Max Brass: Difference between revisions

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193 bytes added ,  15 September 2017
Undo revision 7437 by Nyargleblargle (talk) This has been tested, feel free to try it out for all heavies yourself if you want to prove it as untrue.
(Damage resistance doesn't depend on state of any fighter IIRC)
(Undo revision 7437 by Nyargleblargle (talk) This has been tested, feel free to try it out for all heavies yourself if you want to prove it as untrue.)
Line 33: Line 33:
== Abilities ==
== Abilities ==


Upon fully charging his punches or successfully performing a throw, Max Brass can temporarily increase the size of his upper body, during which his punches will be permanently charged and he will resist being knocked down when punched as if he were a heavyweight. This effect lasts five seconds or until Max Brass is knocked down.  Below 25% health, Max Brass will always be "pumped up."
Upon fully charging his punches or successfully performing a throw, Max Brass can temporarily increase the size of his upper body, during which his punches will be permanently charged and he will resist being knocked down when punched as if he were a heavyweight. (Unlike other heavyweight characters, Max Brass only needs to be moving in order to gain the damage reduction effect normally granted to heavies while they are dashing, jumping, or attacking.) This effect lasts five seconds or until Max Brass is knocked down.  Below 25% health, Max Brass will always be "pumped up."


He also shares [[Spring Man]]'s ability to deflect incoming punches and his ability to maintain a constant charge while below 25% health.
He also shares [[Spring Man]]'s ability to deflect incoming punches and his ability to maintain a constant charge while below 25% health.
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