Ice: Difference between revisions
m (Added detail that being frozen prevents you from dashing.) |
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[[File:Attrib-Ice.png|right]] | [[File:Attrib-Ice.png|right]] | ||
'''Ice''' is one of the eight [[ARMS (equipment)#Attributes|ARM Attributes]]. When charged, [[ARMS_(equipment)|ARMS]] with the '''Ice''' attribute will freeze fighters, causing them to slow down and become unable to jump or dash temporarily. Frozen fighters will | '''Ice''' is one of the eight [[ARMS (equipment)#Attributes|ARM Attributes]]. When charged, [[ARMS_(equipment)|ARMS]] with the '''Ice''' attribute will freeze fighters, causing them to slow down and become unable to jump or dash temporarily. Additionally, fighters' punches will travel at a noticeably slower speed while frozen, and their ARMS will be unable to build or hold a charge as long as the effect persists. Frozen fighters will glow whitish-blue.<ref>Nintendo of America. [https://youtu.be/VIElAe6LflY?t=1m9s "ARMS – Nintendo Direct 4.12.2017"], retrieved on {{#dateformat:2017-05-04}}.</ref> In most cases, ARMS with the Ice attribute deal 10 additional damage when charged. | ||
== List of Ice ARMS == | == List of Ice ARMS == | ||
There are four ARMS with the Ice attribute, with three available at launch, and one more being added in [[version 5.0.0]] | There are four ARMS with the Ice attribute, with three available at launch, and one more being added in [[version 5.0.0]] | ||
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| {{TypeListBlock|Brrchuk}} || {{TypeListBlock|Chilla}} || {{TypeListBlock|Coolerang}} || {{TypeListBlock|Ice Dragon}} | | {{TypeListBlock|Brrchuk}} || {{TypeListBlock|Chilla}} || {{TypeListBlock|Coolerang}} || {{TypeListBlock|Ice Dragon}} | ||
|} | |} | ||
== Strategy == | |||
Ice ARMS can be very useful for putting pressure on opponents. A fighter's options are severely limited under the effects of Ice, so it can be used to force an opponent into a significantly more predictable--and punishable--pattern of actions. Ice can also be used to cancel some fighters' abilities, such as [[Min Min|Min Min]]'s dragon arm or [[Max Brass|Max Brass]]' "buffed up" state. Even "perma-charge" abilities will be temporarily disabled for the duration of the freeze. | |||
== Gallery == | == Gallery == |
Revision as of 08:10, 2 April 2020
Ice is one of the eight ARM Attributes. When charged, ARMS with the Ice attribute will freeze fighters, causing them to slow down and become unable to jump or dash temporarily. Additionally, fighters' punches will travel at a noticeably slower speed while frozen, and their ARMS will be unable to build or hold a charge as long as the effect persists. Frozen fighters will glow whitish-blue.[1] In most cases, ARMS with the Ice attribute deal 10 additional damage when charged.
List of Ice ARMS
There are four ARMS with the Ice attribute, with three available at launch, and one more being added in version 5.0.0
Brrchuk | Chilla | Coolerang | Ice Dragon |
Strategy
Ice ARMS can be very useful for putting pressure on opponents. A fighter's options are severely limited under the effects of Ice, so it can be used to force an opponent into a significantly more predictable--and punishable--pattern of actions. Ice can also be used to cancel some fighters' abilities, such as Min Min's dragon arm or Max Brass' "buffed up" state. Even "perma-charge" abilities will be temporarily disabled for the duration of the freeze.
Gallery
-
Helix under the effects of Ice.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 氷 (アイス) Koori (Aisu) |
Ice |
Dutch | IJs | Ice |
French | Glace | Ice |
German | Eis | Ice |
Italian | Ghiaccio | Ice |
Russian | Лед Led |
Ice |
Spanish | Hielo | Ice |
Portuguese | Gelo | Ice |
References
- ↑ Nintendo of America. "ARMS – Nintendo Direct 4.12.2017", retrieved on 2017-05-04.
ARMS attributes | |
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