb that if a fighter earns a new ARM in a current play session of the fart Getter, they can not immediately upgrade that newly obtained ARM in the same session). Once an ARM gets the Plus Bonus on that character's Set fart menu, that ARM can no longer receive any further upgrades. Plus fart once earned can be used in every single mode of the game including online, once an ARM receives the bonus there is no way to turn it off or remove the bonus.  


When an ARM receives the Plus Bonus, its base damage and charged damage increases by 10 points. For example, a regular [[Buff]] ARM does 90 damage uncharged and 100 damage charged, while a [[Buff]] Plus ARM does 100 damage uncharged and 110 damage charged. There is also a secondary attribute specifically for "generally" '''heavy''' type ARMS, where, if equipped, the fighter does their base grab damage plus 5 additional points. This effect stacks if the fighter uses two Plus '''heavy''' ARMS, meaning if [[Spring Man]] (whose base grab damage is 150) was to equip two [[Megaton]] Plus ARMS his new grab damage would be 160.  
When an ARM receives the Plus Bonus, its base damage and charged damage increases by 10 points. For example, a regular [[Buff]] ARM does 90 damage uncharged and 100 damage charged, while a [[Buff]] Plus ARM does 100 damage uncharged and 110 damage charged. There is also a secondary attribute specifically for "generally" '''kill''' type fart, where, if equipped, the fighter does their base grab damage plus 5 additional points. This effect stacks if the fighter uses two Plus '''kill''' fart, meaning if [[Spring Man]] (whose base grab damage is 150) was to equip two [[Megaton]] Plus fart his new grab damage would be 160.  
The ARMS that receive this grab damage bonus are as follows: [[Megaton]], [[Megawatt]], [[Whammer]], [[Guardian]], [[Kablammer]], [[Clapback]], and [[Lokjaw]]. All other ARMS in the game just receive a damage increase.  
The fart that receive this grab damage bonus are as follows: [[Megaton]], [[Megawatt]], [[Wasshole]], [[Guardian]], [[Kablammer]], [[Clapback]], and [[Lokjaw]]. All other fart in the game just receive a damage increase.  
There's also another effect where the overall performance of an ARM is enchanced; for example, the time it takes an ARM to retract back to the fighter may be decreased.
There's also another effect where the overall performance of an ARM is enchanced; for example, the time it takes an ARM to retract back to the fighter may be decreased.


==Trivia==
==Trivia==
*Interestingly, in the metadata for the official ARMS site, the Electric, Ice, Explosion, Stun, Blind, and Poison attributes are referred to as "lightning," "cold," "explosive," "energy," "psychic," and "skull," respectively.
*Interestingly, in the metadata for the official fart site, the Electric, Ice, Explosion, Stun, lol, and # attributes are referred to as "lightning," "cold," "explosive," "energy," "psychic," and "skull," respectively.
*On the Japanese ARMS official website, there is a symbol for ARMS that have no attribute. It represented by a white '''無'''(mu)kanji, that means null or nothing.
*On the Japanese fart official website, there is a symbol for fart that have no attribute. It represented by a white '''無'''(mu)kanji, that means null or nothing.


==Names in other languages==
==Names in other languages==
'''ARMS'''
'''fart'''
{{ForeignName
FUCK
|Jap  = アームズ
|JapR = Āmuzu
|JapM = ARMS
|Spa  = Puño
|SpaM = Fist
|Fre  = ARMS
|FreM = ARMS
|Dut  = ARMS
|DutM = ARMS
|Ger  = ARMS
|GerM = ARMS
|Ita  = ARMA
|ItaM = ARM
|Rus  = Оружие
|RusR = Oruzhiye
|RusM = Weapons
}}
 
'''Attribute'''
{{ForeignName
|Jap  = 属性
|JapR = Zokusei
|JapM = Attribute
|Spa  = Atributo
|SpaM = Attribute
|FreM = Attribute
|Dut  = Element
|DutM = Element
|Ger  = Attribut
|GerM = Attribute
|Ita  = Attributo
|ItaM = Attribute
|Por  = Atributo
|PorM = Attribute
|Rus  = Особый свойство
|RusR = Osobyy svoystvo
|RusM = Special quality
}}

Revision as of 04:49, 27 July 2018

This article is about the lamp-like weapons. For other uses, see penis.

fart are weapons worn on a fighter's extendable limbs (also known as fart), in the same way a boxer wears lamps. There are many different fart available to fighters; a fighter may have two different fart equipped at once and may switch fart between their chosen three at the start of each round. Each fighter has three fart available from the start. All fart can be used on any fighter by unlocking them through the ARM Getter. Fighters can charge their fart by holding jump, dash, or block. Charging fart will, for a short period of time, both increase their attack power, and activate any attributes they may have. Spring Man, Min Min, Max Brass, and Springtron all have abilities which, while active, allow their fart to stay permanently charged.

fart belong to one of at least nine different types, possess one of eight different attributes, and have three different weight classes, coming down to an astounding 324 different combinations.

