Beta elements: Difference between revisions
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'''Beta elements''' are gameplay and aesthetic elements of a particular game that were shown in official material or referenced internally but not included in the final game. The following is a list of beta elements in ''[[ARMS (game)|ARMS]]'' | '''Beta elements''' are gameplay and aesthetic elements of a particular game that were shown in official material or referenced internally but not included in the final game. The following is a list of beta elements in ''[[ARMS (game)|ARMS]]''. | ||
==UI== | ==UI== |
Revision as of 01:12, 11 March 2020
Beta elements are gameplay and aesthetic elements of a particular game that were shown in official material or referenced internally but not included in the final game. The following is a list of beta elements in ARMS.
UI
- The Rush Meter originally featured a button prompt once filled.
- Most character portraits were somewhat different in ARMS's January demo.
- In ARMS's January demo, the win counters consisted of blue dots in place of the game's final white dots.
- The VS symbol when a match begins was originally black with a yellow outline.[1]
- A number of UI elements indicating player number, using red and blue colors, were present in the January demo.[1]
- The "Ready? ARMS!" and "K.O." voice clips seem to originally have had a different voice actor.[1]
- An early victory screen had a different position of the WINNER! text and rendered the stage in black and white.[1]
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A filled Rush Meter in the January demo.
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An early win counter.
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The character portraits in the January demo.
ARMS
- The Tribolt was originally called the Trident.[1]
- The Megaton was originally called the Big Punch.[1]
- The Popper initially had a primarily orange color scheme and featured a different brand.
- The Slapamander had a black color scheme with orange accents at some point in development, closer to the final design of the Slamamander.
- Some characters had different standard ARMS in the game's January demo, some notably overlapping with other characters:
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The early Popper and Slapamander designs.
Fighters
- Master Mummy's and Mechanica's grabs originally dealt 150 damage, the same as all other characters in the January demo.[1]