Help: Difference between revisions

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(I wrote this after the first Testpunch, I think it can go here. It's not a stub any more either.)
 
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==== Thumbs-up grip ====
==== Thumbs-up grip ====


* L: Dash
* {{Button|L}}: Dash
* (^): Change target
* {{Button|Dbuttons}} (up): Change target
* Tilt Joy-Cons sideways: Move
* Tilt both Joy-Con<sup><nowiki>*</nowiki></sup>: Move
* Tilt Joy-Cons inwards: Guard
* Turn both Joy-Con inward: Guard
* ZR: Rush
* {{Button|Zr}}: Rush
* R: Jump
* {{Button|R}}: Jump
* Move one Joy-Con forwards: Punch
* Punch forward with a Joy-Con: Punch
* Move both Joy-Cons forwards: Grab
* Punch forward with both Joy-Con: Grab
 
<nowiki>*</nowiki><small>''-The plural form of Joy-Con is the same as its singular form.''</small>


==== Joy-Con grip ====
==== Joy-Con grip ====


* R: Rush
* {{Button|R}}: Rush
* Left stick: Move
* {{Button|Lstick}}: Move
* Left stick button: Guard
* {{Button|Lstickclick}}: Guard
* (^): Change target
* {{Button|Dbuttons}} (up): Change target
* X: Jump
* {{Button|X}}: Jump
* Y: Dash
* {{Button|Y}}: Dash
* A: Punch (R)
* {{Button|A}}: Punch (R)
* B: Punch (L)
* {{Button|B}}: Punch (L)
* A+B: Grab
* {{Button|A}}+{{Button|B}}: Grab


==== Handheld mode ====
==== Handheld mode ====


* R: Rush
* {{Button|R}}: Rush
* Left stick: Move
* {{Button|Lstick}}: Move
* Left stick button: Guard
* {{Button|Lstickclick}}: Guard
* (^): Change target
* {{Button|Dbuttons}} (up): Change target
* X: Jump
* {{Button|X}}: Jump
* Y: Dash
* {{Button|Y}}: Dash
* A: Punch (R)
* {{Button|A}}: Punch (R)
* B: Punch (L)
* {{Button|B}}: Punch (L)
* A+B: Grab
* {{Button|A}}+{{Button|B}}: Grab


==== Joy-Con sideways ====
==== Joy-Con sideways ====


* SR: Rush
* {{Button|Sr}}: Rush
* Stick: Move
* {{Button|Stick}}: Move
* Stick button: Guard
* {{Button|Stick}}: Guard
* ZL: Change target
* {{Button|Zl}}: Change target
* (^): Jump
* {{Button|Upbutton}}: Jump
* (<): Dash
* {{Button|Leftbutton}}: Dash
* (>): Punch (R)
* {{Button|Rightbutton}}: Punch (R)
* (v): Punch (L)
* {{Button|Downbutton}}: Punch (L)
* (v)+(>): Grab
* {{Button|Downbutton}}+{{Button|Rightbutton}}: Grab


==== Nintendo Switch Pro Controller ====
==== Nintendo Switch Pro Controller ====


* R: Rush
* {{Button|R}}: Rush
* Left stick: Move
* {{Button|Lstick}}: Move
* Left stick button: Guard
* {{Button|Lstickclick}}: Guard
* D-pad Up: Change target
* {{Button|Dpad}} (up): Change target
* X: Jump
* {{Button|X}}: Jump
* Y: Dash
* {{Button|Y}}: Dash
* A: Punch (R)
* {{Button|A}}: Punch (R)
* B: Punch (L)
* {{Button|B}}: Punch (L)
* A+B: Grab
* {{Button|A}}+{{Button|B}}: Grab


=== Modes & Rules ===
=== Modes & Rules ===
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''(This section refers to thumbs-up grip controls)''
''(This section refers to thumbs-up grip controls)''


