Help
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The Help menu in ARMS is a section of the main menu that contains useful tips and information. The full contents of the Help menu can be found in the gallery below.
Help
Basic Controls
Thumbs-up grip
: Dash
(up): Change target
- Tilt both Joy-Con*: Move
- Turn both Joy-Con inward: Guard
: Rush
: Jump
- Punch forward with a Joy-Con: Punch
- Punch forward with both Joy-Con: Grab
*-The plural form of Joy-Con is the same as its singular form.
Joy-Con grip
: Rush
: Move
: Guard
(up): Change target
: Jump
: Dash
: Punch (R)
: Punch (L)
+
: Grab
Handheld mode
: Rush
: Move
: Guard
(up): Change target
: Jump
: Dash
: Punch (R)
: Punch (L)
+
: Grab
Joy-Con sideways
: Rush
: Move
: Guard
: Change target
: Jump
: Dash
: Punch (R)
: Punch (L)
+
: Grab
Nintendo Switch Pro Controller
: Rush
: Move
: Guard
(up): Change target
: Jump
: Dash
: Punch (R)
: Punch (L)
+
: Grab
Modes & Rules
- Punch or get punched - that’s what ARMS is all about!
- Each fighter can take three ARMS into a match to switch between each round - choose wisely!
- In matches with more than two fighters, the last one standing wins!
V-Ball
- Hit the ball back before it explodes!
- The ball will explode if it hits the ground or too much time passes!
- Hit the ball with both ARMS to set it up, and then hit it again to spike it!
Hoops
- There’s no ball to worry about - it’s all about throwing your opponent into the hoop!
- Dunk or toss ‘em in for 2 points, or drain ‘em from behind the arc for 3!
- First to 10 points wins - dunk for maximum style!
Skillshot
- Keep smashing those targets and rack up as many points as you can before time runs out!
- Chain target smashes together to score bonus points!
1-on-100
- It’s you against 100 - can you take ‘em all down?!
- Be sure to use the items that appear each level-up!
Party Match
- Fun, friendly matches of various game types!
Ranked Match
- Serious matches that put your rank on the line!
Get ARMS
- Spend your hard-earned cash to try to get new ARMS!
- Hit a clock - extend your time. Hit a box - get an ARM!
- The higher your score, the more boxes show up. Gotta collect all those ARMS!
Items
- Items can appear midmatch, so keep an eye out!
- Get close to the HP juice to steadily restore your HP!
- Get close to the rush juice to fill your rush gauge!
- Get hit by a fire bomb and you’ll get burned!
- Get hit by a fire shock and you’ll get shocked!
Tips & Tricks
(This section refers to thumbs-up grip controls)
- Dashing
and jumping
are the keys to victory!
- You can dash
while jumping
too!
- When your rush gauge is full, press
or
to unleash a rush!
- Tilt the Joy-Con controllers toward each other to guard!
- Hold dash
to charge up a charge punch!
- Hold jump
to charge up a charge punch!
- Bigger fighters can take a few hits without flinching!
- Different ARMS extend differently and have different speed and damage!
- Heavy ARMS will deflect lighter ones!
- When you get knocked down, you’ll get up in the direction you tilt the Joy-Con controllers.
- If one of your ARMS gets disabled, you won’t be able to use it for a bit!
- If your opponent likes to guard, that means more chances to grab!
- Grabs can be deflected with one-arm punches!
- The longer you charge up for a charge punch, the more time you’ll have to throw one!
- The more you punch, the faster your rush gauge will fill!
- If you take too many hits while guarding, your ARMS will be disabled!
- Your own ARMS’ explosions can damage you!
- If you block a punch and then dash
right after, you’ll do an insta-counter!
- If you send an opponent flying, you can keep attacking them in midair!
- Unleashing a rush will deflect any incoming punches in that instant!
The Fighters
Spring Man
- Spring Man, aka “the bouncer”!
- When Spring Man’s health gets low, his ARMS stay perma-charged!
- If Spring Man gets hit right when his charge wears off, the punch will be deflected!
- The springboards in Spring Stadium can change the course of a match!
Ribbon Girl
- Ribbon Girl, aka “the airess”!
- Ribbon Girl can jump multiple times in midair!
- Ribbon Girl can hold dash in midair to dive-bomb!
- The boxes that pop up in Ribbon Ring add a fun twist!
Ninjara
- Ninjara, aka “the student of stealth”!
- Ninjara can warp by dashing while jumping!
- When Ninjara blocks a punch, he counters with a warp!
- At Ninja College, it’s a battle for the high ground on the grand stairs!
Master Mummy
- Master Mummy, aka “the grim creeper”!
- Master Mummy’s massive body lets him take punches without flinching!
- When Master Mummy guards, his health regenerates!
