Funchuk
Funchuk | |
---|---|
Type | Unique |
Attribute | Stun |
Weight | Medium |
Default Fighter | Lola Pop |
Brand |
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The Funchuk is a unique ARMS weapon with the Stun attribute.
Description
Appearance
Function
"Its whirling stick thwacks opponents silly and will switch up its spin during jumps. You may feel the need to yell "hi-yah" when it's equipped." —Official Description
- The movement and function of the Funchuk changes depending on the state of the fighter.
- While airborne, the Funchuk launches straight forward in a wall-like circle for a wide hit range and can block any medium or light weight arms as it attacks.
- While grounded, it spins vertically and tracks enemies in a similar fashion to the Homie.
- A Rush will increase the weight class of the projectiles to Heavy for the duration of the attack.
Technical data
Damage
Uncharged | Charged | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
80 | 100 | ||||||||||||||||
Rush damage | |||||||||||||||||
35 | 30 | 20 | 10 | 5x12 | 15x2 | ||||||||||||
Status Duration (Stun) | |||||||||||||||||
0.95 seconds |
Frame data
Funchuk | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 81 frames (1.35 sec. approx) | 17 frames (0.28 sec. approx) | 89 frames (1.48 sec. approx) | 17 frames (0.28 sec. approx) | |
Max duration (charged) | 76 frames (1.27 sec. approx) | 17 frames (0.28 sec. approx) | 82 frames (1.37 sec. approx) | 18 frames (0.3 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | TBD | TBD | TBD | TBD | |
Max duration (charged) | TBD | TBD | TBD | TBD | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | TBD | TBD | TBD | TBD |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヌンチャク Nunchaku |
Nunchaku |
Version history
Version history | ||
---|---|---|
3.0.0 | Added to game. | |
3.1.0 | ▼ Increased the time span from exceeding a target until retraction.
▶ Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
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