* Dashing (L) and jumping (R) are the keys to victory!
* Dashing {{Button|L}} and jumping {{Button|R}} are the keys to victory!
* You can dash (L) while jumping (R) too!
* You can dash {{Button|L}} while jumping {{Button|R}} too!
* When your rush gauge is full, press ZL or ZR to unleash a rush!
* When your rush gauge is full, press {{Button|Zl}} or {{Button|Zr}} to unleash a rush!
* Tilt the Joy-Con controllers toward each other to guard!
* Tilt the Joy-Con controllers toward each other to guard!
* Hold dash (L) to charge up a charge punch!
* Hold dash {{Button|L}} to charge up a charge punch!
* Hold jump (R) to charge up a charge punch!
* Hold jump {{Button|R}} to charge up a charge punch!
* Bigger fighters can take a few hits without flinching!
* Bigger fighters can take a few hits without flinching!
* Different ARMS extend differently and have different speed and damage!
* Different ARMS extend differently and have different speed and damage!
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* If you take too many hits while guarding, your ARMS will be disabled!
* If you take too many hits while guarding, your ARMS will be disabled!
* Your own ARMS’ explosions can damage you!
* Your own ARMS’ explosions can damage you!
* If you block a punch and then dash (L) right after, you’ll do an insta-counter!
* If you block a punch and then dash {{Button|L}} right after, you’ll do an insta-counter!
* If you send an opponent flying, you can keep attacking them in midair!
* If you send an opponent flying, you can keep attacking them in midair!
* Unleashing a rush will deflect any incoming punches in that instant!
* Unleashing a rush will deflect any incoming punches in that instant!
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==== Master Mummy ====
==== Master Mummy ====


* Master Mummy, aka “the grim creeper!
* Master Mummy, aka “the grim creeper”!
* Master Mummy’s massive body lets him take punches without flinching!
* Master Mummy’s massive body lets him take punches without flinching!
* When Master Mummy guards, his health regenerates!
* When Master Mummy guards, his health regenerates!
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==== Mechanica ====
==== Mechanica ====


* Mechanica, aka “the scrapyard scrapper!
* Mechanica, aka “the scrapyard scrapper”!
* Mechanica can hold jump and dash to hover!
* Mechanica can hold jump and dash to hover!
* Mechanica’s metallic body lets her absorb blows without flinching!
* Mechanica’s metallic body lets her absorb blows without flinching!
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* Kid Cobra, aka “the speed demon”!
* Kid Cobra, aka “the speed demon”!
* Kid Cobra will quick-step if he dashes while charged!
* Kid Cobra will quick-step if he dashes while charged!
* Kid Cobra’s dash is a bit slow, but he jump really fast!
* Kid Cobra’s dash is a bit slow, but he jumps really fast!
* Hop on the snakeboards at the Snake Park to add some style to your fights!
* Hop on the snakeboards at the Snake Park to add some style to your fights!


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* Helix can shrink his body while holding dash!
* Helix can shrink his body while holding dash!
* At the DNA Lab, using the tubes for offense AND defense is the key!
* At the DNA Lab, using the tubes for offense AND defense is the key!
==== Max Brass ====
* Max Brass, aka "the commish"!
* Max Brass's ARMS stay perma-charged when he's in trouble, which will make him perma-buff!
* When Max Brass only completes a partial charge, he releases a shockwave that deflects incoming punches.
* Master the different levels of the Sky Arena to achieve victory!
==== Lola Pop ====
* Lola Pop, aka "the sucker puncher"!
* When Lola Pop has her guard up, she can move forward and back in her inflated state!
* Lola Pop can inflate and air-guard when she dashes midair!
* On Via Dolce, the key to victory is threading your punches through the cafés!
==== Misango ====
* Misango, aka "the spirited fighter"!
* When Misango charges up, his spirit companion imbues him with a special power determined by its color!
* If Misango charges up when his guardian spirit turns red, he can take punch after punch without flinching!
* Misango automatically guards during a rush he starts when his spiritual companion's glowing yellow.
* When the woven sprite beside him glows blue, Misango's charge will increase his speed!
* If Misango holds a guard, the guardian spirit beside him goes into full-on protective mask mode.
* Use the pillars and sloping terrain of the Temple Grounds to your advantage.
==== Springtron ====
* Springtron, aka "the mean machine"!
* Springtron releases a shockwave that deflects incoming punches when he breaks off a charge before it's complete.
* When Springtron completes a charge, he releases a huge shockwave that deflects incoming punches!
* The Sparring Ring has no gimmicks-it's a true test of skill!
==== Dr. Coyle ====
* Dr. Coyle, aka "the rad scientist"!
* The doc can activate one of her extra, built-in ARMs during a fully charged punch!
* Whenever Dr. Coyle holds a guard, she goes into full-on stealth mode!
* Watch out for those conveyor belts in [NAME REDACTED]! They can quickly change the direction of a battle.


=== Extra Stuff ===
=== Extra Stuff ===
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</gallery>
</gallery>
}}
}}
==Names in other languages==
{{ForeignName
|Jap=
|JapR=
|JapM=
|ChiT=幫助
|ChiTR=Bōngjoh
|ChiTM=Help
|ChiS=帮助
|ChiSR=Bāngzhù
|ChiSM=Help
|Dut=
|DutM=
|Fre=
|FreM=
|Ger=
|GerM=
|Ita=
|ItaM=
|Rus=
|RusR=
|RusM=
|Spa=
|SpaM=
}}
{{NavboxModes}}
{{NavboxModes}}

Latest revision as of 01:54, 2 October 2019

The Help menu in ARMS is a section of the main menu that contains useful tips and information. The full contents of the Help menu can be found in the gallery below.

Help

Basic Controls

Thumbs-up grip

  • L.svg: Dash
  • Dbuttons.svg (up): Change target
  • Tilt both Joy-Con*: Move
  • Turn both Joy-Con inward: Guard
  • Zr.svg: Rush
  • R.svg: Jump
  • Punch forward with a Joy-Con: Punch
  • Punch forward with both Joy-Con: Grab

*-The plural form of Joy-Con is the same as its singular form.

Joy-Con grip

  • R.svg: Rush
  • Lstick.svg: Move
  • Lstickclick.svg: Guard
  • Dbuttons.svg (up): Change target
  • X.svg: Jump
  • Y.svg: Dash
  • A.svg: Punch (R)
  • B.svg: Punch (L)
  • A.svg+B.svg: Grab

Handheld mode

  • R.svg: Rush
  • Lstick.svg: Move
  • Lstickclick.svg: Guard
  • Dbuttons.svg (up): Change target
  • X.svg: Jump
  • Y.svg: Dash
  • A.svg: Punch (R)
  • B.svg: Punch (L)
  • A.svg+B.svg: Grab

Joy-Con sideways

  • Sr.svg: Rush
  • Stick.svg: Move
  • Stick.svg: Guard
  • Zl.svg: Change target
  • Upbutton.svg: Jump
  • Leftbutton.svg: Dash
  • Rightbutton.svg: Punch (R)
  • Downbutton.svg: Punch (L)
  • Downbutton.svg+Rightbutton.svg: Grab

Nintendo Switch Pro Controller

  • R.svg: Rush
  • Lstick.svg: Move
  • Lstickclick.svg: Guard
  • Dpad.svg (up): Change target
  • X.svg: Jump
  • Y.svg: Dash
  • A.svg: Punch (R)
  • B.svg: Punch (L)
  • A.svg+B.svg: Grab

Modes & Rules

  • Punch or get punched - that’s what ARMS is all about!
  • Each fighter can take three ARMS into a match to switch between each round - choose wisely!
  • In matches with more than two fighters, the last one standing wins!

V-Ball

  • Hit the ball back before it explodes!
  • The ball will explode if it hits the ground or too much time passes!
  • Hit the ball with both ARMS to set it up, and then hit it again to spike it!

Hoops

  • There’s no ball to worry about - it’s all about throwing your opponent into the hoop!
  • Dunk or toss ‘em in for 2 points, or drain ‘em from behind the arc for 3!
  • First to 10 points wins - dunk for maximum style!

Skillshot

  • Keep smashing those targets and rack up as many points as you can before time runs out!
  • Chain target smashes together to score bonus points!

1-on-100

  • It’s you against 100 - can you take ‘em all down?!
  • Be sure to use the items that appear each level-up!

Party Match

  • Fun, friendly matches of various game types!

Ranked Match

  • Serious matches that put your rank on the line!

Get ARMS

  • Spend your hard-earned cash to try to get new ARMS!
  • Hit a clock - extend your time. Hit a box - get an ARM!
  • The higher your score, the more boxes show up. Gotta collect all those ARMS!

Items

  • Items can appear midmatch, so keep an eye out!
  • Get close to the HP juice to steadily restore your HP!
  • Get close to the rush juice to fill your rush gauge!
  • Get hit by a fire bomb and you’ll get burned!
  • Get hit by a fire shock and you’ll get shocked!

Tips & Tricks

(This section refers to thumbs-up grip controls)

  • Dashing L.svg and jumping R.svg are the keys to victory!
  • You can dash L.svg while jumping R.svg too!
  • When your rush gauge is full, press Zl.svg or Zr.svg to unleash a rush!
  • Tilt the Joy-Con controllers toward each other to guard!
  • Hold dash L.svg to charge up a charge punch!
  • Hold jump R.svg to charge up a charge punch!
  • Bigger fighters can take a few hits without flinching!
  • Different ARMS extend differently and have different speed and damage!
  • Heavy ARMS will deflect lighter ones!
  • When you get knocked down, you’ll get up in the direction you tilt the Joy-Con controllers.
  • If one of your ARMS gets disabled, you won’t be able to use it for a bit!
  • If your opponent likes to guard, that means more chances to grab!
  • Grabs can be deflected with one-arm punches!
  • The longer you charge up for a charge punch, the more time you’ll have to throw one!
  • The more you punch, the faster your rush gauge will fill!
  • If you take too many hits while guarding, your ARMS will be disabled!
  • Your own ARMS’ explosions can damage you!
  • If you block a punch and then dash L.svg right after, you’ll do an insta-counter!
  • If you send an opponent flying, you can keep attacking them in midair!
  • Unleashing a rush will deflect any incoming punches in that instant!

The Fighters

Spring Man

  • Spring Man, aka “the bouncer”!
  • When Spring Man’s health gets low, his ARMS stay perma-charged!
  • If Spring Man gets hit right when his charge wears off, the punch will be deflected!
  • The springboards in Spring Stadium can change the course of a match!

Ribbon Girl

  • Ribbon Girl, aka “the airess”!
  • Ribbon Girl can jump multiple times in midair!
  • Ribbon Girl can hold dash in midair to dive-bomb!
  • The boxes that pop up in Ribbon Ring add a fun twist!

Ninjara

  • Ninjara, aka “the student of stealth”!
  • Ninjara can warp by dashing while jumping!
  • When Ninjara blocks a punch, he counters with a warp!
  • At Ninja College, it’s a battle for the high ground on the grand stairs!

Master Mummy

  • Master Mummy, aka “the grim creeper”!
  • Master Mummy’s massive body lets him take punches without flinching!
  • When Master Mummy guards, his health regenerates!
  • Bust open the floor at the Mausoleum to reveal a trampoline!

Min Min

  • Min Min, aka “the ramen bomber”!
  • When Min Min dashes in midair, she does a spin kick that can repel attacks!
  • When Min Min charges up, her left arm turns into a dragon!
  • The curved shape of the Ramen Bowl makes for spicy fights!

Mechanica

  • Mechanica, aka “the scrapyard scrapper”!
  • Mechanica can hold jump and dash to hover!
  • Mechanica’s metallic body lets her absorb blows without flinching!
  • At the Scrapyard it’s important to protect the high ground!

