Beta elements

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The following is a listing of gameplay and aesthetic elements in ARMS that were shown in official material but not included in the final game.

UI

  • The Rush Meter originally featured a button prompt once filled.
  • Most character portraits were somewhat different in ARMS's January demo.
  • In ARMS's January demo, the win counters consisted of blue dots in place of the game's final white dots.

ARMS

  • The Popper initially had a primarily orange color scheme and featured a different brand.
  • Some characters had different standard ARMS in the game's January demo, some notably overlapping with other characters: