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Lokjaw: Difference between revisions

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{{FlavorText|Cobbled together using spare parts from other ARMS Labs creation, this baby breathes fire. Its developers think it's adorable. It's really not.|[http://arms.nintendo.com/arms/ Official Description]}}
{{FlavorText|Cobbled together using spare parts from other ARMS Labs creation, this baby breathes fire. Its developers think it's adorable. It's really not.|[http://arms.nintendo.com/arms/ Official Description]}}
*When uncharged, the ARM will function very similarly to the [[Megaton]] except slower and with less curve potential.
*When uncharged, the ARM will function very similarly to the [[Megaton]] except slower and with less curve potential.
*When charged, the manor which Lokjaw deals damage varies.
*When charged, the manner in which Lokjaw deals damage varies.
**When used close up, Lokjaw can deal its initial hit via direct contact and then fire its explosive ball which deals [[Explosion]] damage.
**When used close up, Lokjaw can deal its initial hit via direct contact and then fire its explosive ball which deals [[Explosion]] damage.
**When used at range, Lokjaw will fire the explosive ball which can deal both the initial and Explosion attribute damage. If done this way, it is possible for the physical Lokjaw to land one more hit on the target as they are knocked down, dealing an extra 20 damage.
**When used at range, Lokjaw will fire the explosive ball which can deal both the initial and Explosion attribute damage. If done this way, it is possible for the physical Lokjaw to land one more hit on the target as they are knocked down, dealing an extra 20 damage.