- Bust open the floor at the Mausoleum to reveal a trampoline!
Min Min
- Min Min, aka “the ramen bomber”!
- When Min Min dashes in midair, she does a spin kick that can repel attacks!
- When Min Min charges up, her left arm turns into a dragon!
- The curved shape of the Ramen Bowl makes for spicy fights!
Mechanica
- Mechanica, aka “the scrapyard scrapper”!
- Mechanica can hold jump and dash to hover!
- Mechanica’s metallic body lets her absorb blows without flinching!
- At the Scrapyard it’s important to protect the high ground!
Twintelle
- Twintelle, aka “the silver screen queen”!
- Twintelle can slow down incoming punches while she’s charging up!
- Twintelle can hold dash in midair to air-charge!
- You can bounce off the cars at Cinema Deux to jump high!
Byte & Barq
- Byte & Barq, aka “the clockwork cops”!
- Byte & Barq fight as a team!
- When Byte jumps off of Barq, he can repel punches and do a high jump!
- You might just become a big fan of the little platform at Buster Beach!
Kid Cobra
- Kid Cobra, aka “the speed demon”!
- Kid Cobra will quick-step if he dashes while charged!
- Kid Cobra’s dash is a bit slow, but he jumps really fast!
- Hop on the snakeboards at the Snake Park to add some style to your fights!
Helix
- Helix, aka “the ‘man’ of mystery”!
- Helix can extend his body by holding jump!
- Helix can shrink his body while holding dash!
- At the DNA Lab, using the tubes for offense AND defense is the key!
Max Brass
- Max Brass, aka "the commish"!
- Max Brass's ARMS stay perma-charged when he's in trouble, which will make him perma-buff!
- When Max Brass only completes a partial charge, he releases a shockwave that deflects incoming punches.
- Master the different levels of the Sky Arena to achieve victory!
Lola Pop
- Lola Pop, aka "the sucker puncher"!
- When Lola Pop has her guard up, she can move forward and back in her inflated state!
- Lola Pop can inflate and air-guard when she dashes midair!
- On Via Dolce, the key to victory is threading your punches through the cafés!
Misango
- Misango, aka "the spirited fighter"!
- When Misango charges up, his spirit companion imbues him with a special power determined by its color!
- If Misango charges up when his guardian spirit turns red, he can take punch after punch without flinching!
- Misango automatically guards during a rush he starts when his spiritual companion's glowing yellow.
- When the woven sprite beside him glows blue, Misango's charge will increase his speed!
- If Misango holds a guard, the guardian spirit beside him goes into full-on protective mask mode.
- Use the pillars and sloping terrain of the Temple Grounds to your advantage.
Springtron
- Springtron, aka "the mean machine"!
- Springtron releases a shockwave that deflects incoming punches when he breaks off a charge before it's complete.
- When Springtron completes a charge, he releases a huge shockwave that deflects incoming punches!
- The Sparring Ring has no gimmicks-it's a true test of skill!
Dr. Coyle
- Dr. Coyle, aka "the rad scientist"!
- The doc can activate one of her extra, built-in ARMs during a fully charged punch!
- Whenever Dr. Coyle holds a guard, she goes into full-on stealth mode!
- Watch out for those conveyor belts in [NAME REDACTED]! They can quickly change the direction of a battle.
Extra Stuff
- Home button can’t be used in matches, lobbies, etc., when using the thumbs-up grip.
- Study replays for keys to victory and causes of defeat!
- If you quit a Grand Prix partway through, you can continue later from where you left off!
- Apparently there’s a secret way to change your fighter’s color when selecting one…
- Warm-Up is a time-killing mode you can only play in multiplayer lobbies!
- Perfect wins are worth a big chunk of bonus cash!
- The dev team’s best ARM Getter score is 30,780!
- The dev team’s best time on 1-on-100 is 3:24.16!
- The symbol that appears when each fighter guards is their logo!
- The ARMS Grand Prix grand finale averages 100% viewership!
Help Pages
Names in other languages
Language | Name | Meaning |
---|---|---|
Chinese (Traditional) | 幫助 Bōngjoh |
Help |
Chinese (Simplified) | 帮助 Bāngzhù |
Help |
Modes in ARMS | |||||||
---|---|---|---|---|---|---|---|
Grand Prix | |||||||
Versus | Fight • Team Fight • V-Ball • Hoops • Skillshot • 1-on-100 • VS Hedlok • Hedlok Scramble • ARMS Test • Rules • Replay | ||||||
Party Match (Party Crash) | |||||||
Ranked Match | |||||||
Friends | Party Match • Arena | ||||||
Local LAN Play | |||||||
Training | |||||||
Help | Dashboard | Stats | Recent Replays | Gallery | Badges | Set ARMS | Get ARMS |
Tournament |