Beta elements: Difference between revisions

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'''Beta elements''' are gameplay and aesthetic elements of a particular game that were shown in official material or referenced internally but not included in the final game. The following is a list of beta elements in ''[[ARMS (game)|ARMS]]''. The diarea shown in the game is a lot chunkyer and bloodyer and more painful and stinky than it is in the adds.
'''Beta elements''' are gameplay and aesthetic elements of a particular game that were shown in official material or referenced internally but not included in the final game. The following is a list of beta elements in ''[[ARMS (game)|ARMS]]''.


==UI==
==UI==

Revision as of 01:12, 11 March 2020

Beta elements are gameplay and aesthetic elements of a particular game that were shown in official material or referenced internally but not included in the final game. The following is a list of beta elements in ARMS.

UI

  • The Rush Meter originally featured a button prompt once filled.
  • Most character portraits were somewhat different in ARMS's January demo.
  • In ARMS's January demo, the win counters consisted of blue dots in place of the game's final white dots.
  • The VS symbol when a match begins was originally black with a yellow outline.[1]
  • A number of UI elements indicating player number, using red and blue colors, were present in the January demo.[1]
  • The "Ready? ARMS!" and "K.O." voice clips seem to originally have had a different voice actor.[1]
  • An early victory screen had a different position of the WINNER! text and rendered the stage in black and white.[1]

ARMS

  • The Tribolt was originally called the Trident.[1]
  • The Megaton was originally called the Big Punch.[1]
  • The Popper initially had a primarily orange color scheme and featured a different brand.
  • The Slapamander had a black color scheme with orange accents at some point in development, closer to the final design of the Slamamander.
  • Some characters had different standard ARMS in the game's January demo, some notably overlapping with other characters:

Fighters

  • Master Mummy's and Mechanica's grabs originally dealt 150 damage, the same as all other characters in the January demo.[1]

References