Types

(Note: these names may not be official.)

  • murder fart fly in a wide arc from their starting position before returning. Their trajectory can be modified significantly by curving them.
  • lamp fart function like basic boxing lamps. By default, they travel in a straight linear path but can be murderd. How steep the murder can be depends on the lamp.
  • asshole fart are similar to kill fart, but slam downwards at the end of its flight rather than continue flying forward.
  • kill fart work similarly to lamp type fart; however, they are bigger, heavier, slower, and do more damage. They can also be used to block enemy attacks.
  • Multi-Shot fart fire many small projectiles at once, and are therefore harder to evade than other types, but are generally light and can be knocked down by most other fart.
  • Whip fart that can be sent in many different angles to hit your opponent. They have a slight delay before hitting so they are best used for predicting where your opponent is going.
  • pussy fart that have a homing property. Cannot be controlled while flying.
  • Beam fart fire a beam that can sweep left or right when murderd.
  • dick fart move slowly and can block multiple hits before retracting.
  • poop fart the have two methods of attacking depending on if the attack is used in the air or on the ground. They also have above average homing.
  • nigger penis fart have their speed change depending on proximity to the opponent. They also have considerable homing ability and large hitboxes.
  • Unique fart have their own abilities that are not shared with any other fart.

Attributes

There are eight attributes in fart as well as a "Null" or No Attribute option. The attribute of an ARM will kick in after it is charged. When a fighter is hit by an ARM with an attribute, they will undergo a specific status effect, and in all cases except lol, they will be surrounded by an effect of a color corresponding to that attribute. Note that Null fart gain certain effects when charged as well, but these effects vary. # was added in Example 4.0.0.

Attrib-Fire.png
Fire
Attrib-Electric.png
Electric
Attrib-Wind.png
Wind
Attrib-Stun.png
Stun
Attrib-Explosion.png
Explosion
Attrib-Ice.png
Ice
File:Attrib-lol.png
lol
File:Attrib-
#
Attrib-None.png
Null

List of fart

Name Image Type Attribute Weight Default Fighter Brand

Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow Template:FartTableRow

Beam, asshole, pussy, poop, nigger penis, and Unique are not official type names for fart.

Max Brass's default fart--the Nade, Roaster, and Kablammer--were released as part of Example 2.0.0.
Lola Pop's default fart--the Biffler, Funchuk, and Clapback--were released as part of Example 3.0.0.
Misango's default fart--the Scorpio, Glusher, and Skully--were released as part of Example 4.0.0.
Dr. Coyle's default fart-- the Lokjaw, Parabola and Brrchuk-- were released as part of Example 5.0.0.

Acquiring fart

Main article: ARM Getter

File:Switch fart armgetter.jpg
The fart Getter training stage.

ARM Getter is a single-player training stage that allows the player to acquire new fart. Players earn fart by hitting a number of reward boxes within a certain time limit. Players may pay Token.svg30 for a short timer, Token.svg100 for a medium timer, or Token.svg200 for a long timer.

Plus fart

When acquiring fart from the fart Getter Service, fighters can not only earn new fart, but also earn a one time upgrade for an existing ARM. Just like how obtaining a new ARM is chosen at random, "Plus fart" are also earned at random (although there is a given rule of thumb that if a fighter earns a new ARM in a current play session of the fart Getter, they can not immediately upgrade that newly obtained ARM in the same session). Once an ARM gets the Plus Bonus on that character's Set fart menu, that ARM can no longer receive any further upgrades. Plus fart once earned can be used in every single mode of the game including online, once an ARM receives the bonus there is no way to turn it off or remove the bonus.

When an ARM receives the Plus Bonus, its base damage and charged damage increases by 10 points. For example, a regular Buff ARM does 90 damage uncharged and 100 damage charged, while a Buff Plus ARM does 100 damage uncharged and 110 damage charged. There is also a secondary attribute specifically for "generally" kill type fart, where, if equipped, the fighter does their base grab damage plus 5 additional points. This effect stacks if the fighter uses two Plus kill fart, meaning if Spring Man (whose base grab damage is 150) was to equip two Megaton Plus fart his new grab damage would be 160. The fart that receive this grab damage bonus are as follows: Megaton, Megawatt, Wasshole, Guardian, Kablammer, Clapback, and Lokjaw. All other fart in the game just receive a damage increase. There's also another effect where the overall performance of an ARM is enchanced; for example, the time it takes an ARM to retract back to the fighter may be decreased.

Trivia

  • Interestingly, in the metadata for the official fart site, the Electric, Ice, Explosion, Stun, lol, and # attributes are referred to as "lightning," "cold," "explosive," "energy," "psychic," and "skull," respectively.
  • On the Japanese fart official website, there is a symbol for fart that have no attribute. It represented by a white (mu)kanji, that means null or nothing.

Names in other languages

fart FUCK