Version 2.1.0: Difference between revisions
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(→Changelog: Apparently I did have time) |
(Fixes spotted on reddit, this was really sloppy) |
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| {{buff}} Increased rush damage. | | {{buff}} Increased rush damage. | ||
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! rowspan="2" | [[Guardian]] | ! rowspan="2" | [[Guardian]]<ref>The Guardian's {{buff}} charge damage was also increased.</ref> | ||
| {{buff}} Made it so the electric shock when a charge attack connects lasts longer. | | {{buff}} Made it so the electric shock when a charge attack connects lasts longer. | ||
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! rowspan="2" | [[Seekie]] | ! rowspan="2" | [[Seekie]] | ||
| {{ | | {{nerf}} Increased retraction speed.<ref name="inverse">The official English translation was incorrect; Retraction speed was decreased.</ref> | ||
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| {{nerf}} Made it so the electric shock when a charge attack connects doesn’t last as long. | | {{nerf}} Made it so the electric shock when a charge attack connects doesn’t last as long. | ||
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! rowspan="3" | [[Ramram]] | ! rowspan="3" | [[Ramram]] | ||
| {{ | | {{nerf}} Increased retraction speed.<ref name="inverse" /> | ||
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| {{nerf}} Decreased expansion rate for charge attacks. | | {{nerf}} Decreased expansion rate for charge attacks. | ||
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! [[Cracker]] | ! [[Cracker]] | ||
| rowspan="3" | {{ | | rowspan="3" | {{nerf}} Increased retraction speed.<ref name="inverse" /> | ||
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! [[Popper]] | ! [[Popper]] | ||
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| {{nerf}} Decreased expansion rate when extending. | | {{nerf}} Decreased expansion rate when extending. | ||
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<references /> | |||
[[Category:Updates]] | [[Category:Updates]] |
Revision as of 13:40, 9 August 2017
Version 2.1.0 was an update for ARMS released on 2017-08-09, serving primarily to balance the game and revamp Training mode.
Changelog
- Moved Training to the top menu.
- Added five exercises to Training, and added difficulty level indications.
- Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
- When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
- Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
- Changed the pause, results, and replay menus in Training to be more convenient.
- For Best Stage in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration [sic] on them.
- Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
Fighter adjustments
Fighter | Adjustment(s) |
---|---|
Master Mummy | ▲ Increased dash speed. |
▲ Increased movement speed when jumping. | |
Mechanica | ▲ Increased movement speed when jumping. |
Kid Cobra | Adjusted floatation when performing a jump attack. |
Byte & Barq | ▲ Trained Barq to get up quicker. |
ARMS Adjustments
ARMS | Adjustment(s) |
---|---|
Boomerang | ▲ Increased speed when throwing in a wide curve. |
▲ Increased extension speed. | |
▲ Increased homing. | |
Coolerang | ▲ Increased extension speed. |
▲ Increased homing. | |
Revolver | ▲ Increased extension speed. |
▲ Improved curving performance. | |
▲ Increased retraction speed. | |
▲ Shortened the time needed from starting a rush to firing the first shot. | |
Retorcher | ▲ Improved curving performance. |
▲ Increased retraction speed. | |
▲ Increased expansion rate when extending. | |
Parasol | ▲ Increased expansion rate when extending. |
▲ Increased retraction speed. | |
▼ Decreased expansion rate for charge attacks. | |
Megawatt | ▲ Improved curving performance. |
▲ Increased retraction speed. | |
Slamamander | ▲ Increased homing |
Tribolt | ▲ Increased extension speed. |
▼ Decreased rush damage. | |
Triblast | ▲ Increased speed of charge attacks. |
Homie | ▲ Increased rush damage. |
Guardian[1] | ▲ Made it so the electric shock when a charge attack connects lasts longer. |
Corrected odd behavior that occurred when a rush attack connected with a wall or platform. | |
Blorb | Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted. |
Seekie | ▼ Increased retraction speed.[2] |
▼ Made it so the electric shock when a charge attack connects doesn’t last as long. | |
Ramram | ▼ Increased retraction speed.[2] |
▼ Decreased expansion rate for charge attacks. | |
▼ Decreased speed of charge attacks. | |
Cracker | ▼ Increased retraction speed.[2] |
Popper | |
Hydra | |
Bubb Buff |
▼ Decreased extension speed. |
▼ Decreased expansion rate when extending. |