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The '''Help''' menu in [[ARMS (game)|ARMS]] is a section of the main menu that contains useful tips and information. The full contents of the Help menu can be found in the gallery below. | |||
== Help == | |||
=== Basic Controls === | |||
==== Thumbs-up grip ==== | |||
* {{Button|L}}: Dash | |||
* {{Button|Dbuttons}} (up): Change target | |||
* Tilt both Joy-Con<sup><nowiki>*</nowiki></sup>: Move | |||
* Turn both Joy-Con inward: Guard | |||
* {{Button|Zr}}: Rush | |||
* {{Button|R}}: Jump | |||
* Punch forward with a Joy-Con: Punch | |||
* Punch forward with both Joy-Con: Grab | |||
<nowiki>*</nowiki><small>''-The plural form of Joy-Con is the same as its singular form.''</small> | |||
==== Joy-Con grip ==== | |||
* {{Button|R}}: Rush | |||
* {{Button|Lstick}}: Move | |||
* {{Button|Lstickclick}}: Guard | |||
* {{Button|Dbuttons}} (up): Change target | |||
* {{Button|X}}: Jump | |||
* {{Button|Y}}: Dash | |||
* {{Button|A}}: Punch (R) | |||
* {{Button|B}}: Punch (L) | |||
* {{Button|A}}+{{Button|B}}: Grab | |||
==== Handheld mode ==== | |||
* {{Button|R}}: Rush | |||
* {{Button|Lstick}}: Move | |||
* {{Button|Lstickclick}}: Guard | |||
* {{Button|Dbuttons}} (up): Change target | |||
* {{Button|X}}: Jump | |||
* {{Button|Y}}: Dash | |||
* {{Button|A}}: Punch (R) | |||
* {{Button|B}}: Punch (L) | |||
* {{Button|A}}+{{Button|B}}: Grab | |||
==== Joy-Con sideways ==== | |||
* {{Button|Sr}}: Rush | |||
* {{Button|Stick}}: Move | |||
* {{Button|Stick}}: Guard | |||
* {{Button|Zl}}: Change target | |||
* {{Button|Upbutton}}: Jump | |||
* {{Button|Leftbutton}}: Dash | |||
* {{Button|Rightbutton}}: Punch (R) | |||
* {{Button|Downbutton}}: Punch (L) | |||
* {{Button|Downbutton}}+{{Button|Rightbutton}}: Grab | |||
==== Nintendo Switch Pro Controller ==== | |||
* {{Button|R}}: Rush | |||
* {{Button|Lstick}}: Move | |||
* {{Button|Lstickclick}}: Guard | |||
* {{Button|Dpad}} (up): Change target | |||
* {{Button|X}}: Jump | |||
* {{Button|Y}}: Dash | |||
* {{Button|A}}: Punch (R) | |||
* {{Button|B}}: Punch (L) | |||
* {{Button|A}}+{{Button|B}}: Grab | |||
=== Modes & Rules === | |||
* Punch or get punched - that’s what ARMS is all about! | |||
* Each fighter can take three ARMS into a match to switch between each round - choose wisely! | |||
* In matches with more than two fighters, the last one standing wins! | |||
==== V-Ball ==== | |||
* Hit the ball back before it explodes! | |||
* The ball will explode if it hits the ground or too much time passes! | |||
* Hit the ball with both ARMS to set it up, and then hit it again to spike it! | |||
==== Hoops ==== | |||
* There’s no ball to worry about - it’s all about throwing your opponent into the hoop! | |||
* Dunk or toss ‘em in for 2 points, or drain ‘em from behind the arc for 3! | |||
* First to 10 points wins - dunk for maximum style! | |||
==== Skillshot ==== | |||
* Keep smashing those targets and rack up as many points as you can before time runs out! | |||
* Chain target smashes together to score bonus points! | |||
==== 1-on-100 ==== | |||
* It’s you against 100 - can you take ‘em all down?! | |||
* Be sure to use the items that appear each level-up! | |||
==== Party Match ==== | |||
* Fun, friendly matches of various game types! | |||
==== Ranked Match ==== | |||
* Serious matches that put your rank on the line! | |||
==== Get ARMS ==== | |||
* Spend your hard-earned cash to try to get new ARMS! | |||
* Hit a clock - extend your time. Hit a box - get an ARM! | |||
* The higher your score, the more boxes show up. Gotta collect all those ARMS! | |||
==== Items ==== | |||
* Items can appear midmatch, so keep an eye out! | |||
* Get close to the HP juice to steadily restore your HP! | |||
* Get close to the rush juice to fill your rush gauge! | |||
* Get hit by a fire bomb and you’ll get burned! | |||
* Get hit by a fire shock and you’ll get shocked! | |||
=== Tips & Tricks === | |||
''(This section refers to thumbs-up grip controls)'' | |||
* Dashing {{Button|L}} and jumping {{Button|R}} are the keys to victory! | |||
* You can dash {{Button|L}} while jumping {{Button|R}} too! | |||
* When your rush gauge is full, press {{Button|Zl}} or {{Button|Zr}} to unleash a rush! | |||
* Tilt the Joy-Con controllers toward each other to guard! | |||
* Hold dash {{Button|L}} to charge up a charge punch! | |||
