Poison: Difference between revisions
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[[File:Attrib-Poison.png|right]] | [[File:Attrib-Poison.png|right]] | ||
'''Poison''' is one of the eight [[ARMS (equipment)#Attributes|ARM Attributes]], and the first and only one to be added to the game post-launch in [[version 4.0.0]]. When charged, opponents hit by the [[ARMS (equipment)|ARM]] will have their health drained away. The standard amount is 1 damage approximately every half second, but if an opponent is already poisoned and is hit by another Poison ARM, the damage will rise to 2, then to 3 if hit again; Poison damage cannot go up to 4. The health-draining effect of Poison cannot cause a KO (similarly to chip damage while guarding), as it will always stop draining before the victim loses their last HP point. Fighters hit with Poison are covered in a purple ooze, and their speech is distorted. | '''Poison''' is one of the eight [[ARMS (equipment)#Attributes|ARM Attributes]], and the first and only one to be added to the game post-launch in [[version 4.0.0]]. When charged, opponents hit by the [[ARMS (equipment)|ARM]] will have their health drained away. The standard amount is 1 damage approximately every half second, but if an opponent is already poisoned and is hit by another Poison ARM, the damage will rise to 2, then to 3 if hit again; Poison damage cannot go up to 4. Without refreshing the duration, the poison effect will do 12 ticks of damage.The health-draining effect of Poison cannot cause a KO (similarly to chip damage while guarding), as it will always stop draining before the victim loses their last HP point. Fighters hit with Poison are covered in a purple ooze, and their speech is distorted. | ||
== List of Poison ARMS == | == List of Poison ARMS == | ||
There are three ARMS with the Poison attribute making it the second least common attribute behind only the [[Blind]] attribute. | There are three ARMS with the Poison attribute making it the second least common attribute behind only the [[Blind]] attribute. |
Revision as of 06:11, 4 April 2020
Poison is one of the eight ARM Attributes, and the first and only one to be added to the game post-launch in version 4.0.0. When charged, opponents hit by the ARM will have their health drained away. The standard amount is 1 damage approximately every half second, but if an opponent is already poisoned and is hit by another Poison ARM, the damage will rise to 2, then to 3 if hit again; Poison damage cannot go up to 4. Without refreshing the duration, the poison effect will do 12 ticks of damage.The health-draining effect of Poison cannot cause a KO (similarly to chip damage while guarding), as it will always stop draining before the victim loses their last HP point. Fighters hit with Poison are covered in a purple ooze, and their speech is distorted.
List of Poison ARMS
There are three ARMS with the Poison attribute making it the second least common attribute behind only the Blind attribute.
Scorpio | Glusher | Skully |
Gallery
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Master Mummy while under the effects of a Poison ARM
Names in other languages
Trivia
- This is the first and only attribute to be added to the game via free update.
- Misango is the only character whose default ARMS use the Poison Attribute. It is the only attribute where this is the case.
References
ARMS attributes | |
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