Dash

From ARMS Institute, the ARMS Wiki
Jump to navigation Jump to search

A dash is a form of ground movement in ARMS that allows the fighters to move faster than regular walking. It is an essential part of maneuvering during a match, helping fighters evade attacks, close distance, or reposition quickly.

Basic Dashes

Ground Dash

The ground dash is the fastest form of ground movement in ARMS. All characters have access to this dash, which is performed by pressing the dash button and moving in any direction. The default dash button is:

  • Y/Leftbutton for Dual-stick grips / Sideways Joy-Con
  • L Button for Thumbs-up grip

While dashing on the ground, characters can punch, jump, and grab, but they cannot block. Additionally, the trajectory of the dash cannot be changed once the direction is chosen.

If the dash button is held down and the character has not punched, jumped, or grabbed during the dash, the character will lunge a bit further at the end of the dash, then enter a charging animation to charge both ARMS. While in the charging animation, the character can only punch, jump, or grab until the animation finishes or the dash button is released.

  • Dash Speed: All characters share the same ground dash time, which is 25 frames.

Air Dash

The air dash is performed by dashing while in the air. During this dash, characters can punch and grab, but similar to the ground dash, they cannot change their trajectory once the dash is initiated.

An air dash can be repeated if the character stays in the air for a long enough time. However, this window is quite large, meaning air dashing can only happen if the character jumps from a bouncy surface or from higher ground. On even terrain, a regular jump will permit only one air dash before landing.

When air dashing, the character will lose all downward momentum, stalling their descent for the duration of the dash.

If the dash button is held while air dashing and the character lands, they will enter their charging animation, where they can only punch, jump, or grab until either the charging animation ends or the dash button is released.

Character Specific Dashes

Ribbon Girl

  • When Ribbon Girl dashes in the air, she performs a Dive Bomb, dropping quickly to the ground. This is the fastest air dash in the game.

Ninjara

  • When Ninjara dashes in the air, he teleports in the direction of the dash, allowing him to avoid airborne ARMS and reposition quickly.

Min Min

  • Min Min can kick by dashing backwards on the ground or in any direction in the air. If any ARMS connect with her kick, the arm will be blocked.

Twintelle

  • When Twintelle dashes, she can hold the dash button, and the Actress Aura she emits slows down incoming ARMS, providing a defensive advantage.

Kid Cobra

  • Kid Cobra can dash when charged. The longer he's been charged, the more consecutive dashes he can perform, up to five dashes. His dashes also become quicker and cover more distance when charged, making him highly versatile for maneuvering.

Helix

  • When Helix dashes on the ground, he shrinks to the height of a small puddle and remains that size until the dash is released. However, this decreases his movement speed.

Lola Pop

  • If Lola Pop dashes in the air without moving in any direction, she will guard and puff up, dropping quickly to the ground before bouncing back up.

Misango

  • Misango’s blue mask increases his dash speed, giving him a slight edge in mobility compared to his normal state.
  • To perform a super dash, Misango must hold R, and after landing from a jump, continue holding R, and then press L to dash in any direction.
  • To perform a super jump, hold L until Misango is charged, then press R to jump further.

Dash Distance

Dash Distance (by distance)
Characters Amount
Ninjara 119%
Dr. Coyle 111%
Lola Pop, Misango 103%
Spring Man, Min Min, Twintelle, Springtron 100%
Ribbon Girl, Byte & Barq 97%
Max Brass 94%
Master Mummy, Mechanica, Kid Cobra 86%
Helix 56%
Charge Dash Distance (by distance)
Characters Amount
Dr. Coyle 133%
Ninjara, Mechanica 118%
Spring Man, Ribbon Girl, Min Min, Twintelle, Lola Pop, Misango, Springtron 100%
Byte & Barq 95%
Max Brass 91%
Master Mummy 83%
Kid Cobra 80%
Helix 77%
Techniques in ARMS
Basic Moves BlockChargeDashGrabJumpPunch
Advanced Techniques