Rules: Difference between revisions

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[[ARMS (game)|ARMS]] allows players to set various match '''rules'''. They include:<ref>[https://www.youtube.com/watch?v=Pp5MQPDaLp8 ARMS - Title Screen, Menu, & Options Tour (Grand Prix, Ranked Battle, & More).] GameXplain. Retrieved {{#dateformat:2017-06-05}}.</ref>
[[ARMS (game)|ARMS]] allows players to set various match '''rules'''. Not all rules can be altered in all modes, and these include:<ref>[https://www.youtube.com/watch?v=Pp5MQPDaLp8 ARMS - Title Screen, Menu, & Options Tour (Grand Prix, Ranked Battle, & More).] GameXplain. Retrieved {{#dateformat:2017-06-05}}.</ref>
*Whether players should be on teams
*Whether players should be on teams, and which combination of players are put on each team;
*The time limit (unlimited to 99 seconds)
**These can be one of the following combinations:
*How many matches must be won to be declared the winner (1, 2, or 3)
*** Players 1 and 2 versus Players 3 and 4
*Whether to spawn items
*** Players 1 and 3 versus Players 2 and 4
*The HP each fighter starts with (Normal, infinite, or one-punch K.O.)
*** Players 1 and 4 versus Players 2 and 3
*Whether the rush gauge should start full
*The time limit (unlimited or 99 seconds);
*How many COM players to include, and their skill level (difficulty levels 1-7, stationary/won't move, or evasive/dodges attacks)
*How many matches must be won to be declared the winner (first to 1, 2, or 3);
*Whether to spawn items or not (albeit with no control over which items spawn);
*The HP each fighter starts with (1000, as normal, infinite, or one-punch K.O.);
*The properties of the rush gauge;
**These include turning the rush gauge off entirely, having the gauge be constantly full for all fighters or just players only, or having the rush gauge act as normal.
*How many COM players to include (1 through 3);
*The skill level of each COM player;
** These can be either a difficulty from 1 through 7, like [[Grand Prix]], stationary or evasive.
== References ==
== References ==
<references />
<references />


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Revision as of 15:20, 20 June 2017

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ARMS allows players to set various match rules. Not all rules can be altered in all modes, and these include:[1]

  • Whether players should be on teams, and which combination of players are put on each team;
    • These can be one of the following combinations:
      • Players 1 and 2 versus Players 3 and 4
      • Players 1 and 3 versus Players 2 and 4
      • Players 1 and 4 versus Players 2 and 3
  • The time limit (unlimited or 99 seconds);
  • How many matches must be won to be declared the winner (first to 1, 2, or 3);
  • Whether to spawn items or not (albeit with no control over which items spawn);
  • The HP each fighter starts with (1000, as normal, infinite, or one-punch K.O.);
  • The properties of the rush gauge;
    • These include turning the rush gauge off entirely, having the gauge be constantly full for all fighters or just players only, or having the rush gauge act as normal.
  • How many COM players to include (1 through 3);
  • The skill level of each COM player;
    • These can be either a difficulty from 1 through 7, like Grand Prix, stationary or evasive.

References

Modes in ARMS
Grand Prix
Versus FightTeam FightV-BallHoopsSkillshot1-on-100VS HedlokHedlok ScrambleARMS TestRulesReplay
Party Match (Party Crash)
Ranked Match
Friends Party MatchArena
Local
LAN Play
Training
Help Dashboard Stats Recent Replays Gallery Badges Set ARMS Get ARMS
Tournament