Team Fight: Difference between revisions
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* Have more total health than the other team. | * Have more total health than the other team. | ||
The first team to win a set amount of rounds is considered the winner of the match, like a normal [[Fight]]. | The first team to win a set amount of rounds is considered the winner of the match, like a normal [[Fight]]. | ||
Each team is connected by a tether that keeps them from getting too far apart; if one [[fighter]] moves beyond the limit of the tether, the other will be dragged along with them. This encourages fighters to stay closer together. This also makes [[Grab|grabs]] more powerful, because successfully grabbing and throwing one player on the opposing team will also cause the other to be pulled towards their ally and slammed into the ground for an additional 100 damage. In order for this to happen, however, the grab must be fully executed (e.g. [[Helix]] must complete his three-kick [[grab]] animation); if interrupted mid-grab, no other fighters will be slammed into the ground. | Each team is connected by a tether that keeps them from getting too far apart; if one [[fighter]] moves beyond the limit of the tether, the other will be dragged along with them. This encourages fighters to stay closer together. This also makes [[Grab|grabs]] more powerful, because successfully grabbing and throwing one player on the opposing team will also cause the other to be pulled towards their ally and slammed into the ground for an additional 100 damage. In order for this to happen, however, the grab must be fully executed (e.g. [[Helix]] must complete his three-kick [[grab]] animation); if interrupted mid-grab, no other fighters will be slammed into the ground but the damage will still count for the grabbed player. | ||
== Changeable Rules == | == Changeable Rules == | ||
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* Rush gauge | * Rush gauge | ||
* COM skill | * COM skill | ||
==Related Badges== | |||
:''Main article: [[Badge Stash]]'' | |||
{| class="wikitable unsortable" | |||
|- | |||
! width="280px" | Description !! Reward !! Design !! Unlock Criteria | |||
{{BadgesTableRow|You played Team Fight for<br>the first time. It's all about<br>making those combos!|10|Unknown|Play [[Team Fight]] for the first time in [[Version 3.2.0]] or higher.}} | |||
{{BadgesTableRow|You defeated both opponents in<br>Team Fight even after your partner<br>got defeated. Two birds, one you!|30|Unknown|Knock-out the opponent team when your partner is KO'd in [[Team Fight]].}} | |||
|} | |||
==Names in other languages== | ==Names in other languages== |
Latest revision as of 22:06, 5 January 2023
This page is a stub and needs more information. Please help ARMS Institute by expanding it.
Team Fight is a battle mode in ARMS, available since Version 1.0.0. It is similar to a regular Fight match but introduces a team-based element. Up to four players can play Team Fight, with any vacancies filled by CPU players.
Overview
In Team Fight, two teams of two players go head-to-head on any stage - one Orange team, and one Green team. To win a round, a team must meet one of the following criteria:
- Be the last team standing.
- Have more players remaining than the other team.
- Have more total health than the other team.
The first team to win a set amount of rounds is considered the winner of the match, like a normal Fight. Each team is connected by a tether that keeps them from getting too far apart; if one fighter moves beyond the limit of the tether, the other will be dragged along with them. This encourages fighters to stay closer together. This also makes grabs more powerful, because successfully grabbing and throwing one player on the opposing team will also cause the other to be pulled towards their ally and slammed into the ground for an additional 100 damage. In order for this to happen, however, the grab must be fully executed (e.g. Helix must complete his three-kick grab animation); if interrupted mid-grab, no other fighters will be slammed into the ground but the damage will still count for the grabbed player.
Changeable Rules
Main article: Rules
In Team Fight, the following rules can be changed:
- Team combinations
- Time limit
- Match winning conditions
- Items
- HP
- Rush gauge
- COM skill
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You played Team Fight for the first time. It's all about making those combos! |
10 | Play Team Fight for the first time in Version 3.2.0 or higher. | |
You defeated both opponents in Team Fight even after your partner got defeated. Two birds, one you! |
30 | Knock-out the opponent team when your partner is KO'd in Team Fight. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Chinese (Traditional) | 團隊對戰 Tyùhndeuih Deuijin |
Team Fight |
Chinese (Simplified) | 团队对战 Tuánduì Duìzhàn |
Team Fight |
Spanish | Combate en equipo | Team Fight |
Modes in ARMS | |||||||
---|---|---|---|---|---|---|---|
Grand Prix | |||||||
Versus | Fight • Team Fight • V-Ball • Hoops • Skillshot • 1-on-100 • VS Hedlok • Hedlok Scramble • ARMS Test • Rules • Replay | ||||||
Party Match (Party Crash) | |||||||
Ranked Match | |||||||
Friends | Party Match • Arena | ||||||
Local LAN Play | |||||||
Training | |||||||
Help | Dashboard | Stats | Recent Replays | Gallery | Badges | Set ARMS | Get ARMS |
Tournament |