* Hold jump {{Button|R}} to charge up a charge punch! | |||
* Bigger fighters can take a few hits without flinching! | |||
* Different ARMS extend differently and have different speed and damage! | |||
* Heavy ARMS will deflect lighter ones! | |||
* When you get knocked down, you’ll get up in the direction you tilt the Joy-Con controllers. | |||
* If one of your ARMS gets disabled, you won’t be able to use it for a bit! | |||
* If your opponent likes to guard, that means more chances to grab! | |||
* Grabs can be deflected with one-arm punches! | |||
* The longer you charge up for a charge punch, the more time you’ll have to throw one! | |||
* The more you punch, the faster your rush gauge will fill! | |||
* If you take too many hits while guarding, your ARMS will be disabled! | |||
* Your own ARMS’ explosions can damage you! | |||
* If you block a punch and then dash {{Button|L}} right after, you’ll do an insta-counter! | |||
* If you send an opponent flying, you can keep attacking them in midair! | |||
* Unleashing a rush will deflect any incoming punches in that instant! | |||
=== The Fighters === | |||
==== Spring Man ==== | |||
* Spring Man, aka “the bouncer”! | |||
* When Spring Man’s health gets low, his ARMS stay perma-charged! | |||
* If Spring Man gets hit right when his charge wears off, the punch will be deflected! | |||
* The springboards in Spring Stadium can change the course of a match! | |||
==== Ribbon Girl ==== | |||
* Ribbon Girl, aka “the airess”! | |||
* Ribbon Girl can jump multiple times in midair! | |||
* Ribbon Girl can hold dash in midair to dive-bomb! | |||
* The boxes that pop up in Ribbon Ring add a fun twist! | |||
==== Ninjara ==== | |||
* Ninjara, aka “the student of stealth”! | |||
* Ninjara can warp by dashing while jumping! | |||
* When Ninjara blocks a punch, he counters with a warp! | |||
* At Ninja College, it’s a battle for the high ground on the grand stairs! | |||
==== Master Mummy ==== | |||
* Master Mummy, aka “the grim creeper”! | |||
* Master Mummy’s massive body lets him take punches without flinching! | |||
* When Master Mummy guards, his health regenerates! | |||
* Bust open the floor at the Mausoleum to reveal a trampoline! | |||
==== Min Min ==== | |||
* Min Min, aka “the ramen bomber”! | |||
* When Min Min dashes in midair, she does a spin kick that can repel attacks! | |||
* When Min Min charges up, her left arm turns into a dragon! | |||
* The curved shape of the Ramen Bowl makes for spicy fights! | |||
==== Mechanica ==== | |||
* Mechanica, aka “the scrapyard scrapper”! | |||
* Mechanica can hold jump and dash to hover! | |||
* Mechanica’s metallic body lets her absorb blows without flinching! | |||
* At the Scrapyard it’s important to protect the high ground! | |||
==== Twintelle ==== | |||
* Twintelle, aka “the silver screen queen”! | |||
* Twintelle can slow down incoming punches while she’s charging up! | |||
* Twintelle can hold dash in midair to air-charge! | |||
* You can bounce off the cars at Cinema Deux to jump high! | |||
==== Byte & Barq ==== | |||
* Byte & Barq, aka “the clockwork cops”! | |||
* Byte & Barq fight as a team! | |||
* When Byte jumps off of Barq, he can repel punches and do a high jump! | |||
* You might just become a big fan of the little platform at Buster Beach! | |||
==== Kid Cobra ==== | |||
* Kid Cobra, aka “the speed demon”! | |||
* Kid Cobra will quick-step if he dashes while charged! | |||
* Kid Cobra’s dash is a bit slow, but he jump really fast! | |||
* Hop on the snakeboards at the Snake Park to add some style to your fights! | |||
==== Helix ==== | |||
* Helix, aka “the ‘man’ of mystery”! | |||
* Helix can extend his body by holding jump! | |||
* Helix can shrink his body while holding dash! | |||
* At the DNA Lab, using the tubes for offense AND defense is the key! | |||
==== Max Brass ==== | |||
* Max Brass, aka "the commish"! | |||
* Max Brass's ARMS stay perma-charged when he's in trouble, which will make him perma-buff! | |||
* When Max Brass only completes a partial charge, he releases a shockwave that deflects incoming punches. | |||
* Master the different levels of the Sky Arena to achieve victory! | |||
==== Lola Pop ==== | |||
* Lola Pop, aka "the sucker puncher"! | |||
* When Lola Pop has her guard up, she can move forward and back in her inflated state! | |||
