Grab

A grab is a special move that can be performed by punching with both ARMS at once (
and
or
and
at the same time when using traditional controls). While they do more damage than ordinary punches, they also leave their user more vulnerable.
When a fighter grabs, both of their ARMS are locked together by a wide, green, decorative beam, which heads towards the targeted opponent. If this beam connects with their target, they will be brought together—note that if the grab connected while the grab user was on the ground, they will pull their target towards them, and if it connected while they were in the air, they will pull themselves towards their target. After connecting, the grab user will throw their opponent, dealing 150 to 200 damage, depending on the fighter used. After being thrown, a fighter will recover, similar to being knocked down by an ordinary punch. Grabs are significantly more powerful than standard attacks—in fact, the most powerful charged ARM in the game, the Kablammer, is equal in damage to the weakest throws—but they also leave a fighter open to attack, as both their ARMS are used.
Grabs cannot be blocked by shielding, but they can be deflected if their target hits of the grab with one of their ARMS. In a battle with more than two fighters, a fighter can also interrupt a throw by attacking the person who is grabbing; however, some fighters leap into the air as part of their throwing animation, such as Mechanica, Kid Cobra and Ninjara, which can make them harder to interrupt.
| Throw damage by fighter (by character) | |
|---|---|
| Spring Man | 150 HP |
| Ribbon Girl | 150 HP |
| Ninjara | 150 HP |
| Master Mummy | 200 HP |
| Min Min | 150 HP |
| Mechanica | 160 HP |
| Twintelle | 160 HP |
| Byte & Barq | 150 HP |
| Kid Cobra | 170 HP |
| Helix | 150 HP |
| Max Brass | 170 HP |
| Lola Pop | 150 HP |
| Misango (in no mask) | 160 HP |
| Misango (in red mask) | 180 HP |
| Misango (in yellow or blue mask) | 150 HP |
| Springtron | 150 HP |
| Dr. Coyle | 150 HP (200 HP in Grand Prix) |
| Hedlok (in certain modes) | 200 HP |
| Throw damage by fighter (by damage) | |
|---|---|
| Spring Man, Ribbon Girl, Ninjara, Min Min, Byte & Barq, Helix, Lola Pop, Misango (in yellow or blue mask), Springtron, and Dr. Coyle | 150 HP |
| Mechanica, Twintelle, and Misango (in no mask) | 160 HP |
| Kid Cobra and Max Brass | 170 HP |
| Misango (in red mask) | 180 HP |
| Master Mummy, Dr. Coyle (Grand Prix), and Hedlok (in certain modes) | 200 HP |
Plus ARMS
Certain ARMS that are upgraded to the (+) status will grant an additional 5 damage to the user's grab when equipped. This bonus applies per ARM, meaning if a fighter has two of these Plus ARMS equipped, they will receive 10 extra damage to their grab.
The ARMS that provide this bonus are:
Grab Appearance
The appearance of the grab beam depends on the fighter, similar to their ARMS. The beams reflect elements of their attire, symbols, and even fans, all of which are styled after objects or themes related to the fighter’s overall appearance or associations. Below are the details of each fighter's grab beam:
- Spring Man and Springtron: Their grab beams take the appearance of three springs. The beam shakes when initiating the grab and stops shaking once their opponent is successfully grabbed.
- Ribbon Girl: Her grab beam consists of a ribbon, with a bow in the middle. When successfully grabbing her opponent, two bowless ribbons appear.
- Ninjara: His grab beam appears as a single chain. When successfully grabbing his opponent, two more chains appear.
- Master Mummy: His grab beam consists of three bandages crossing each other in the middle. When successfully grabbing his opponent, the bandages separate from each other.
- Min Min: Her grab beam takes the form of a two-way spiral pattern, similar to her hat. When successfully grabbing her opponent, two more of these patterns appear.
- Mechanica: Her grab beam consists of barricade tape. When successfully grabbing her opponent, two additional barricade tapes appear.
- Twintelle: Her grab beam takes the form of a flower stem with a few leaves and a rose in the middle. When successfully grabbing her opponent, one more flower stem appears alongside another rose.
- Byte & Barq: Byte's grab beam consists of clockwork mainsprings with a wind-up key turning counterclockwise in the middle. When Byte successfully grabs his opponent, a second clockwork mainspring appears, and the wind-up key disappears.
- Kid Cobra: His grab beam resembles scales of a snake. The beam waves when initiating the grab, and when successfully grabbing his opponent, the beam stops waving and "wraps" around them, similar to a snake wrapping its prey.
- Helix: His grab beam consists of twisting DNA molecules. When successfully grabbing his opponent, a second row of DNA molecules appears.
- Max Brass: His grab beam takes the form of the Grand Prix championship belt. When successfully grabbing his opponent, two additional belts appear.
- Lola Pop: Her grab beam resembles playing cards. When successfully grabbing her opponent, another set of playing cards appears.
- Misango: His grab beam looks like a stylized friendship bracelet. When successfully grabbing his opponent, another friendship bracelet appears.
- Dr. Coyle: Her grab beam consists of computer motherboard circuits. When successfully grabbing her opponent, another set of motherboard circuits appears.
| Techniques in ARMS | |
|---|---|
| Basic Moves | Block • Charge • Dash • Grab • Jump • Punch |
| Advanced Techniques | |