Twintelle

  • Twintelle, aka “the silver screen queen”!
  • Twintelle can slow down incoming punches while she’s charging up!
  • Twintelle can hold dash in midair to air-charge!
  • You can bounce off the cars at Cinema Deux to jump high!

Byte & Barq

  • Byte & Barq, aka “the clockwork cops”!
  • Byte & Barq fight as a team!
  • When Byte jumps off of Barq, he can repel punches and do a high jump!
  • You might just become a big fan of the little platform at Buster Beach!

Kid Cobra

  • Kid Cobra, aka “the speed demon”!
  • Kid Cobra will quick-step if he dashes while charged!
  • Kid Cobra’s dash is a bit slow, but he jumps really fast!
  • Hop on the snakeboards at the Snake Park to add some style to your fights!

Helix

  • Helix, aka “the ‘man’ of mystery”!
  • Helix can extend his body by holding jump!
  • Helix can shrink his body while holding dash!
  • At the DNA Lab, using the tubes for offense AND defense is the key!

Max Brass

  • Max Brass, aka "the commish"!
  • Max Brass's ARMS stay perma-charged when he's in trouble, which will make him perma-buff!
  • When Max Brass only completes a partial charge, he releases a shockwave that deflects incoming punches.
  • Master the different levels of the Sky Arena to achieve victory!

Lola Pop

  • Lola Pop, aka "the sucker puncher"!
  • When Lola Pop has her guard up, she can move forward and back in her inflated state!
  • Lola Pop can inflate and air-guard when she dashes midair!
  • On Via Dolce, the key to victory is threading your punches through the cafés!

Misango

  • Misango, aka "the spirited fighter"!
  • When Misango charges up, his spirit companion imbues him with a special power determined by its color!
  • If Misango charges up when his guardian spirit turns red, he can take punch after punch without flinching!
  • Misango automatically guards during a rush he starts when his spiritual companion's glowing yellow.
  • When the woven sprite beside him glows blue, Misango's charge will increase his speed!
  • If Misango holds a guard, the guardian spirit beside him goes into full-on protective mask mode.
  • Use the pillars and sloping terrain of the Temple Grounds to your advantage.

Springtron

  • Springtron, aka "the mean machine"!
  • Springtron releases a shockwave that deflects incoming punches when he breaks off a charge before it's complete.
  • When Springtron completes a charge, he releases a huge shockwave that deflects incoming punches!
  • The Sparring Ring has no gimmicks-it's a true test of skill!

Dr. Coyle

  • Dr. Coyle, aka "the rad scientist"!
  • The doc can activate one of her extra, built-in ARMs during a fully charged punch!
  • Whenever Dr. Coyle holds a guard, she goes into full-on stealth mode!
  • Watch out for those conveyor belts in [NAME REDACTED]! They can quickly change the direction of a battle.

Extra Stuff

  • Home button can’t be used in matches, lobbies, etc., when using the thumbs-up grip.
  • Study replays for keys to victory and causes of defeat!
  • If you quit a Grand Prix partway through, you can continue later from where you left off!
  • Apparently there’s a secret way to change your fighter’s color when selecting one…
  • Warm-Up is a time-killing mode you can only play in multiplayer lobbies!
  • Perfect wins are worth a big chunk of bonus cash!
  • The dev team’s best ARM Getter score is 30,780!
  • The dev team’s best time on 1-on-100 is 3:24.16!
  • The symbol that appears when each fighter guards is their logo!
  • The ARMS Grand Prix grand finale averages 100% viewership!

Help Pages


Names in other languages

Language Name Meaning
 Chinese (Traditional) 幫助
Bōngjoh
Help
 Chinese (Simplified) 帮助
Bāngzhù
Help
Modes in ARMS
Grand Prix
Versus FightTeam FightV-BallHoopsSkillshot1-on-100VS HedlokHedlok ScrambleARMS TestRulesReplay
Party Match (Party Crash)
Ranked Match
Friends Party MatchArena
Local
LAN Play
Training
Help Dashboard Stats Recent Replays Gallery Badges Set ARMS Get ARMS
Tournament