* Lola Pop can inflate and air-guard when she dashes midair! | |||
* On Via Dolce, the key to victory is threading your punches through the cafés! | |||
=== Extra Stuff === | |||
* Home button can’t be used in matches, lobbies, etc., when using the thumbs-up grip. | |||
* Study replays for keys to victory and causes of defeat! | |||
* If you quit a Grand Prix partway through, you can continue later from where you left off! | |||
* Apparently there’s a secret way to change your fighter’s color when selecting one… | |||
* Warm-Up is a time-killing mode you can only play in multiplayer lobbies! | |||
* Perfect wins are worth a big chunk of bonus cash! | |||
* The dev team’s best ARM Getter score is 30,780! | |||
* The dev team’s best time on 1-on-100 is 3:24.16! | |||
* The symbol that appears when each fighter guards is their logo! | |||
* The ARMS Grand Prix grand finale averages 100% viewership! | |||
== Help Pages == | |||
{{CollapseBox|Expand to see gallery.| | |||
<gallery style="background-color:white !important;"> | |||
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{{NavboxModes}} |
Revision as of 18:04, 19 September 2017
The Help menu in ARMS is a section of the main menu that contains useful tips and information. The full contents of the Help menu can be found in the gallery below.
Help
Basic Controls
Thumbs-up grip
- : Dash
- (up): Change target
- Tilt both Joy-Con*: Move
- Turn both Joy-Con inward: Guard
- : Rush
- : Jump
- Punch forward with a Joy-Con: Punch
- Punch forward with both Joy-Con: Grab
*-The plural form of Joy-Con is the same as its singular form.
Joy-Con grip
- : Rush
- : Move
- : Guard
- (up): Change target
- : Jump
- : Dash
- : Punch (R)
- : Punch (L)
- +: Grab
Handheld mode
- : Rush
- : Move
- : Guard
- (up): Change target
- : Jump
- : Dash
- : Punch (R)
- : Punch (L)
- +: Grab
Joy-Con sideways
- : Rush
- : Move
- : Guard
- : Change target
- : Jump
- : Dash
- : Punch (R)
- : Punch (L)
- +: Grab
Nintendo Switch Pro Controller
- : Rush
- : Move
- : Guard
- (up): Change target
- : Jump
- : Dash
- : Punch (R)
- : Punch (L)
- +: Grab
Modes & Rules
- Punch or get punched - that’s what ARMS is all about!
- Each fighter can take three ARMS into a match to switch between each round - choose wisely!
- In matches with more than two fighters, the last one standing wins!
V-Ball
- Hit the ball back before it explodes!
- The ball will explode if it hits the ground or too much time passes!
- Hit the ball with both ARMS to set it up, and then hit it again to spike it!
Hoops
- There’s no ball to worry about - it’s all about throwing your opponent into the hoop!
- Dunk or toss ‘em in for 2 points, or drain ‘em from behind the arc for 3!
- First to 10 points wins - dunk for maximum style!
Skillshot
- Keep smashing those targets and rack up as many points as you can before time runs out!
- Chain target smashes together to score bonus points!
1-on-100
- It’s you against 100 - can you take ‘em all down?!
- Be sure to use the items that appear each level-up!
Party Match
- Fun, friendly matches of various game types!
Ranked Match
- Serious matches that put your rank on the line!
Get ARMS
- Spend your hard-earned cash to try to get new ARMS!
- Hit a clock - extend your time. Hit a box - get an ARM!
- The higher your score, the more boxes show up. Gotta collect all those ARMS!
Items
- Items can appear midmatch, so keep an eye out!
- Get close to the HP juice to steadily restore your HP!
- Get close to the rush juice to fill your rush gauge!
- Get hit by a fire bomb and you’ll get burned!
- Get hit by a fire shock and you’ll get shocked!
Tips & Tricks
(This section refers to thumbs-up grip controls)
- Dashing and jumping are the keys to victory!
- You can dash while jumping too!
- When your rush gauge is full, press or to unleash a rush!
- Tilt the Joy-Con controllers toward each other to guard!
- Hold dash to charge up a charge punch!
- Hold jump to charge up a charge punch!
- Bigger fighters can take a few hits without flinching!
- Different ARMS extend differently and have different speed and damage!
- Heavy ARMS will deflect lighter ones!
- When you get knocked down, you’ll get up in the direction you tilt the Joy-Con controllers.
- If one of your ARMS gets disabled, you won’t be able to use it for a bit!
- If your opponent likes to guard, that means more chances to grab!
- Grabs can be deflected with one-arm punches!
