Beta elements
From ARMS Institute, the ARMS Wiki
The following is a listing of gameplay and aesthetic elements in ARMS that were shown in official material but not included in the final game.
UI
- The Rush Meter originally featured a button prompt once filled.
- Most character portraits were somewhat different in ARMS's January demo.
- In ARMS's January demo, the win counters consisted of blue dots in place of the game's final white dots.
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A filled Rush Meter in the January demo.
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An early win counter.
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The character portraits in the January demo.
ARMS
- The Popper initially had a primarily orange color scheme and featured a different brand.
- Some characters had different standard ARMS in the game's January demo, some notably overlapping with other characters: