Byte & Barq: Difference between revisions
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*Whenever Byte is knocked down, a metal clanging sound effect can be heard. | *Whenever Byte is knocked down, a metal clanging sound effect can be heard. | ||
*When Byte is KO'd, Barq will rush to his side, even if he was recently knocked down. | *When Byte is KO'd, Barq will rush to his side, even if he was recently knocked down. | ||
*Byte and Barq are one of only two characters whose age is unknown with the other being Master Mummy | *Byte and Barq are one of only two characters whose age is unknown with the other being Master Mummy. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 21:41, 2 December 2017
Height | 6' 2" (189 cm) |
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Weight | 265 lb (120 kg) Total |
Age | Unknown |
Model | K-9000 |
Affiliation | Beach Patrol |
Stage | Buster Beach |
Hobbies | Avoiding salt water, fetch |
Size | |
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Arm Girth | |
Speed | |
Jumping | |
Bromance | |
Water Resistance |
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Byte & Barq are fighters in ARMS. They are a robotic duo that fight alongside each other. Byte is a tall police robot, while Barq is a cubic robot dog with a wheel for movement. Byte is controlled by the player, and Barq is controlled by the AI.
Appearance
Byte is a humanoid robot whose extendable arms resemble clockwork mainsprings. He has large wind-up keys on his shoulders. Though he does not seem to be wearing clothes, his design is reminiscent of a police uniform, complete with a badge on his hat-equivalent.
Byte's robotic canine partner Barq is shaped like a dog's head mounted on a single wheel. He wears sunglasses and, like Byte, has a beacon light on top of his head. These lights will flash when Byte and Barq's arms are charged.
Backstory
"The duo of police-robot Byte and dog-robot Barq makes for an intimidating beach-patrol team. In the heat of battle, Byte is known to take a big leap off Barq and rain down punches on opponents! But if they win the ARMS Grand Prix, who's gonna patrol Buster Beach?!" —Official Description
Abilities
The intended playstyle of Byte & Barq heavily revolves around negating Byte's mediocre stats by strategically utilizing Barq. Byte is somewhat slow, is considerably tall, and has an unorthodox dash, leaving him somewhat vulnerable on his own. Barq is AI controlled and can attack and move, enabling him to extend combos or take hits for Byte. Using a Rush attack will instantly revive Barq and merge him with Byte, removing the former from the playing field but instantly reviving him if he is knocked out. In addition, Byte's air game is greatly bolstered by Barq, who can be jumped on through several different approaches and behaves like a spring. Barq can be knocked out for five seconds at a time, however, and takes some time to return to Byte on occasion.
Throw Damage: 150
Barq's AI
By default, Barq will stay forward and to the right of Byte, though, between Barq's relatively slow movement speed and the potential for them to be separated (Such as if Byte gets thrown), this is sometimes difficult to maintain. If Barq cannot reach his default position of forward and to the right due to an obstruction (Such as a wall), his default position is moved to the same position but on Byte's left, and the converse is true as well. In addition, when Byte guards, or when an opponent fighter targeting Byte uses their Rush Attack, Barq will move to directly in front of Byte.
Barq's punches are based on a timer. This timer will only be active if Byte is not blocking, dashing, or jumping. Barq will throw a punch every five seconds if Byte does not attack. If Byte performs a punch, Barq will throw one a second later as long as no other action is being performed. After this punch, the timer resumes its five second cycle. If Byte's ARMS are charged, Barq's ARM will also be charged, and he will punch at the same time. If the punch timer is not active while Byte is knocked down, Barq will immediately punch along with Byte after he gets up. Barq's ARM resembles the Toaster. It does 30 damage uncharged and while charged, it does 70 damage and inflicts Fire. [1]
Version history
Version history | ||
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1.0.0 | Added to game. | |
1.1.0 | Fixed issue where Barq would warp a great distance away after Byte & Barq perform a rush attack while on a snake board. | |
2.1.0 | ▲ Barq now gets up quicker. | |
3.2.0 | ▲ Decreased time interval between Byte and Barq’s respective attacks. | |
4.0.0 | ▼Dash speed has been decreased. |
Quotes
Gallery
Costumes
Up | Left | Right | Down | ||
Blue |
Orange |
Green |
White |
To select a costume, click and hold , then hold in the direction of the desired costume while confirming with . Simply choosing a character without tilting the stick will select the first costume not taken (in the order of up-right-down-left) and if multiple players tilt the stick in the same direction while selecting the same character, they will be the same costume.
Promotional Art
Grand Prix Ending
Trivia
- Byte & Barq were revealed during the ARMS Direct 5.17.2017.
- Whenever Byte is knocked down, a metal clanging sound effect can be heard.
- When Byte is KO'd, Barq will rush to his side, even if he was recently knocked down.
- Byte and Barq are one of only two characters whose age is unknown with the other being Master Mummy.
Names in other languages
Byte & Barq
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The clockwork cops
|
References
- ↑ Jay Nite. An In-Depth Guide to Byte & Barq - ARMS, 25-06-2017, retrieved 26-06-2017