- The longer you charge up for a charge punch, the more time you’ll have to throw one!
- The more you punch, the faster your rush gauge will fill!
- If you take too many hits while guarding, your ARMS will be disabled!
- Your own ARMS’ explosions can damage you!
- If you block a punch and then dash right after, you’ll do an insta-counter!
- If you send an opponent flying, you can keep attacking them in midair!
- Unleashing a rush will deflect any incoming punches in that instant!
The Fighters
Spring Man
- Spring Man, aka “the bouncer”!
- When Spring Man’s health gets low, his ARMS stay perma-charged!
- If Spring Man gets hit right when his charge wears off, the punch will be deflected!
- The springboards in Spring Stadium can change the course of a match!
Ribbon Girl
- Ribbon Girl, aka “the airess”!
- Ribbon Girl can jump multiple times in midair!
- Ribbon Girl can hold dash in midair to dive-bomb!
- The boxes that pop up in Ribbon Ring add a fun twist!
Ninjara
- Ninjara, aka “the student of stealth”!
- Ninjara can warp by dashing while jumping!
- When Ninjara blocks a punch, he counters with a warp!
- At Ninja College, it’s a battle for the high ground on the grand stairs!
Master Mummy
- Master Mummy, aka “the grim creeper”!
- Master Mummy’s massive body lets him take punches without flinching!
- When Master Mummy guards, his health regenerates!
- Bust open the floor at the Mausoleum to reveal a trampoline!
Min Min
- Min Min, aka “the ramen bomber”!
- When Min Min dashes in midair, she does a spin kick that can repel attacks!
- When Min Min charges up, her left arm turns into a dragon!
- The curved shape of the Ramen Bowl makes for spicy fights!
Mechanica
- Mechanica, aka “the scrapyard scrapper”!
- Mechanica can hold jump and dash to hover!
- Mechanica’s metallic body lets her absorb blows without flinching!
- At the Scrapyard it’s important to protect the high ground!
Twintelle
- Twintelle, aka “the silver screen queen”!
- Twintelle can slow down incoming punches while she’s charging up!
- Twintelle can hold dash in midair to air-charge!
- You can bounce off the cars at Cinema Deux to jump high!
Byte & Barq
- Byte & Barq, aka “the clockwork cops”!
- Byte & Barq fight as a team!
- When Byte jumps off of Barq, he can repel punches and do a high jump!
- You might just become a big fan of the little platform at Buster Beach!
Kid Cobra
- Kid Cobra, aka “the speed demon”!
- Kid Cobra will quick-step if he dashes while charged!
- Kid Cobra’s dash is a bit slow, but he jump really fast!
- Hop on the snakeboards at the Snake Park to add some style to your fights!
Helix
- Helix, aka “the ‘man’ of mystery”!
- Helix can extend his body by holding jump!
- Helix can shrink his body while holding dash!
- At the DNA Lab, using the tubes for offense AND defense is the key!
Max Brass
- Max Brass, aka "the commish"!
- Max Brass's ARMS stay perma-charged when he's in trouble, which will make him perma-buff!
- When Max Brass only completes a partial charge, he releases a shockwave that deflects incoming punches.
- Master the different levels of the Sky Arena to achieve victory!
Lola Pop
- Lola Pop, aka "the sucker puncher"!
- When Lola Pop has her guard up, she can move forward and back in her inflated state!
- Lola Pop can inflate and air-guard when she dashes midair!
- On Via Dolce, the key to victory is threading your punches through the cafés!
Extra Stuff
- Home button can’t be used in matches, lobbies, etc., when using the thumbs-up grip.
- Study replays for keys to victory and causes of defeat!
- If you quit a Grand Prix partway through, you can continue later from where you left off!
- Apparently there’s a secret way to change your fighter’s color when selecting one…
- Warm-Up is a time-killing mode you can only play in multiplayer lobbies!
- Perfect wins are worth a big chunk of bonus cash!
- The dev team’s best ARM Getter score is 30,780!
- The dev team’s best time on 1-on-100 is 3:24.16!
- The symbol that appears when each fighter guards is their logo!
- The ARMS Grand Prix grand finale averages 100% viewership!
Help Pages
Modes in ARMS | |||||||
---|---|---|---|---|---|---|---|
Grand Prix | |||||||
Versus | Fight • Team Fight • V-Ball • Hoops • Skillshot • 1-on-100 • VS Hedlok • Hedlok Scramble • ARMS Test • Rules • Replay | ||||||
Party Match (Party Crash) | |||||||
Ranked Match | |||||||
Friends | Party Match • Arena | ||||||
Local LAN Play | |||||||
Training | |||||||
Help | Dashboard | Stats | Recent Replays | Gallery | Badges | Set ARMS | Get ARMS |
Tournament |