Rush Gauge: Difference between revisions

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The [[Rush Gauge]] is a small, yellow triangle next to the [[Fighter|Fighter's]] health bar that slowly fills up. When it's full, there's a small yellow flame effect. You can then use a ''Rush Move''. When this occurs, you can use your punches in rapid succession, often easily racking up damage. However, if you are hit by a punch or you got grabbed during the Rush Move, it'll then cancel you out of the attack is lost.
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When the rush is activated, if a punch is coming towards the player it will knock it out of the air. It can also retracts ARMS thrown out upon activation.
The '''Rush Gauge''' is a small triangle next to the [[Fighter|fighter's]] health bar that slowly fills up. When it is full, the player can use a [[Rush]], as indicated by the triangle becoming yellow. When this occurs, the player's punches become powerful and/or rapid, leading to a high damage output. However, the Rush can be cancelled if damage is taken.


To increase the [[Rush Gauge]]  the player can either: stand in [[Rush Juice]], throw out punches, charge their ARMS, or take damage.  
When the Rush is activated, if a punch is coming towards the player it will knock it out of the air. It can also retract ARMS thrown out upon activation.


The Rush Move also has a property where it makes each ARM move up a weight class. For example the [[Tribolt]] now becomes a medium weight ARM, being able to cancel out medium weight ARMS and go straight through light weight ARMS. Medium weight ARMS like the [[Toaster]] become heavy, and heavy ARMS like the [[Megaton]] become EX heavy.  
To increase the Rush Gauge, the player can either: stand in [[Rush Juice]], throw out punches, charge their ARMS, or take damage.  


If a rush is activated while wearing a Hedlok Mask in [[Hedlok Scramble]], instead of sending out a flurry of ARMS the player instead shoots out an explosion based projectile that's like a black hole.
Rushing also causes each ARM to move up a weight class. For example, the [[Tribolt]] is treated as a medium weight ARM when used during a Rush. Heavy ARMS used during a Rush cancel out all other punches.
 
Players wearing [[Hedlok]] do not punch for their Rush attack; instead launching a powerful fireball.
There are variations for each of your [[ARMS]]' attack. For example, the first default of [[Ninjara]] throws the [[Chakram]] repeatedly when using the rush.

Latest revision as of 10:47, 22 February 2022

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The Rush Gauge is a small triangle next to the fighter's health bar that slowly fills up. When it is full, the player can use a Rush, as indicated by the triangle becoming yellow. When this occurs, the player's punches become powerful and/or rapid, leading to a high damage output. However, the Rush can be cancelled if damage is taken.

When the Rush is activated, if a punch is coming towards the player it will knock it out of the air. It can also retract ARMS thrown out upon activation.

To increase the Rush Gauge, the player can either: stand in Rush Juice, throw out punches, charge their ARMS, or take damage.

Rushing also causes each ARM to move up a weight class. For example, the Tribolt is treated as a medium weight ARM when used during a Rush. Heavy ARMS used during a Rush cancel out all other punches.

Players wearing Hedlok do not punch for their Rush attack; instead launching a powerful fireball. There are variations for each of your ARMS' attack. For example, the first default of Ninjara throws the Chakram repeatedly when using the rush.